Player Matchup

Charon
Charon
MicrobicFool79
Charon
Level 107
God Stats
1W - 1L
1,421 SR
Queue Stats
97W - 89L
1,482 Elo+
Solo
Xbalanque
Xbalanque
STAR TROOPER 26
Xbalanque
Level 69
God Stats
0W - 1L
1,805 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
SimpForAkeno-
Da Ji
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 62L
1,546 Elo+
Party 1
Tiamat
Tiamat
SimpForRaynare-
Tiamat
Level 122
God Stats
7W - 3L
1,717 SR
Queue Stats
132W - 120L
1,548 Elo+
Party 1
He Bo
He Bo
elitspartan1616
He Bo
Level 154
God Stats
2W - 3L
1,210 SR
Queue Stats
399W - 367L
1,566 Elo+
Solo
Team Averages
Level 116
1,530 SR
1,528 Elo+

VS

Team Averages
Level 123
1,592 SR
1,498 Elo+
Serqet
Serqet
Jhonnysins32
Serqet
Level 127
God Stats
4W - 7L
1,432 SR
Queue Stats
475W - 454L
1,426 Elo+
Solo
Baron Samedi
Baron Samedi
LenchoJR2
Baron Samedi
Level 155
God Stats
37W - 15L
1,741 SR
Queue Stats
339W - 339L
1,523 Elo+
Solo
Hou Yi
Hou Yi
iVulkaan
Hou Yi
Level 69
God Stats
2W - 1L
1,484 SR
Queue Stats
83W - 66L
1,514 Elo+
Solo
Shiva
Shiva
thebobbylobby
Shiva
Level 145
God Stats
36W - 25L
1,691 SR
Queue Stats
285W - 276L
1,465 Elo+
Solo
Hades
Hades
wjboss
Hades
Level 119
God Stats
27W - 18L
1,612 SR
Queue Stats
320W - 281L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
7,425
413
5,864
11,756
9,803
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Xbalanque
STAR TROOPER 26
Xbalanque
12
4 / 5 / 1
7,393
411
8,522
13,117
5,110
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 3 / 2
7,625
424
7,445
18,031
8,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 3 / 2
7,993
444
6,049
11,812
12,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 3 / 1
8,016
445
8,653
10,916
3,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
1 / 2 / 8
9,121
507
5,795
18,566
9,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
LenchoJR2
Baron Samedi
12
0 / 4 / 6
8,565
476
4,676
13,548
11,647
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hou Yi
iVulkaan
Hou Yi
15
6 / 0 / 4
9,558
531
11,957
8,386
3,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 0 / 3
11,083
616
12,236
14,318
10,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hades
wjboss
Hades
18
6 / 0 / 4
11,329
629
13,906
14,280
7,845
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
6
Kills
17
17
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Serqet
1
2
8
2.5
W
Baron Samedi
LenchoJR2
Baron Samedi
0
4
6
0.75
L
0
3
3
0.5
L
Xbalanque
STAR TROOPER 26
Xbalanque
4
5
1
0.9
L
1
3
2
0.67
L
1
3
2
0.67
L
0
3
1
0.17
W
Hou Yi
iVulkaan
Hou Yi
6
0
4
8
W
4
0
3
5.5
W
Hades
wjboss
Hades
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,533
Damage
48,570
65,632
Taken
69,098
39,130
Mitigated
43,255
13,241
Healing
31,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
5,795
1,311
0
3,883
18,566
9,444
0
3,673
14,546
0
83,012
W
Baron Samedi
LenchoJR2
Baron Samedi
4,676
399
683
5,060
13,548
11,647
0
4,184
9,237
27,210
0
L
5,864
661
116
2,003
11,756
9,803
0
3,817
7,939
27,209
0
L
Xbalanque
STAR TROOPER 26
Xbalanque
8,522
5,172
0
2,213
13,117
5,110
0
1,947
10,885
0
41,166
L
7,445
1,773
0
3,619
18,031
8,672
0
4,852
12,966
0
73,083
L
6,049
350
0
3,669
11,812
12,043
0
616
10,929
59,095
0
L
8,653
33
0
1,621
10,916
3,502
395
7,102
3,715
65,693
0
W
Hou Yi
iVulkaan
Hou Yi
11,957
6,949
0
5,479
8,386
3,825
322
2,564
5,750
0
70,000
W
12,236
2,034
340
3,578
14,318
10,494
0
3,629
10,528
0
100,589
W
Hades
wjboss
Hades
13,906
1,074
747
11,744
14,280
7,845
0
5,770
8,027
94,483
4,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,452
Gold Earned
49,656
420
Minions Killed
570
0
Camps Cleared
0
1,615,646
Distance Traveled
1,760,740
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,121
507
110
6
0
409,961
3
W
Baron Samedi
8,565
476
39
2
0
315,359
0
L
Charon
7,425
413
23
1
0
345,069
1
L
Xbalanque
7,393
411
72
4
0
310,132
4
L
Da Ji
7,625
424
105
6
0
346,222
0
L
Tiamat
7,993
444
113
6
0
324,324
0
L
He Bo
8,016
445
107
6
0
289,899
5
W
Hou Yi
9,558
531
93
5
0
315,172
4
W
Shiva
11,083
616
149
8
0
373,642
3
W
Hades
11,329
629
179
10
0
346,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role