Player Matchup

Thor
Thor
MrNuttyKnight
Thor
Level 129
God Stats
3W - 1L
1,483 SR
Queue Stats
18W - 13L
1,673 Elo+
Party 2
Sylvanus
Sylvanus
SilentShadow07
Sylvanus
Level 129
God Stats
8W - 4L
1,912 SR
Queue Stats
18W - 13L
1,670 Elo+
Party 2
Fafnir
Fafnir
TheGoldenReaper
Fafnir
Level 129
God Stats
4W - 2L
1,558 SR
Queue Stats
47W - 43L
1,577 Elo+
Solo
Zeus
Zeus
Zenoe
Zeus
Level 81
God Stats
20W - 12L
1,671 SR
Queue Stats
195W - 179L
1,599 Elo+
Party 1
Neith
Neith
mangham321
Neith
Level 118
God Stats
55W - 38L
1,668 SR
Queue Stats
132W - 124L
1,569 Elo+
Party 1
Team Averages
Level 117
1,658 SR
1,618 Elo+

VS

Team Averages
Level 106
1,552 SR
1,508 Elo+
Cerberus
Cerberus
 
Cerberus
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
BidDinosaur6499
Yu Huang
Level 116
God Stats
0W - 2L
1,460 SR
Queue Stats
179W - 169L
1,537 Elo+
Solo
Skadi
Skadi
adgamon
Skadi
Level 64
God Stats
16W - 10L
1,800 SR
Queue Stats
394W - 406L
1,491 Elo+
Solo
Tsukuyomi
Tsukuyomi
asxh
Tsukuyomi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,545 Elo+
Solo
Tiamat
Tiamat
buffpatroll
Tiamat
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 48L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 2
6,630
603
4,814
8,370
3,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
11
2 / 0 / 6
6,228
566
6,571
7,795
4,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 1 / 0
6,147
559
3,044
7,321
7,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
Zenoe
Zeus
13
5 / 1 / 2
7,357
669
8,764
4,673
1,553
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
11
3 / 0 / 4
6,522
593
7,753
6,577
2,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 4 / 0
4,561
415
4,467
12,493
6,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
11
1 / 1 / 0
5,743
522
2,161
7,029
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
adgamon
Skadi
9
1 / 4 / 0
5,051
459
4,783
7,825
2,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Tsukuyomi
asxh
Tsukuyomi
9
0 / 5 / 0
4,936
449
3,261
10,375
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Tiamat
11
0 / 0 / 1
5,793
527
4,139
7,790
6,316
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
14
Kills
2
2
Deaths
14
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
0
0
L
Yu Huang
1
1
0
1
W
4
0
2
5
W
Sylvanus
2
0
6
5
W
0
1
0
0
W
Zeus
Zenoe
Zeus
5
1
2
6
L
Skadi
adgamon
Skadi
1
4
0
0.25
L
Tsukuyomi
asxh
Tsukuyomi
0
5
0
0
L
Tiamat
0
0
1
0.5
W
Neith
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,946
Damage
18,811
34,736
Taken
45,512
19,743
Mitigated
20,813
11,509
Healing
13,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,467
376
59
3,127
12,493
6,751
0
4,969
7,524
17,583
0
L
Yu Huang
2,161
156
0
2,552
7,029
2,187
0
4,331
2,698
36,638
457
W
4,814
1,439
0
1,555
8,370
3,661
0
1,367
6,948
0
50,630
W
Sylvanus
6,571
2,601
502
2,164
7,795
4,744
427
2,836
4,959
30,765
13,006
W
3,044
837
0
2,100
7,321
7,224
0
3,266
3,768
29,258
2,109
W
Zeus
Zenoe
Zeus
8,764
1,283
0
2,389
4,673
1,553
198
1,886
2,787
56,161
0
L
Skadi
adgamon
Skadi
4,783
1,203
0
405
7,825
2,359
0
1,964
5,861
0
37,367
L
Tsukuyomi
asxh
Tsukuyomi
3,261
799
0
3,222
10,375
3,200
0
2,873
7,502
0
31,588
L
Tiamat
4,139
385
0
3,792
7,790
6,316
0
2,835
4,466
32,290
0
W
Neith
7,753
3,549
0
2,799
6,577
2,561
375
1,060
5,517
0
44,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,884
Gold Earned
26,084
373
Minions Killed
261
0
Camps Cleared
0
1,080,884
Distance Traveled
1,034,339
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,561
415
37
3
0
201,886
0
L
Yu Huang
5,743
522
69
6
0
219,378
4
W
Thor
6,630
603
84
8
0
246,826
0
W
Sylvanus
6,228
566
62
6
0
201,221
0
W
Fafnir
6,147
559
58
5
0
196,326
2
W
Zeus
7,357
669
97
9
0
215,019
3
L
Skadi
5,051
459
46
4
0
191,512
0
L
Tsukuyomi
4,936
449
52
5
0
214,207
0
L
Tiamat
5,793
527
57
5
0
207,356
0
W
Neith
6,522
593
72
7
0
221,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role