Player Matchup

Shiva
Shiva
G_Lucky7_
Shiva
Level 129
God Stats
14W - 13L
1,530 SR
Queue Stats
317W - 268L
1,604 Elo+
Solo
Agni
Agni
I2th
Agni
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 62L
1,553 Elo+
Solo
Osiris
Osiris
Scrum123
Osiris
Level 177
God Stats
2W - 5L
1,509 SR
Queue Stats
55W - 49L
1,574 Elo+
Party 1
Zeus
Zeus
Silverl
Zeus
Level 120
God Stats
3W - 1L
1,927 SR
Queue Stats
50W - 45L
1,637 Elo+
Solo
Artemis
Artemis
Solarixs
Artemis
Level 153
God Stats
1W - 1L
1,468 SR
Queue Stats
43W - 40L
1,619 Elo+
Party 1
Team Averages
Level 149
1,587 SR
1,598 Elo+

VS

Team Averages
Level 133
1,573 SR
1,554 Elo+
Cthulhu
Cthulhu
G1ganotosaurus
Cthulhu
Level 129
God Stats
2W - 1L
1,678 SR
Queue Stats
13W - 12L
1,482 Elo+
Solo
Charybdis
Charybdis
MrWindyCS
Charybdis
Level 154
God Stats
6W - 5L
1,554 SR
Queue Stats
115W - 106L
1,534 Elo+
Party 2
Achilles
Achilles
SaddyDaddio1315
Achilles
Level 99
God Stats
22W - 11L
1,777 SR
Queue Stats
254W - 226L
1,592 Elo+
Party 2
Mulan
Mulan
TeEncantaLaMusic
Mulan
Level 126
God Stats
45W - 30L
1,577 SR
Queue Stats
127W - 107L
1,568 Elo+
Solo
Eset
Eset
WitcherFromRivia
Eset
Level 157
God Stats
2W - 4L
1,277 SR
Queue Stats
165W - 141L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
G_Lucky7_
Shiva
10
0 / 2 / 0
6,005
500
6,025
14,496
9,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
I2th
Agni
10
1 / 2 / 3
5,995
500
6,407
9,835
4,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Osiris
Scrum123
Osiris
10
1 / 3 / 3
5,786
482
4,485
14,175
8,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
Silverl
Zeus
11
1 / 4 / 0
6,241
520
4,795
7,756
2,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Solarixs
Artemis
12
3 / 2 / 2
6,968
581
7,923
8,674
3,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 6
6,438
537
7,231
11,153
8,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
MrWindyCS
Charybdis
11
1 / 3 / 3
6,161
513
4,901
9,419
3,149
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
14
3 / 0 / 2
7,728
644
11,074
9,573
6,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 2 / 5
6,254
521
6,842
9,096
5,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

14
4 / 0 / 2
7,434
620
7,918
6,158
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
6
Kills
13
13
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Shiva
G_Lucky7_
Shiva
0
2
0
0
L
Agni
I2th
Agni
1
2
3
1.25
W
Charybdis
MrWindyCS
Charybdis
1
3
3
0.83
W
Achilles
3
0
2
4
L
Osiris
Scrum123
Osiris
1
3
3
0.83
L
Zeus
Silverl
Zeus
1
4
0
0.25
L
Artemis
Solarixs
Artemis
3
2
2
2
W
3
2
5
2.75
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,635
Damage
37,966
54,936
Taken
45,399
27,448
Mitigated
25,598
14,641
Healing
15,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,231
624
58
3,138
11,153
8,592
0
2,850
8,213
22,466
0
L
Shiva
G_Lucky7_
Shiva
6,025
1,550
0
4,474
14,496
9,121
0
539
13,158
0
42,613
L
Agni
I2th
Agni
6,407
1,176
239
2,696
9,835
4,196
0
4,131
5,420
28,094
0
W
Charybdis
MrWindyCS
Charybdis
4,901
2,261
0
3,169
9,419
3,149
0
1,684
7,735
0
54,996
W
Achilles
11,074
3,577
0
4,914
9,573
6,063
0
715
8,249
0
62,242
L
Osiris
Scrum123
Osiris
4,485
1,918
0
4,330
14,175
8,016
0
2,948
11,045
0
42,803
L
Zeus
Silverl
Zeus
4,795
302
0
700
7,756
2,976
114
5,511
1,831
45,112
577
L
Artemis
Solarixs
Artemis
7,923
4,302
0
2,202
8,674
3,139
0
1,472
7,202
0
52,688
W
6,842
1,457
0
2,440
9,096
5,294
0
1,643
7,230
0
45,941
W
7,918
289
110
1,610
6,158
2,500
0
3,775
1,991
57,673
880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,995
Gold Earned
34,015
363
Minions Killed
410
0
Camps Cleared
0
1,129,748
Distance Traveled
1,212,733
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,438
537
25
2
0
274,245
3
L
Shiva
6,005
500
80
7
0
215,978
1
L
Agni
5,995
500
42
4
0
251,510
10
W
Charybdis
6,161
513
89
7
0
209,336
0
W
Achilles
7,728
644
111
9
0
249,100
2
L
Osiris
5,786
482
62
5
0
247,455
0
L
Zeus
6,241
520
91
8
0
200,152
0
L
Artemis
6,968
581
88
7
0
214,653
0
W
Mulan
6,254
521
58
5
0
245,725
0
W
Eset
7,434
620
127
11
0
234,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role