Player Matchup

Anhur
Anhur
BORISBRITVA7070
Anhur
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 8L
1,153 Elo+
Party 1
Tyr
Tyr
Natisk
Tyr
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,153 Elo+
Party 1
Erlang Shen
Erlang Shen
StatMan07
Erlang Shen
Level 86
God Stats
6W - 9L
1,500 SR
Queue Stats
69W - 72L
1,121 Elo+
Solo
Janus
Janus
angle_emotif
Janus
Level 47
God Stats
13W - 19L
1,445 SR
Queue Stats
59W - 71L
1,448 Elo+
Solo
Rama
Rama
ramaultime
Rama
Level 41
God Stats
525W - 551L
1,386 SR
Queue Stats
525W - 551L
1,417 Elo+
Solo
Team Averages
Level 55
1,466 SR
1,258 Elo+

VS

Team Averages
Level 88
1,563 SR
1,497 Elo+
Sobek
Sobek
Keyrunwaltun
Sobek
Level 69
God Stats
4W - 4L
1,627 SR
Queue Stats
41W - 34L
1,567 Elo+
Party 2
Neith
Neith
Kieranwalton
Neith
Level 87
God Stats
13W - 20L
1,410 SR
Queue Stats
106W - 114L
1,522 Elo+
Party 2
Anubis
Anubis
ScreamZk
Anubis
Level 108
God Stats
15W - 11L
1,649 SR
Queue Stats
83W - 70L
1,508 Elo+
Solo
Nemesis
Nemesis
Wherdmark
Nemesis
Level 59
God Stats
6W - 3L
1,682 SR
Queue Stats
126W - 132L
1,432 Elo+
Solo
Merlin
Merlin
xXkillerXx19870
Merlin
Level 117
God Stats
10W - 15L
1,448 SR
Queue Stats
136W - 130L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,755
432
843
4,867
1,645
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tyr
Natisk
Tyr
8
0 / 2 / 0
4,526
411
3,888
9,110
5,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Erlang Shen
StatMan07
Erlang Shen
10
1 / 2 / 0
5,761
524
4,237
9,609
5,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 4 / 1
5,410
492
2,820
6,852
2,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 0
5,921
538
3,476
5,641
2,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 4
6,666
606
5,118
9,945
7,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 0 / 1
6,540
595
5,857
5,443
2,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
ScreamZk
Anubis
11
3 / 1 / 0
6,663
606
5,007
4,726
2,091
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
Wherdmark
Nemesis
12
0 / 0 / 1
5,826
530
2,454
8,393
3,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 1
6,613
601
3,042
4,432
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
10
10
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
4
0
4
6
W
2
0
1
2.5
L
Tyr
Natisk
Tyr
0
2
0
0
W
Anubis
ScreamZk
Anubis
3
1
0
3
L
Erlang Shen
StatMan07
Erlang Shen
1
2
0
0.5
W
Nemesis
Wherdmark
Nemesis
0
0
1
0.5
L
0
4
1
0.13
L
1
0
0
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,264
Damage
21,478
36,079
Taken
32,939
17,350
Mitigated
17,082
9,595
Healing
9,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
843
209
0
667
4,867
1,645
0
1,088
3,779
0
21,857
W
5,118
444
0
4,371
9,945
7,747
0
887
8,920
16,414
3,911
W
5,857
2,552
0
2,586
5,443
2,010
0
59
5,384
0
53,000
L
Tyr
Natisk
Tyr
3,888
1,283
0
2,648
9,110
5,282
0
2,562
6,504
59
20,677
W
Anubis
ScreamZk
Anubis
5,007
410
0
832
4,726
2,091
443
0
4,726
44,361
0
L
Erlang Shen
StatMan07
Erlang Shen
4,237
2,008
0
3,055
9,609
5,977
0
4,616
4,993
0
35,039
W
Nemesis
Wherdmark
Nemesis
2,454
1,081
0
1,062
8,393
3,522
0
213
8,162
0
49,935
L
2,820
43
0
1,743
6,852
2,142
0
2,542
4,038
32,574
495
L
3,476
2,303
0
1,482
5,641
2,304
0
1,355
4,126
0
45,569
W
3,042
0
0
1,000
4,432
1,712
0
1,201
3,071
43,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,373
Gold Earned
32,308
305
Minions Killed
366
0
Camps Cleared
0
1,108,842
Distance Traveled
1,052,041
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,755
432
45
4
0
207,692
0
W
Sobek
6,666
606
20
2
0
238,283
0
W
Neith
6,540
595
87
8
0
192,353
0
L
Tyr
4,526
411
37
3
0
258,788
0
W
Anubis
6,663
606
82
7
0
188,097
0
L
Erlang Shen
5,761
524
61
6
0
213,929
2
W
Nemesis
5,826
530
87
8
0
227,334
0
L
Janus
5,410
492
72
7
0
197,603
2
L
Rama
5,921
538
90
8
0
230,830
0
W
Merlin
6,613
601
90
8
0
205,974
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role