Player Matchup

Athena
Athena
Silver II
 
Athena
Silver II
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Gold V
 
Charybdis
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver II
Klaams
King Arthur
Silver II
Level 46
God Stats
6W - 2L
1,261 SR
Queue Stats
31W - 42L
1,287 MMR
Party 1
Arachne
Arachne
Gold IV
MVProuds
Arachne
Gold IV
Level 83
God Stats
2W - 1L
1,508 SR
Queue Stats
79W - 84L
1,294 MMR
Solo
Anubis
Anubis
Gold V
killingmoo
Anubis
Gold V
Level 175
God Stats
4W - 3L
1,397 SR
Queue Stats
468W - 477L
1,315 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 98
1,433 SR
1,379 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,484 SR
1,269 MMR
Agni
Agni
Silver I
Aksxray
Agni
Silver I
Level 138
God Stats
3W - 2L
1,608 SR
Queue Stats
73W - 76L
1,321 MMR
Solo
Loki
Loki
Gold V
Elk4y
Loki
Gold V
Level 69
God Stats
2W - 3L
1,397 SR
Queue Stats
284W - 286L
1,316 MMR
Solo
Bellona
Bellona
Gold V
PaiNz_AcE
Bellona
Gold V
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 174L
1,227 MMR
Solo
Medusa
Medusa
Silver I
PotatoOrgy10
Medusa
Silver I
Level 124
God Stats
29W - 21L
1,445 SR
Queue Stats
192W - 206L
1,303 MMR
Solo
Yemoja
Yemoja
Bronze IV
anto_capus
Yemoja
Bronze IV
Level 122
God Stats
0W - 3L
1,469 SR
Queue Stats
6W - 23L
1,180 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
3 / 2 / 4
5,813
646
3,602
8,389
6,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
 
Charybdis
11
2 / 1 / 4
5,745
638
7,849
6,590
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Klaams
King Arthur
10
2 / 2 / 1
5,702
634
5,526
10,266
8,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
MVProuds
Arachne
10
7 / 1 / 1
6,186
687
5,973
7,106
3,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
killingmoo
Anubis
11
0 / 1 / 3
5,997
666
3,120
5,355
2,687
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bans
Ao KuangNeithGaneshaOsiris

VS

Bans
SkadiKuzenboTerraBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Aksxray
Agni
3
0 / 0 / 0
3,467
385
0
717
127
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Loki
Elk4y
Loki
10
3 / 4 / 2
5,720
636
5,553
10,495
3,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bellona
PaiNz_AcE
Bellona
10
2 / 3 / 0
6,026
670
6,484
10,284
7,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
8
0 / 5 / 3
4,622
514
5,969
8,185
2,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Yemoja
anto_capus
Yemoja
8
2 / 2 / 2
4,836
537
2,697
7,858
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
14
Kills
7
7
Deaths
14
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
3
2
4
2.5
W
Charybdis
 
Charybdis
2
1
4
4
L
Agni
Aksxray
Agni
0
0
0
0
L
Loki
Elk4y
Loki
3
4
2
1
W
King Arthur
Klaams
King Arthur
2
2
1
1.25
W
Arachne
MVProuds
Arachne
7
1
1
7.5
L
Bellona
PaiNz_AcE
Bellona
2
3
0
0.67
L
Medusa
0
5
3
0.3
L
Yemoja
anto_capus
Yemoja
2
2
2
1.5
W
Anubis
killingmoo
Anubis
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,070
Damage
20,703
37,706
Taken
37,539
22,906
Mitigated
17,303
13,053
Healing
12,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,602
1,214
0
2,283
8,389
6,449
9
607
7,782
11,974
0
W
Charybdis
 
Charybdis
7,849
4,001
0
3,159
6,590
2,220
220
665
5,925
0
50,883
L
Agni
Aksxray
Agni
0
0
0
567
717
127
0
78
639
5,101
0
L
Loki
Elk4y
Loki
5,553
1,390
0
3,007
10,495
3,586
0
954
9,541
0
33,585
W
King Arthur
Klaams
King Arthur
5,526
1,041
0
1,000
10,266
8,499
0
0
10,266
0
36,604
W
Arachne
MVProuds
Arachne
5,973
4,259
0
3,210
7,106
3,051
68
672
6,434
0
29,360
L
Bellona
PaiNz_AcE
Bellona
6,484
2,715
0
5,067
10,284
7,505
0
499
9,785
0
46,439
L
Medusa
5,969
2,526
0
1,153
8,185
2,627
0
2,525
5,660
0
30,422
L
Yemoja
anto_capus
Yemoja
2,697
803
1,171
1,146
7,858
3,458
0
2,533
5,325
17,084
0
W
Anubis
killingmoo
Anubis
3,120
155
0
3,401
5,355
2,687
221
753
4,602
54,025
600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,443
Gold Earned
24,671
308
Minions Killed
215
0
Camps Cleared
0
939,093
Distance Traveled
720,393
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,813
646
15
2
0
205,129
3
W
Charybdis
5,745
638
90
10
0
171,362
0
L
Agni
3,467
385
7
1
0
29,902
0
L
Loki
5,720
636
58
6
0
193,343
0
W
King Arthur
5,702
634
64
7
0
185,630
0
W
Arachne
6,186
687
47
5
0
226,251
0
L
Bellona
6,026
670
82
9
0
143,574
1
L
Medusa
4,622
514
39
4
0
175,373
0
L
Yemoja
4,836
537
29
3
0
178,201
2
W
Anubis
5,997
666
92
10
0
150,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role