Player Matchup

Neith
Neith
Yuunie
Neith
Level 89
God Stats
1W - 3L
1,270 SR
Queue Stats
6W - 18L
1,289 Elo+
Party 1
Discordia
Discordia
evalse
Discordia
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 1
Ymir
Ymir
marvin12076
Ymir
Level 31
God Stats
0W - 5L
1,500 SR
Queue Stats
7W - 17L
1,289 Elo+
Party 1
Team Averages
Level 45
1,423 SR
1,359 Elo+

VS

Team Averages
Level 105
1,469 SR
1,404 Elo+
Ra
Ra
Johhnyyy94
Ra
Level 112
God Stats
887W - 897L
1,532 SR
Queue Stats
893W - 907L
1,491 Elo+
Solo
Chronos
Chronos
SnakeSam69
Chronos
Level 159
God Stats
33W - 25L
1,437 SR
Queue Stats
854W - 867L
1,361 Elo+
Solo
Chang'e
Chang'e
Zings m8
Chang'e
Level 45
God Stats
239W - 232L
1,437 SR
Queue Stats
333W - 355L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Yuunie
Neith
13
1 / 3 / 0
7,990
726
6,359
11,027
5,186
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
evalse
Discordia
11
0 / 6 / 1
7,075
643
8,044
8,226
2,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 4 / 0
6,381
580
4,602
17,073
18,099
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 6
9,242
840
9,030
8,301
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
SnakeSam69
Chronos
14
4 / 1 / 8
9,256
841
9,654
10,920
4,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
Zings m8
Chang'e
14
4 / 0 / 9
9,104
828
8,806
13,226
5,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
13
13
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
W
Chronos
SnakeSam69
Chronos
4
1
8
8
L
Neith
Yuunie
Neith
1
3
0
0.33
W
Chang'e
Zings m8
Chang'e
4
0
9
8.5
L
Discordia
evalse
Discordia
0
6
1
0.08
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,005
Damage
27,490
36,326
Taken
32,447
26,045
Mitigated
13,627
2,616
Healing
16,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,030
202
1,389
3,258
8,301
3,630
0
3,316
4,985
36,798
1,614
W
Chronos
SnakeSam69
Chronos
9,654
4,802
0
747
10,920
4,614
1,713
4,424
6,496
39,035
6,121
L
Neith
Yuunie
Neith
6,359
2,255
0
1,886
11,027
5,186
0
8,138
2,698
0
30,570
W
Chang'e
Zings m8
Chang'e
8,806
748
3,385
7,292
13,226
5,383
1,148
4,872
8,354
26,296
0
L
Discordia
evalse
Discordia
8,044
509
0
730
8,226
2,760
81
5,611
2,552
28,173
587
L
4,602
1,232
0
0
17,073
18,099
0
11,397
5,588
11,982
965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,446
Gold Earned
27,602
93
Minions Killed
147
0
Camps Cleared
0
568,261
Distance Traveled
671,834
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,242
840
53
5
0
248,999
0
W
Chronos
9,256
841
70
6
0
191,314
0
L
Neith
7,990
726
52
5
0
194,855
0
W
Chang'e
9,104
828
24
2
0
231,521
0
L
Discordia
7,075
643
30
3
0
170,804
0
L
Ymir
6,381
580
11
1
0
202,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role