Player Matchup

Heimdallr
Heimdallr
Gold II
ItzSoup
Heimdallr
Gold II
Level 85
God Stats
0W - 1L
1,622 SR
Queue Stats
39W - 46L
1,775 MMR
Solo
Tiamat
Tiamat
Gold II
JennieWaifu
Tiamat
Gold II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,828 MMR
Party 1
Guan Yu
Guan Yu
Gold II
NxTSoul
Guan Yu
Gold II
Level 131
God Stats
7W - 5L
1,991 SR
Queue Stats
8W - 5L
1,828 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,705 SR
1,810 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,716 SR
1,785 MMR
Cthulhu
Cthulhu
Silver II
Chafechambrz
Cthulhu
Silver II
Level 145
God Stats
1W - 0L
1,592 SR
Queue Stats
5W - 3L
1,625 MMR
Solo
Hercules
Hercules
Gold III
UFQl920
Hercules
Gold III
Level 88
God Stats
40W - 36L
1,697 SR
Queue Stats
124W - 113L
1,680 MMR
Party 2
Agni
Agni
Platinum I
ruvergel711
Agni
Platinum I
Level 157
God Stats
17W - 8L
1,859 SR
Queue Stats
162W - 129L
2,050 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ItzSoup
Heimdallr
16
2 / 7 / 1
11,163
698
8,782
19,643
7,777
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
15
1 / 5 / 2
10,488
656
13,034
15,310
8,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
NxTSoul
Guan Yu
16
2 / 4 / 0
10,222
639
9,754
24,935
24,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Ix ChelThothScyllaAtlasGeb

VS

Bans
Ne ZhaAchillesAnhurHorusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chafechambrz
Cthulhu
18
3 / 2 / 9
11,983
749
14,706
13,919
18,378
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Hercules
UFQl920
Hercules
19
6 / 0 / 10
12,853
803
14,620
19,254
25,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
7 / 3 / 8
12,999
812
23,837
14,808
6,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
5
Kills
16
16
Deaths
5
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Chafechambrz
Cthulhu
3
2
9
3.75
L
Heimdallr
ItzSoup
Heimdallr
2
7
1
0.36
L
Tiamat
1
5
2
0.4
L
Guan Yu
NxTSoul
Guan Yu
2
4
0
0.5
W
Hercules
UFQl920
Hercules
6
0
10
11
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,570
Damage
53,163
59,888
Taken
47,981
41,068
Mitigated
50,484
10,456
Healing
15,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Chafechambrz
Cthulhu
14,706
800
1,458
1,873
13,919
18,378
27
3,164
10,040
55,308
1,812
L
Heimdallr
ItzSoup
Heimdallr
8,782
4,080
0
1,402
19,643
7,777
0
12,288
6,837
0
45,117
L
Tiamat
13,034
985
0
1,337
15,310
8,937
0
10,268
4,708
47,665
0
L
Guan Yu
NxTSoul
Guan Yu
9,754
836
1,616
6,101
24,935
24,354
0
14,334
9,416
0
32,231
W
Hercules
UFQl920
Hercules
14,620
3,485
0
8,794
19,254
25,495
1,114
2,889
15,702
0
39,980
W
23,837
2,781
0
3,023
14,808
6,611
1,151
5,489
8,714
89,785
933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,873
Gold Earned
37,835
202
Minions Killed
246
0
Camps Cleared
0
877,259
Distance Traveled
1,018,751
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,983
749
70
4
0
327,644
9
L
Heimdallr
11,163
698
69
4
0
273,817
0
L
Tiamat
10,488
656
77
5
0
269,497
0
L
Guan Yu
10,222
639
56
4
0
333,945
4
W
Hercules
12,853
803
42
3
0
389,768
0
W
Agni
12,999
812
134
8
0
301,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role