Player Matchup

Mercury
Mercury
DuckDad5345
Mercury
Level 65
God Stats
1W - 1L
1,359 SR
Queue Stats
127W - 146L
1,504 Elo+
Solo
Ah Puch
Ah Puch
ElDirkO000
Ah Puch
Level 135
God Stats
7W - 10L
1,507 SR
Queue Stats
121W - 125L
1,532 Elo+
Solo
Ares
Ares
Zantaraia
Ares
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,060 Elo+
Party 1
Neith
Neith
knezia
Neith
Level 20
God Stats
4W - 3L
1,441 SR
Queue Stats
22W - 30L
1,060 Elo+
Party 1
Ymir
Ymir
mammutti61
Ymir
Level 60
God Stats
15W - 5L
1,792 SR
Queue Stats
151W - 141L
1,423 Elo+
Solo
Team Averages
Level 65
1,520 SR
1,315 Elo+

VS

Team Averages
Level 88
1,479 SR
1,429 Elo+
Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
CoAr X1
Danzaburou
Level 61
God Stats
18W - 20L
1,421 SR
Queue Stats
28W - 35L
1,337 Elo+
Solo
Cerberus
Cerberus
LillyZean
Cerberus
Level 43
God Stats
3W - 5L
1,401 SR
Queue Stats
143W - 145L
1,350 Elo+
Solo
Osiris
Osiris
YKZ__AROUF54
Osiris
Level 82
God Stats
46W - 26L
1,573 SR
Queue Stats
278W - 261L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DuckDad5345
Mercury
14
2 / 3 / 0
7,256
558
5,040
11,867
5,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
ElDirkO000
Ah Puch
1
0 / 0 / 0
4,248
327
0
0
0
Ares
10
2 / 7 / 0
7,026
540
3,531
13,894
10,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
knezia
Neith
11
1 / 7 / 2
6,300
485
4,827
9,666
2,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 3 / 0
5,036
387
2,668
6,759
3,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 2 / 1
8,106
624
4,131
4,822
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Da Ji
 
Da Ji
13
4 / 1 / 6
7,627
587
9,095
9,312
4,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
CoAr X1
Danzaburou
14
9 / 2 / 0
9,208
708
5,805
9,654
4,066
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
LillyZean
Cerberus
11
1 / 0 / 9
6,949
535
4,127
10,306
8,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
14
3 / 0 / 4
8,538
657
5,302
9,507
6,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
20
20
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
2
1
1.75
W
Da Ji
 
Da Ji
4
1
6
7
W
Danzaburou
CoAr X1
Danzaburou
9
2
0
4.5
L
Mercury
DuckDad5345
Mercury
2
3
0
0.67
L
Ah Puch
ElDirkO000
Ah Puch
0
0
0
0
W
Cerberus
LillyZean
Cerberus
1
0
9
5.5
W
Osiris
3
0
4
5
L
Ares
2
7
0
0.29
L
Neith
knezia
Neith
1
7
2
0.29
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,066
Damage
28,460
42,186
Taken
43,601
22,214
Mitigated
26,155
4,442
Healing
12,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,131
279
0
880
4,822
2,067
269
287
4,535
48,497
1,230
W
Da Ji
 
Da Ji
9,095
2,577
0
440
9,312
4,563
0
478
8,772
0
54,224
W
Danzaburou
CoAr X1
Danzaburou
5,805
2,809
0
3,710
9,654
4,066
3,465
1,138
8,516
0
71,317
L
Mercury
DuckDad5345
Mercury
5,040
2,252
0
1,604
11,867
5,603
0
2,503
9,364
0
62,120
L
Ah Puch
ElDirkO000
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
LillyZean
Cerberus
4,127
442
0
1,504
10,306
8,643
500
2,118
8,188
21,474
298
W
Osiris
5,302
2,153
0
5,847
9,507
6,816
816
2,118
7,055
0
57,229
L
Ares
3,531
837
0
448
13,894
10,474
51
3,310
10,101
20,509
833
L
Neith
knezia
Neith
4,827
2,508
0
854
9,666
2,886
0
1,460
8,138
0
29,409
L
2,668
901
0
1,536
6,759
3,251
0
0
6,759
15,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,866
Gold Earned
40,428
228
Minions Killed
395
0
Camps Cleared
0
787,765
Distance Traveled
1,273,550
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,106
624
82
6
0
251,419
1
W
Da Ji
7,627
587
78
6
0
299,392
0
W
Danzaburou
9,208
708
114
9
0
219,066
0
L
Mercury
7,256
558
114
9
0
259,099
0
L
Ah Puch
4,248
327
0
0
0
0
0
W
Cerberus
6,949
535
37
3
0
267,378
0
W
Osiris
8,538
657
84
6
0
236,295
0
L
Ares
7,026
540
38
3
0
218,440
2
L
Neith
6,300
485
45
3
0
199,441
0
L
Ymir
5,036
387
31
2
0
110,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role