Player Matchup

Ix Chel
Ix Chel
HeyItsLight
Ix Chel
Level 128
God Stats
4W - 3L
1,463 SR
Queue Stats
4W - 5L
1,429 Elo+
Party 1
Charon
Charon
Introgod
Charon
Level 40
God Stats
0W - 3L
1,295 SR
Queue Stats
19W - 19L
1,598 Elo+
Party 1
Nu Wa
Nu Wa
MR animal NL
Nu Wa
Level 66
God Stats
3W - 3L
1,479 SR
Queue Stats
212W - 216L
1,423 Elo+
Party 3
Thanatos
Thanatos
MarneeNL
Thanatos
Level 81
God Stats
14W - 16L
1,458 SR
Queue Stats
339W - 325L
1,475 Elo+
Party 3
Danzaburou
Danzaburou
RatsyYT
Danzaburou
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,598 Elo+
Party 1
Team Averages
Level 92
1,439 SR
1,505 Elo+

VS

Team Averages
Level 106
1,580 SR
1,524 Elo+
Neith
Neith
Cleeroy
Neith
Level 80
God Stats
35W - 23L
1,427 SR
Queue Stats
51W - 44L
1,449 Elo+
Party 2
Surtr
Surtr
FaZz Maylay
Surtr
Level 102
God Stats
2W - 0L
1,496 SR
Queue Stats
57W - 57L
1,514 Elo+
Solo
Hel
Hel
Joelizawsum98
Hel
Level 159
God Stats
5W - 7L
1,500 SR
Queue Stats
248W - 228L
1,554 Elo+
Party 4
Cthulhu
Cthulhu
JustMattAye
Cthulhu
Level 69
God Stats
38W - 21L
1,605 SR
Queue Stats
39W - 26L
1,496 Elo+
Party 2
Bakasura
Bakasura
face543
Bakasura
Level 122
God Stats
12W - 7L
1,872 SR
Queue Stats
132W - 139L
1,605 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
HeyItsLight
Ix Chel
13
0 / 0 / 0
7,428
495
8,622
5,023
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon
Introgod
Charon
9
0 / 4 / 0
6,400
427
5,502
13,635
9,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 5 / 2
6,911
461
10,053
9,797
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
MarneeNL
Thanatos
11
2 / 3 / 0
6,572
438
3,841
15,476
6,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
RatsyYT
Danzaburou
13
0 / 3 / 0
7,307
487
5,045
8,374
3,115
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cleeroy
Neith
15
2 / 0 / 5
8,840
589
6,892
10,046
4,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
6 / 1 / 0
10,360
691
9,277
13,208
7,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 0 / 1
8,748
583
5,887
10,263
4,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
JustMattAye
Cthulhu
13
3 / 0 / 3
8,568
571
5,271
13,519
10,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bakasura
face543
Bakasura
13
1 / 1 / 2
7,304
487
5,541
14,074
6,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
13
15
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
Cleeroy
Neith
2
0
5
4.5
W
6
1
0
6
L
Ix Chel
HeyItsLight
Ix Chel
0
0
0
0
L
Charon
Introgod
Charon
0
4
0
0
W
1
0
1
1.5
W
Cthulhu
JustMattAye
Cthulhu
3
0
3
4.5
L
0
5
2
0.2
L
Thanatos
MarneeNL
Thanatos
2
3
0
0.67
L
Danzaburou
RatsyYT
Danzaburou
0
3
0
0
W
Bakasura
face543
Bakasura
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,063
Damage
32,868
52,305
Taken
61,110
24,276
Mitigated
33,072
16,728
Healing
26,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Cleeroy
Neith
6,892
2,496
0
4,384
10,046
4,103
284
1,878
8,064
0
74,181
W
9,277
3,028
0
3,416
13,208
7,638
1,761
5,902
6,683
2,668
77,354
L
Ix Chel
HeyItsLight
Ix Chel
8,622
616
349
1,372
5,023
1,659
797
2,392
2,521
64,245
0
L
Charon
Introgod
Charon
5,502
1,492
0
2,465
13,635
9,556
0
6,246
7,053
20,245
0
W
5,887
252
2,960
6,985
10,263
4,450
0
5,773
3,986
81,136
3,283
W
Cthulhu
JustMattAye
Cthulhu
5,271
890
2,114
3,370
13,519
10,849
0
5,499
7,708
41,855
764
L
10,053
1,171
0
1,820
9,797
3,350
0
437
9,305
45,614
0
L
Thanatos
MarneeNL
Thanatos
3,841
358
0
7,653
15,476
6,596
0
1,190
13,583
0
51,522
L
Danzaburou
RatsyYT
Danzaburou
5,045
3,032
0
3,069
8,374
3,115
0
1,072
7,282
0
64,945
W
Bakasura
face543
Bakasura
5,541
3,510
0
3,689
14,074
6,032
604
3,817
9,920
0
34,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,618
Gold Earned
43,820
379
Minions Killed
532
0
Camps Cleared
0
1,430,336
Distance Traveled
1,629,388
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,840
589
130
9
0
312,710
3
W
Surtr
10,360
691
134
9
0
283,451
3
L
Ix Chel
7,428
495
106
7
0
335,845
2
L
Charon
6,400
427
24
2
0
288,616
0
W
Hel
8,748
583
143
10
0
350,494
2
W
Cthulhu
8,568
571
50
3
0
320,318
1
L
Nu Wa
6,911
461
84
6
0
224,593
0
L
Thanatos
6,572
438
70
5
0
330,830
0
L
Danzaburou
7,307
487
95
6
0
250,452
1
W
Bakasura
7,304
487
75
5
0
362,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role