Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
PewPew_MDF
Medusa
Level 18
God Stats
19W - 27L
1,342 SR
Queue Stats
236W - 238L
1,258 Elo+
Party 3
Mercury
Mercury
jehad1
Mercury
Level 155
God Stats
0W - 3L
1,500 SR
Queue Stats
105W - 103L
1,472 Elo+
Party 2
Horus
Horus
oqba
Horus
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 38L
1,492 Elo+
Party 2
Poseidon
Poseidon
wesamst2
Poseidon
Level 106
God Stats
4W - 2L
1,589 SR
Queue Stats
172W - 170L
1,456 Elo+
Party 2
Team Averages
Level 90
1,486 SR
1,436 Elo+

VS

Team Averages
Level 78
1,498 SR
1,450 Elo+
Bakasura
Bakasura
AlbedoIT
Bakasura
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 82L
1,441 Elo+
Solo
Anhur
Anhur
ArcadianSMITE
Anhur
Level 47
God Stats
19W - 22L
1,481 SR
Queue Stats
95W - 99L
1,448 Elo+
Party 1
Hades
Hades
GerDrummer
Hades
Level 138
God Stats
13W - 7L
1,480 SR
Queue Stats
183W - 186L
1,494 Elo+
Solo
Bacchus
Bacchus
StormBornSM
Bacchus
Level 49
God Stats
36W - 37L
1,413 SR
Queue Stats
94W - 100L
1,444 Elo+
Party 1
Fenrir
Fenrir
maz_solo
Fenrir
Level 47
God Stats
4W - 1L
1,615 SR
Queue Stats
97W - 96L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
3
0 / 1 / 0
3,304
413
1,159
2,536
1,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
PewPew_MDF
Medusa
5
0 / 1 / 0
3,624
453
1,788
2,886
834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
jehad1
Mercury
8
1 / 2 / 0
4,406
551
1,317
6,268
2,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
oqba
Horus
9
0 / 2 / 0
4,634
579
3,330
6,753
3,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
wesamst2
Poseidon
9
0 / 2 / 0
4,709
589
1,734
3,872
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AlbedoIT
Bakasura
9
1 / 0 / 0
4,664
583
1,155
5,129
2,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
2 / 0 / 0
5,212
652
2,096
2,213
589
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hades
10
4 / 1 / 0
5,640
705
3,635
4,462
2,450
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
StormBornSM
Bacchus
8
0 / 0 / 2
4,847
606
1,944
3,474
2,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
maz_solo
Fenrir
9
1 / 0 / 1
5,061
633
3,323
6,438
3,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
11
1
Kills
8
8
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
1
0
0
W
Bakasura
AlbedoIT
Bakasura
1
0
0
1
W
2
0
0
2
W
Hades
4
1
0
4
L
Medusa
PewPew_MDF
Medusa
0
1
0
0
W
Bacchus
StormBornSM
Bacchus
0
0
2
1
L
Mercury
jehad1
Mercury
1
2
0
0.5
W
Fenrir
maz_solo
Fenrir
1
0
1
1.5
L
Horus
oqba
Horus
0
2
0
0
L
Poseidon
wesamst2
Poseidon
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,328
Damage
12,153
22,315
Taken
21,716
9,038
Mitigated
11,332
5,094
Healing
9,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,159
507
159
1,071
2,536
1,105
0
749
1,787
6,437
2,501
W
Bakasura
AlbedoIT
Bakasura
1,155
811
0
1,865
5,129
2,124
0
185
4,908
0
24,016
W
2,096
1,168
0
1,090
2,213
589
57
534
1,679
0
36,996
W
Hades
3,635
236
160
2,144
4,462
2,450
0
1,462
3,000
34,104
0
L
Medusa
PewPew_MDF
Medusa
1,788
496
0
256
2,886
834
0
1,012
1,874
0
14,711
W
Bacchus
StormBornSM
Bacchus
1,944
261
100
1,382
3,474
2,220
87
461
3,013
11,922
2,290
L
Mercury
jehad1
Mercury
1,317
768
0
717
6,268
2,375
0
1,623
4,625
0
29,821
W
Fenrir
maz_solo
Fenrir
3,323
709
0
2,558
6,438
3,949
0
0
6,093
0
23,029
L
Horus
oqba
Horus
3,330
1,386
0
2,391
6,753
3,483
0
0
6,216
0
27,451
L
Poseidon
wesamst2
Poseidon
1,734
259
0
500
3,872
1,241
0
2,195
1,677
33,823
1,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,677
Gold Earned
25,424
194
Minions Killed
234
0
Camps Cleared
0
637,802
Distance Traveled
828,214
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
3,304
413
13
2
0
55,889
0
W
Bakasura
4,664
583
53
7
0
198,172
0
W
Anhur
5,212
652
61
8
0
155,869
0
W
Hades
5,640
705
57
7
0
156,827
0
L
Medusa
3,624
453
18
2
0
93,704
0
W
Bacchus
4,847
606
23
3
0
170,854
4
L
Mercury
4,406
551
52
7
0
175,566
0
W
Fenrir
5,061
633
40
5
0
146,492
2
L
Horus
4,634
579
44
6
0
156,113
0
L
Poseidon
4,709
589
67
8
0
156,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role