Player Matchup

Cerberus
Cerberus
Platinum I
 
Cerberus
Platinum I
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond V
Eriyla
Anhur
Diamond V
Level 190
God Stats
11W - 8L
1,696 SR
Queue Stats
161W - 152L
1,985 MMR
Solo
Vulcan
Vulcan
Diamond IV
FrEaKiNcRaZy
Vulcan
Diamond IV
Level 200
God Stats
6W - 7L
1,568 SR
Queue Stats
100W - 93L
1,973 MMR
Party 1
Surtr
Surtr
Diamond V
JUGGERNAUT
Surtr
Diamond V
Level 319
God Stats
0W - 2L
1,285 SR
Queue Stats
109W - 105L
1,922 MMR
Party 1
Fenrir
Fenrir
Platinum I
Semoxị
Fenrir
Platinum I
Level 81
God Stats
0W - 1L
1,596 SR
Queue Stats
160W - 157L
1,919 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 193
1,529 SR
1,860 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,626 SR
1,950 MMR
Sobek
Sobek
Platinum I
DimensionHarvest
Sobek
Platinum I
Level 151
God Stats
36W - 35L
1,594 SR
Queue Stats
140W - 133L
1,925 MMR
Solo
Charon
Charon
Diamond V
Elaments4
Charon
Diamond V
Level 167
God Stats
7W - 6L
1,703 SR
Queue Stats
95W - 82L
1,910 MMR
Solo
Nut
Nut
Diamond IV
Eurynome11
Nut
Diamond IV
Level 148
God Stats
37W - 20L
1,747 SR
Queue Stats
169W - 148L
1,991 MMR
Solo
Zhong Kui
Zhong Kui
Diamond V
Pippson
Zhong Kui
Diamond V
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 106L
1,982 MMR
Solo
Neith
Neith
Diamond V
TTVJGRDesign
Neith
Diamond V
Level 132
God Stats
4W - 5L
1,588 SR
Queue Stats
51W - 35L
1,944 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 3 / 0
5,674
436
4,330
12,900
10,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Anhur
Eriyla
Anhur
13
1 / 1 / 2
6,628
510
6,849
9,978
3,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Vulcan
12
0 / 2 / 0
6,823
525
2,559
5,599
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
13
0 / 2 / 0
7,070
544
4,752
12,228
7,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Semoxị
Fenrir
11
2 / 4 / 1
6,111
470
3,649
14,299
5,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AthenaAo KuangChronosOlorun

VS

Bans
Da JiSusanoBellonaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
7,512
578
2,930
9,012
6,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charon
Elaments4
Charon
14
1 / 0 / 2
7,503
577
5,736
8,620
6,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 3 / 3
7,888
607
14,696
14,967
4,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Pippson
Zhong Kui
13
2 / 0 / 4
7,696
592
5,039
5,127
3,771
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
3 / 0 / 6
6,787
522
9,283
5,590
1,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
12
12
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
0
0.33
W
2
1
5
4.5
W
Charon
Elaments4
Charon
1
0
2
2
L
Anhur
Eriyla
Anhur
1
1
2
2
W
4
3
3
1.83
L
Vulcan
0
2
0
0
L
Surtr
0
2
0
0
W
Zhong Kui
Pippson
Zhong Kui
2
0
4
4
L
Fenrir
Semoxị
Fenrir
2
4
1
0.63
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,139
Damage
37,684
55,004
Taken
43,316
29,092
Mitigated
22,828
16,116
Healing
19,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,330
431
0
4,271
12,900
10,371
0
2,433
10,467
14,261
0
W
2,930
357
0
3,108
9,012
6,602
0
2,044
6,928
16,091
1,017
W
Charon
Elaments4
Charon
5,736
1,222
0
3,942
8,620
6,256
0
180
7,755
40,078
4,555
L
Anhur
Eriyla
Anhur
6,849
3,719
0
2,695
9,978
3,542
0
510
9,468
0
55,915
W
14,696
10,188
0
8,438
14,967
4,419
391
2,383
12,570
0
81,165
L
Vulcan
2,559
90
0
680
5,599
2,105
0
1,840
3,759
54,092
2,124
L
Surtr
4,752
1,761
0
4,156
12,228
7,412
0
4,329
6,988
574
55,867
W
Zhong Kui
Pippson
Zhong Kui
5,039
1,098
0
2,603
5,127
3,771
0
1,732
3,137
68,173
763
L
Fenrir
Semoxị
Fenrir
3,649
910
0
4,314
14,299
5,662
0
3,163
11,087
0
43,063
W
9,283
2,880
0
1,307
5,590
1,780
0
1,097
4,429
0
46,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,306
Gold Earned
37,386
417
Minions Killed
410
0
Camps Cleared
0
1,260,642
Distance Traveled
1,237,235
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,674
436
32
2
0
265,210
2
W
Sobek
7,512
578
28
2
0
259,291
5
W
Charon
7,503
577
85
7
0
218,925
2
L
Anhur
6,628
510
86
7
0
232,561
1
W
Nut
7,888
607
109
8
0
223,236
0
L
Vulcan
6,823
525
116
9
0
248,570
4
L
Surtr
7,070
544
113
9
0
238,977
4
W
Zhong Kui
7,696
592
126
10
0
263,880
2
L
Fenrir
6,111
470
70
5
0
275,324
0
W
Neith
6,787
522
62
5
0
271,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role