Player Matchup

Gilgamesh
Gilgamesh
Hilfeeeeee
Gilgamesh
Level 45
God Stats
2W - 1L
1,512 SR
Queue Stats
71W - 51L
1,566 Elo+
Party 3
Artio
Artio
IFooJan
Artio
Level 178
God Stats
6W - 2L
1,700 SR
Queue Stats
213W - 209L
1,511 Elo+
Party 3
Ra
Ra
OhZalty
Ra
Level 158
God Stats
5W - 8L
1,337 SR
Queue Stats
97W - 70L
1,613 Elo+
Party 2
Awilix
Awilix
ZahnlueckenPeta
Awilix
Level 82
God Stats
3W - 0L
1,761 SR
Queue Stats
236W - 222L
1,486 Elo+
Party 3
Charybdis
Charybdis
bjonky
Charybdis
Level 137
God Stats
3W - 3L
1,727 SR
Queue Stats
58W - 54L
1,559 Elo+
Party 2
Team Averages
Level 120
1,608 SR
1,547 Elo+

VS

Team Averages
Level 110
1,619 SR
1,525 Elo+
Anhur
Anhur
 
Anhur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
LIVE2PORTAL
Loki
Level 78
God Stats
5W - 7L
1,514 SR
Queue Stats
354W - 332L
1,524 Elo+
Party 1
Rama
Rama
SniperLyfeSebby
Rama
Level 126
God Stats
7W - 5L
1,816 SR
Queue Stats
216W - 214L
1,540 Elo+
Party 1
Raijin
Raijin
SpinTable
Raijin
Level 136
God Stats
1W - 1L
1,764 SR
Queue Stats
152W - 142L
1,536 Elo+
Solo
Ne Zha
Ne Zha
iVirussss
Ne Zha
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
313W - 273L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hilfeeeeee
Gilgamesh
13
1 / 0 / 2
7,510
578
8,139
11,720
10,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Artio
IFooJan
Artio
10
0 / 3 / 7
6,386
491
3,381
11,405
7,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
7 / 0 / 3
9,029
695
7,378
7,153
2,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 1 / 7
7,604
585
11,592
11,643
4,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charybdis
bjonky
Charybdis
14
1 / 0 / 3
7,918
609
6,873
6,479
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 4 / 2
6,295
484
6,062
13,286
6,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 6 / 2
6,156
474
3,724
11,856
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 1 / 0
7,197
554
4,819
8,134
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
SpinTable
Raijin
13
0 / 2 / 2
6,802
523
5,567
7,716
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
iVirussss
Ne Zha
13
0 / 1 / 0
6,935
533
5,351
11,437
7,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
4
4
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
4
2
0.75
W
Gilgamesh
Hilfeeeeee
Gilgamesh
1
0
2
2
W
Artio
IFooJan
Artio
0
3
7
1.17
L
0
6
2
0.17
W
7
0
3
8.5
L
2
1
0
2
L
Raijin
SpinTable
Raijin
0
2
2
0.5
W
5
1
7
8.5
W
Charybdis
bjonky
Charybdis
1
0
3
2.5
L
Ne Zha
iVirussss
Ne Zha
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,363
Damage
25,523
48,400
Taken
52,429
27,756
Mitigated
23,658
16,294
Healing
11,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,062
3,229
0
2,310
13,286
6,225
0
4,615
8,545
0
17,444
W
Gilgamesh
Hilfeeeeee
Gilgamesh
8,139
2,607
0
3,540
11,720
10,046
0
0
11,720
0
52,645
W
Artio
IFooJan
Artio
3,381
596
424
3,295
11,405
7,839
0
2,392
9,013
13,853
600
L
3,724
1,317
0
3,050
11,856
3,964
0
1,356
10,458
0
44,774
W
7,378
998
610
2,337
7,153
2,920
0
1,944
5,209
87,263
3,043
L
4,819
4,017
0
2,727
8,134
2,956
0
475
7,659
0
70,054
L
Raijin
SpinTable
Raijin
5,567
917
0
260
7,716
2,562
0
3,328
4,332
62,159
0
W
11,592
4,481
0
1,255
11,643
4,662
0
1,231
10,412
0
55,092
W
Charybdis
bjonky
Charybdis
6,873
2,829
0
4,833
6,479
2,289
0
0
6,479
0
77,961
L
Ne Zha
iVirussss
Ne Zha
5,351
1,685
0
2,788
11,437
7,951
0
485
10,098
0
54,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,447
Gold Earned
33,385
448
Minions Killed
442
0
Camps Cleared
0
1,342,895
Distance Traveled
1,298,657
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,295
484
25
2
0
247,765
3
W
Gilgamesh
7,510
578
73
6
0
257,890
2
W
Artio
6,386
491
18
1
0
245,305
0
L
Loki
6,156
474
75
6
0
277,086
0
W
Ra
9,029
695
153
12
0
296,490
0
L
Rama
7,197
554
116
9
0
240,533
1
L
Raijin
6,802
523
129
10
0
253,786
2
W
Awilix
7,604
585
71
5
0
304,969
2
W
Charybdis
7,918
609
133
10
0
238,241
4
L
Ne Zha
6,935
533
97
7
0
279,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role