Player Matchup

Ix Chel
Ix Chel
BR0THERC0USIN69
Ix Chel
Level 128
God Stats
1W - 3L
1,370 SR
Queue Stats
128W - 114L
1,455 Elo+
Party 2
Hun Batz
Hun Batz
Clapndmcheks
Hun Batz
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 139L
1,456 Elo+
Party 2
Anubis
Anubis
Gu1lh3rm3321
Anubis
Level 68
God Stats
2W - 3L
1,542 SR
Queue Stats
17W - 13L
1,472 Elo+
Solo
Cthulhu
Cthulhu
OLIVEOWNS
Cthulhu
Level 122
God Stats
4W - 4L
1,449 SR
Queue Stats
120W - 130L
1,396 Elo+
Party 2
Kukulkan
Kukulkan
callacna
Kukulkan
Level 36
God Stats
0W - 1L
1,873 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 96
1,547 SR
1,456 Elo+

VS

Team Averages
Level 94
1,558 SR
1,420 Elo+
Cthulhu
Cthulhu
GrownJoNES531
Cthulhu
Level 96
God Stats
13W - 5L
1,666 SR
Queue Stats
142W - 185L
1,402 Elo+
Party 1
Chernobog
Chernobog
Silver_1318
Chernobog
Level 77
God Stats
1W - 5L
1,291 SR
Queue Stats
318W - 313L
1,392 Elo+
Solo
Achilles
Achilles
TNK Polish
Achilles
Level 124
God Stats
6W - 2L
1,886 SR
Queue Stats
110W - 110L
1,528 Elo+
Solo
Kuzenbo
Kuzenbo
TheKennyizDaddy
Kuzenbo
Level 128
God Stats
27W - 25L
1,388 SR
Queue Stats
415W - 511L
1,404 Elo+
Party 1
Hades
Hades
ViteNacional
Hades
Level 44
God Stats
31W - 22L
1,560 SR
Queue Stats
175W - 160L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,651
510
5,168
11,397
5,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Clapndmcheks
Hun Batz
13
2 / 1 / 3
7,270
485
7,949
13,961
5,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
10
2 / 2 / 0
6,171
411
5,232
6,150
2,486
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
OLIVEOWNS
Cthulhu
12
1 / 3 / 1
6,886
459
6,912
10,939
9,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Kukulkan
callacna
Kukulkan
10
1 / 1 / 1
5,796
386
5,500
5,679
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
0 / 1 / 2
8,366
558
6,258
10,821
9,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
Silver_1318
Chernobog
14
0 / 0 / 1
8,790
586
3,300
5,161
2,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Achilles
TNK Polish
Achilles
16
6 / 1 / 0
8,767
584
7,714
12,202
8,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 0 / 1
7,247
483
5,780
10,631
13,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 5 / 2
7,728
515
6,817
15,070
6,174
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
7
Kills
8
8
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Hun Batz
Clapndmcheks
Hun Batz
2
1
3
3.5
W
Cthulhu
0
1
2
1
L
Anubis
2
2
0
1
L
Cthulhu
OLIVEOWNS
Cthulhu
1
3
1
0.5
W
Chernobog
Silver_1318
Chernobog
0
0
1
0.5
W
Achilles
TNK Polish
Achilles
6
1
0
6
W
0
0
1
0.5
W
2
5
2
0.6
L
Kukulkan
callacna
Kukulkan
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,761
Damage
29,869
48,126
Taken
53,885
25,366
Mitigated
39,047
15,498
Healing
15,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,168
617
718
4,536
11,397
5,569
0
2,846
8,551
47,030
0
L
Hun Batz
Clapndmcheks
Hun Batz
7,949
2,200
0
4,605
13,961
5,509
0
3,970
9,991
0
64,638
W
Cthulhu
6,258
605
326
3,000
10,821
9,112
0
5,379
5,442
51,292
1,745
L
Anubis
5,232
244
0
2,473
6,150
2,486
0
2,804
3,346
29,749
1,651
L
Cthulhu
OLIVEOWNS
Cthulhu
6,912
550
73
2,177
10,939
9,796
0
6,119
4,820
43,184
623
W
Chernobog
Silver_1318
Chernobog
3,300
1,219
0
2,223
5,161
2,026
4,253
2,098
3,063
0
75,267
W
Achilles
TNK Polish
Achilles
7,714
1,818
0
3,073
12,202
8,709
0
1,123
11,079
0
76,476
W
5,780
2,832
0
1,446
10,631
13,026
116
4,960
5,671
28,677
0
W
6,817
592
1,075
4,514
15,070
6,174
0
8,684
6,386
50,113
0
L
Kukulkan
callacna
Kukulkan
5,500
273
0
916
5,679
2,006
0
3,068
2,611
27,344
874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,774
Gold Earned
40,898
322
Minions Killed
444
0
Camps Cleared
0
1,243,251
Distance Traveled
1,410,279
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,651
510
69
5
0
279,242
2
L
Hun Batz
7,270
485
93
6
0
332,332
0
W
Cthulhu
8,366
558
97
6
0
273,402
4
L
Anubis
6,171
411
48
3
0
127,578
0
L
Cthulhu
6,886
459
67
4
0
279,741
0
W
Chernobog
8,790
586
135
9
0
264,392
0
W
Achilles
8,767
584
104
7
0
316,066
4
W
Kuzenbo
7,247
483
28
2
0
309,086
5
W
Hades
7,728
515
80
5
0
247,333
0
L
Kukulkan
5,796
386
45
3
0
224,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role