Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Krypticpain
Athena
Level 127
God Stats
1W - 0L
1,780 SR
Queue Stats
40W - 37L
1,406 Elo+
Solo
Ix Chel
Ix Chel
Mc_Greggor_
Ix Chel
Level 127
God Stats
23W - 16L
1,526 SR
Queue Stats
388W - 374L
1,512 Elo+
Party 1
Team Averages
Level 137
1,602 SR
1,472 Elo+

VS

Team Averages
Level 70
1,617 SR
1,579 Elo+
Lancelot
Lancelot
ChaoticSeadra
Lancelot
Level 108
God Stats
21W - 16L
1,632 SR
Queue Stats
37W - 30L
1,531 Elo+
Party 2
Baron Samedi
Baron Samedi
chaotic302
Baron Samedi
Level 86
God Stats
9W - 5L
1,618 SR
Queue Stats
37W - 30L
1,546 Elo+
Party 2
Odin
Odin
drgnklr7
Odin
Level 17
God Stats
2W - 1L
1,602 SR
Queue Stats
5W - 4L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
2 / 0 / 8
7,881
788
7,052
12,546
11,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Athena
13
4 / 2 / 5
7,911
791
9,664
10,970
11,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
Mc_Greggor_
Ix Chel
14
4 / 0 / 6
8,301
830
9,379
6,925
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ChaoticSeadra
Lancelot
11
0 / 4 / 2
6,714
671
8,264
12,018
7,460
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
chaotic302
Baron Samedi
11
0 / 4 / 2
6,671
667
7,557
9,271
3,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Odin
12
2 / 2 / 0
7,040
704
5,776
11,047
8,918
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
10
Kills
2
2
Deaths
10
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
0
8
6
L
Lancelot
ChaoticSeadra
Lancelot
0
4
2
0.25
W
Athena
4
2
5
3.25
W
Ix Chel
Mc_Greggor_
Ix Chel
4
0
6
7
L
Baron Samedi
chaotic302
Baron Samedi
0
4
2
0.25
L
Odin
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,095
Damage
21,597
30,441
Taken
32,336
25,973
Mitigated
20,291
16,138
Healing
6,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
7,052
688
2,328
4,680
12,546
11,272
161
3,536
8,951
1,535
19,549
L
Lancelot
ChaoticSeadra
Lancelot
8,264
1,323
0
1,726
12,018
7,460
0
6,471
5,233
0
25,899
W
Athena
9,664
2,087
0
1,901
10,970
11,392
150
2,347
8,558
15,291
772
W
Ix Chel
Mc_Greggor_
Ix Chel
9,379
1,349
3,161
4,068
6,925
3,309
188
1,734
5,154
44,043
0
L
Baron Samedi
chaotic302
Baron Samedi
7,557
566
763
2,089
9,271
3,913
0
5,912
3,025
30,601
0
L
Odin
5,776
1,278
0
1,552
11,047
8,918
0
6,259
4,685
0
11,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,093
Gold Earned
20,425
123
Minions Killed
96
0
Camps Cleared
0
643,961
Distance Traveled
614,352
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,881
788
40
4
0
231,156
4
L
Lancelot
6,714
671
38
4
0
216,062
0
W
Athena
7,911
791
12
1
0
209,241
0
W
Ix Chel
8,301
830
71
7
0
203,564
5
L
Baron Samedi
6,671
667
47
5
0
191,104
0
L
Odin
7,040
704
11
1
0
207,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role