Player Matchup

Bellona
Bellona
Gold II
 
Bellona
Gold II
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
JoeHateClub
Fenrir
Gold V
Level 126
God Stats
11W - 9L
1,636 SR
Queue Stats
339W - 333L
1,445 MMR
Solo
Nu Wa
Nu Wa
Gold II
SeekNDestroy-ice
Nu Wa
Gold II
Level 194
God Stats
3W - 1L
1,298 SR
Queue Stats
336W - 339L
1,431 MMR
Solo
Charybdis
Charybdis
Silver III
wuboooo
Charybdis
Silver III
Level 67
God Stats
1W - 0L
1,452 SR
Queue Stats
5W - 8L
1,445 MMR
Solo
Ares
Ares
Gold III
xxBEANS
Ares
Gold III
Level 187
God Stats
6W - 4L
1,507 SR
Queue Stats
518W - 508L
1,440 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,479 SR
1,452 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,545 SR
1,439 MMR
Ix Chel
Ix Chel
Gold IV
BeserkerGuts
Ix Chel
Gold IV
Level 214
God Stats
82W - 76L
1,451 SR
Queue Stats
328W - 341L
1,440 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
NabMaster
Kuzenbo
Gold V
Level 172
God Stats
74W - 48L
1,608 SR
Queue Stats
265W - 270L
1,426 MMR
Solo
Arachne
Arachne
Gold III
PersonallyGxfted
Arachne
Gold III
Level 56
God Stats
6W - 6L
1,506 SR
Queue Stats
58W - 63L
1,440 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Tobi2131
Gilgamesh
Gold V
Level 162
God Stats
0W - 1L
1,627 SR
Queue Stats
64W - 58L
1,448 MMR
Solo
Anhur
Anhur
Gold IV
enwez
Anhur
Gold IV
Level 97
God Stats
23W - 24L
1,532 SR
Queue Stats
283W - 281L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 1 / 2
6,589
599
5,782
11,535
9,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
12
2 / 0 / 2
5,962
542
4,654
7,396
3,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
3 / 2 / 1
6,429
584
5,908
5,695
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
wuboooo
Charybdis
11
0 / 0 / 0
5,873
534
3,563
3,992
1,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
xxBEANS
Ares
10
1 / 0 / 1
6,100
555
2,737
7,628
5,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
LokiAo KuangAthenaBake Kujira

VS

Bans
ThanatosAgniKaliSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BeserkerGuts
Ix Chel
12
2 / 3 / 0
6,214
565
3,427
8,324
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
NabMaster
Kuzenbo
7
0 / 0 / 0
4,712
428
1,835
5,213
4,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 1 / 1
5,637
512
3,886
10,674
4,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Tobi2131
Gilgamesh
11
0 / 3 / 1
6,183
562
7,439
12,510
7,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
enwez
Anhur
11
0 / 0 / 0
5,754
523
1,843
4,740
1,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
7
Kills
3
3
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
1
2
2
L
Ix Chel
BeserkerGuts
Ix Chel
2
3
0
0.67
W
Fenrir
2
0
2
3
L
Kuzenbo
NabMaster
Kuzenbo
0
0
0
0
L
1
1
1
1.5
W
3
2
1
1.75
L
Gilgamesh
Tobi2131
Gilgamesh
0
3
1
0.17
L
Anhur
enwez
Anhur
0
0
0
0
W
Charybdis
wuboooo
Charybdis
0
0
0
0
W
Ares
xxBEANS
Ares
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,644
Damage
18,430
36,246
Taken
41,461
21,526
Mitigated
20,442
13,757
Healing
18,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,782
2,029
0
5,750
11,535
9,666
0
0
10,664
0
46,363
L
Ix Chel
BeserkerGuts
Ix Chel
3,427
64
185
3,093
8,324
3,018
0
4,702
3,622
50,539
0
W
Fenrir
4,654
1,616
0
1,819
7,396
3,429
0
255
7,061
0
44,037
L
Kuzenbo
NabMaster
Kuzenbo
1,835
821
0
1,738
5,213
4,124
0
990
4,223
11,255
1,291
L
3,886
2,104
0
6,857
10,674
4,055
0
1,855
8,819
0
39,465
W
5,908
1,453
0
760
5,695
2,068
0
2,325
3,139
50,443
1,662
L
Gilgamesh
Tobi2131
Gilgamesh
7,439
2,032
0
3,424
12,510
7,504
0
457
12,053
0
45,923
L
Anhur
enwez
Anhur
1,843
974
0
3,149
4,740
1,741
0
610
4,130
0
48,436
W
Charybdis
wuboooo
Charybdis
3,563
1,800
0
2,597
3,992
1,349
0
1,120
2,872
0
48,433
W
Ares
xxBEANS
Ares
2,737
202
0
2,831
7,628
5,014
0
1,421
6,145
18,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,953
Gold Earned
28,500
375
Minions Killed
360
0
Camps Cleared
0
1,113,346
Distance Traveled
995,411
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,589
599
82
7
0
216,091
1
L
Ix Chel
6,214
565
87
8
0
195,034
2
W
Fenrir
5,962
542
81
7
0
253,812
0
L
Kuzenbo
4,712
428
11
1
0
163,628
4
L
Arachne
5,637
512
69
6
0
251,815
0
W
Nu Wa
6,429
584
90
8
0
208,048
2
L
Gilgamesh
6,183
562
93
8
0
198,841
3
L
Anhur
5,754
523
100
9
0
186,093
1
W
Charybdis
5,873
534
106
10
0
210,601
1
W
Ares
6,100
555
16
1
0
224,794
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role