Player Matchup

Jormungandr
Jormungandr
Buttery Wumbos
Jormungandr
Level 158
God Stats
11W - 6L
1,841 SR
Queue Stats
366W - 315L
1,551 Elo+
Party 2
Bacchus
Bacchus
HoodieNett
Bacchus
Level 37
God Stats
40W - 44L
1,628 SR
Queue Stats
43W - 48L
1,511 Elo+
Party 2
Ravana
Ravana
JaxSunh
Ravana
Level 27
God Stats
2W - 1L
1,741 SR
Queue Stats
23W - 36L
1,467 Elo+
Party 3
Ix Chel
Ix Chel
Ramen Empire
Ix Chel
Level 127
God Stats
18W - 8L
1,450 SR
Queue Stats
376W - 352L
1,532 Elo+
Party 2
Charybdis
Charybdis
taysall
Charybdis
Level 49
God Stats
4W - 2L
1,480 SR
Queue Stats
26W - 35L
1,496 Elo+
Party 3
Team Averages
Level 80
1,628 SR
1,511 Elo+

VS

Team Averages
Level 93
1,512 SR
1,546 Elo+
Baron Samedi
Baron Samedi
BrotherCommander
Baron Samedi
Level 155
God Stats
31W - 29L
1,581 SR
Queue Stats
320W - 301L
1,514 Elo+
Solo
Arachne
Arachne
DarthRevan0330
Arachne
Level 32
God Stats
0W - 2L
1,270 SR
Queue Stats
28W - 32L
1,506 Elo+
Party 1
Mulan
Mulan
Fenris712
Mulan
Level 29
God Stats
6W - 4L
1,632 SR
Queue Stats
14W - 12L
1,593 Elo+
Party 1
Cthulhu
Cthulhu
JUANSNIPER21
Cthulhu
Level 85
God Stats
1W - 4L
1,333 SR
Queue Stats
198W - 191L
1,546 Elo+
Party 4
Artemis
Artemis
luisilloglez
Artemis
Level 166
God Stats
1W - 1L
1,743 SR
Queue Stats
250W - 235L
1,570 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Buttery Wumbos
Jormungandr
18
4 / 3 / 2
11,825
657
15,968
19,886
12,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bacchus
HoodieNett
Bacchus
13
1 / 1 / 3
8,885
494
3,305
10,703
10,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
JaxSunh
Ravana
18
7 / 1 / 3
10,614
590
9,974
8,285
4,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
Ramen Empire
Ix Chel
17
3 / 0 / 6
10,320
573
12,802
10,811
5,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
taysall
Charybdis
14
0 / 1 / 4
8,630
479
4,776
10,580
4,249
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BrotherCommander
Baron Samedi
16
0 / 2 / 1
9,222
512
6,620
13,123
7,678
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 5 / 0
9,547
530
3,557
22,327
9,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Fenris712
Mulan
15
1 / 4 / 2
9,005
500
9,776
17,739
12,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
JUANSNIPER21
Cthulhu
14
0 / 2 / 1
8,977
499
6,939
12,940
15,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
luisilloglez
Artemis
15
2 / 2 / 0
8,685
483
10,266
10,208
4,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
15
Kills
6
6
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BrotherCommander
Baron Samedi
0
2
1
0.25
W
Jormungandr
Buttery Wumbos
Jormungandr
4
3
2
1.67
L
3
5
0
0.6
L
Mulan
Fenris712
Mulan
1
4
2
0.5
W
Bacchus
HoodieNett
Bacchus
1
1
3
2.5
L
Cthulhu
JUANSNIPER21
Cthulhu
0
2
1
0.25
W
Ravana
JaxSunh
Ravana
7
1
3
8.5
W
Ix Chel
Ramen Empire
Ix Chel
3
0
6
6
L
Artemis
luisilloglez
Artemis
2
2
0
1
W
Charybdis
taysall
Charybdis
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,825
Damage
37,158
60,265
Taken
76,337
36,607
Mitigated
50,417
21,259
Healing
25,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BrotherCommander
Baron Samedi
6,620
456
0
4,869
13,123
7,678
0
5,967
7,156
77,703
0
W
Jormungandr
Buttery Wumbos
Jormungandr
15,968
4,557
0
6,582
19,886
12,472
502
2,290
17,596
113,710
2,456
L
3,557
2,169
0
10,172
22,327
9,568
0
7,102
15,225
0
70,939
L
Mulan
Fenris712
Mulan
9,776
573
0
4,493
17,739
12,739
0
11,609
6,130
0
64,165
W
Bacchus
HoodieNett
Bacchus
3,305
268
0
2,108
10,703
10,137
0
3,199
7,504
23,649
1,926
L
Cthulhu
JUANSNIPER21
Cthulhu
6,939
512
158
2,235
12,940
15,537
31
4,831
8,109
54,713
0
W
Ravana
JaxSunh
Ravana
9,974
3,052
0
4,534
8,285
4,474
0
2,000
6,285
0
90,841
W
Ix Chel
Ramen Empire
Ix Chel
12,802
2,940
538
3,926
10,811
5,275
387
4,544
6,267
87,113
1,230
L
Artemis
luisilloglez
Artemis
10,266
4,551
0
3,671
10,208
4,895
620
1,706
8,502
0
73,980
W
Charybdis
taysall
Charybdis
4,776
2,693
0
3,571
10,580
4,249
0
1,526
9,054
0
73,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,274
Gold Earned
45,436
635
Minions Killed
550
0
Camps Cleared
0
1,819,568
Distance Traveled
1,700,860
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,222
512
158
9
0
328,635
2
W
Jormungandr
11,825
657
193
11
0
325,844
0
L
Arachne
9,547
530
105
6
0
364,330
0
L
Mulan
9,005
500
100
6
0
321,316
0
W
Bacchus
8,885
494
39
2
0
386,203
0
L
Cthulhu
8,977
499
57
3
0
370,761
6
W
Ravana
10,614
590
131
7
0
391,169
0
W
Ix Chel
10,320
573
138
8
0
365,273
2
L
Artemis
8,685
483
130
7
0
315,818
0
W
Charybdis
8,630
479
134
7
0
351,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role