Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DoctorKrieger44
Izanami
Level 156
God Stats
12W - 21L
1,447 SR
Queue Stats
502W - 534L
1,503 Elo+
Solo
Discordia
Discordia
Erubious
Discordia
Level 119
God Stats
3W - 3L
1,450 SR
Queue Stats
144W - 179L
1,415 Elo+
Solo
Chang'e
Chang'e
Pahala
Chang'e
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 31L
1,700 Elo+
Solo
Geb
Geb
PrJr25
Geb
Level 169
God Stats
14W - 6L
1,622 SR
Queue Stats
955W - 1,023L
1,443 Elo+
Solo
Team Averages
Level 139
1,504 SR
1,512 Elo+

VS

Team Averages
Level 118
1,412 SR
1,365 Elo+
Chaac
Chaac
HomemadeAnimal4
Chaac
Level 149
God Stats
0W - 3L
1,169 SR
Queue Stats
197W - 246L
1,384 Elo+
Solo
Fafnir
Fafnir
Red Son Kal El
Fafnir
Level 100
God Stats
0W - 1L
1,565 SR
Queue Stats
2W - 14L
1,194 Elo+
Party 1
Merlin
Merlin
SxFxlcon
Merlin
Level 128
God Stats
6W - 9L
1,562 SR
Queue Stats
211W - 237L
1,437 Elo+
Solo
Ix Chel
Ix Chel
VictoriaVixx
Ix Chel
Level 67
God Stats
0W - 3L
1,266 SR
Queue Stats
6W - 19L
1,325 Elo+
Party 1
Freya
Freya
rubenMADfish
Freya
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 76L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
3 / 1 / 16
8,640
864
8,635
14,744
18,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
1 / 1 / 16
8,633
863
10,458
10,774
6,325
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Discordia
Erubious
Discordia
16
14 / 1 / 6
10,296
1,030
20,017
6,188
3,640
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
Pahala
Chang'e
14
2 / 0 / 10
8,066
807
5,515
12,866
6,913
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Geb
PrJr25
Geb
12
1 / 2 / 12
7,738
774
8,266
11,991
12,610
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
6,438
644
7,098
8,078
6,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
0 / 4 / 4
7,450
745
4,835
16,646
17,777
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
SxFxlcon
Merlin
15
3 / 3 / 1
8,542
854
11,705
7,350
3,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
VictoriaVixx
Ix Chel
12
1 / 5 / 2
7,172
717
7,798
9,193
5,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 7 / 3
6,852
685
6,416
13,118
6,239
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
16
21
Kills
4
5
Deaths
21
60
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
1
16
11
W
1
1
16
9
W
Discordia
Erubious
Discordia
14
1
6
17
L
0
2
2
0.5
W
Chang'e
Pahala
Chang'e
2
0
10
7
W
Geb
PrJr25
Geb
1
2
12
3.5
L
0
4
4
0.5
L
Merlin
SxFxlcon
Merlin
3
3
1
1.17
L
Ix Chel
VictoriaVixx
Ix Chel
1
5
2
0.4
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,891
Damage
37,852
56,563
Taken
54,385
47,852
Mitigated
39,014
35,411
Healing
11,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,635
1,047
1,888
2,414
14,744
18,364
218
5,726
9,018
0
18,705
W
10,458
6,116
1,491
1,816
10,774
6,325
1,811
7,859
2,915
0
28,077
W
Discordia
Erubious
Discordia
20,017
1,197
176
727
6,188
3,640
949
3,974
2,214
30,484
0
L
7,098
543
387
1,573
8,078
6,619
0
4,236
3,842
0
15,393
W
Chang'e
Pahala
Chang'e
5,515
1,237
14,748
9,562
12,866
6,913
960
7,438
5,428
11,833
0
W
Geb
PrJr25
Geb
8,266
619
1,265
1,324
11,991
12,610
750
5,202
6,789
12,563
1,516
L
4,835
1,630
1,302
4,188
16,646
17,777
0
10,118
6,528
7,933
0
L
Merlin
SxFxlcon
Merlin
11,705
211
723
1,016
7,350
3,361
0
5,538
1,812
30,276
758
L
Ix Chel
VictoriaVixx
Ix Chel
7,798
1,126
268
518
9,193
5,018
0
5,181
4,012
12,763
0
L
6,416
1,907
0
1,518
13,118
6,239
0
7,966
5,152
14,225
580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,373
Gold Earned
36,454
113
Minions Killed
87
0
Camps Cleared
0
919,243
Distance Traveled
892,670
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,640
864
13
1
0
198,816
0
W
Izanami
8,633
863
46
5
0
171,266
0
W
Discordia
10,296
1,030
29
3
0
169,363
0
L
Chaac
6,438
644
10
1
0
170,017
0
W
Chang'e
8,066
807
18
2
0
195,250
0
W
Geb
7,738
774
7
1
0
184,548
0
L
Fafnir
7,450
745
4
0
0
208,111
0
L
Merlin
8,542
854
42
4
0
199,381
0
L
Ix Chel
7,172
717
9
1
0
147,952
0
L
Freya
6,852
685
22
2
0
167,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role