Player Matchup

Sylvanus
Sylvanus
AveryYellow
Sylvanus
Level 64
God Stats
2W - 1L
1,665 SR
Queue Stats
80W - 69L
1,564 Elo+
Party 1
Bacchus
Bacchus
Hods
Bacchus
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,586 Elo+
Party 1
Pele
Pele
Penguy3n
Pele
Level 104
God Stats
1W - 1L
1,279 SR
Queue Stats
3W - 4L
1,472 Elo+
Party 1
Merlin
Merlin
WizzardsBigToe
Merlin
Level 18
God Stats
1W - 4L
1,100 SR
Queue Stats
11W - 20L
1,349 Elo+
Party 4
Artemis
Artemis
thepeopleshope
Artemis
Level 85
God Stats
2W - 1L
1,760 SR
Queue Stats
24W - 32L
1,408 Elo+
Party 4
Team Averages
Level 75
1,461 SR
1,476 Elo+

VS

Team Averages
Level 47
1,589 SR
1,423 Elo+
Chiron
Chiron
 
Chiron
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
FatCatLord
Anubis
Level 25
God Stats
37W - 32L
1,457 SR
Queue Stats
96W - 96L
1,221 Elo+
Party 3
Chaac
Chaac
Locomotive23
Chaac
Level 68
God Stats
8W - 4L
1,690 SR
Queue Stats
201W - 168L
1,486 Elo+
Party 3
Kali
Kali
mrfullsend
Kali
Level 29
God Stats
12W - 9L
1,796 SR
Queue Stats
112W - 99L
1,455 Elo+
Party 2
Kuzenbo
Kuzenbo
vegitoawakenz
Kuzenbo
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
79W - 66L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AveryYellow
Sylvanus
10
1 / 1 / 0
5,746
575
3,897
6,074
4,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bacchus
Hods
Bacchus
8
0 / 0 / 1
5,012
501
1,035
4,869
4,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
11
3 / 0 / 0
5,987
599
4,324
7,553
2,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 1
5,346
535
558
3,652
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 0 / 2
5,057
506
3,125
1,915
576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
0 / 0 / 0
4,599
460
1,345
3,310
1,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anubis
FatCatLord
Anubis
10
1 / 1 / 1
5,801
580
2,044
3,090
1,427
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

9
0 / 1 / 1
5,142
514
3,113
6,834
3,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
1 / 0 / 0
5,058
506
2,761
7,351
2,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
8
0 / 2 / 0
4,907
491
872
5,981
5,810
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
4
Kills
2
2
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
0
0
0
W
Sylvanus
AveryYellow
Sylvanus
1
1
0
1
L
Anubis
FatCatLord
Anubis
1
1
1
1.5
W
Bacchus
Hods
Bacchus
0
0
1
0.5
L
0
1
1
0.5
W
Pele
3
0
0
3
W
0
1
1
0.5
L
1
0
0
1
W
0
0
2
1
L
Kuzenbo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,939
Damage
10,135
24,063
Taken
26,566
13,408
Mitigated
14,050
8,718
Healing
9,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
1,345
200
227
2,042
3,310
1,089
0
62
3,248
0
30,038
W
Sylvanus
AveryYellow
Sylvanus
3,897
1,161
219
3,264
6,074
4,904
0
340
5,734
30,484
12,872
L
Anubis
FatCatLord
Anubis
2,044
51
0
1,250
3,090
1,427
0
510
2,579
38,993
0
W
Bacchus
Hods
Bacchus
1,035
193
48
1,760
4,869
4,042
0
311
4,558
16,529
1,096
L
3,113
521
0
2,715
6,834
3,123
0
2,401
4,433
0
35,072
W
Pele
4,324
1,390
0
2,324
7,553
2,924
0
425
7,128
0
49,784
W
558
99
0
500
3,652
962
0
1,571
2,081
30,632
1,402
L
2,761
1,197
0
2,975
7,351
2,601
0
1,446
5,905
0
36,481
W
3,125
1,459
0
603
1,915
576
0
269
1,646
0
30,784
L
Kuzenbo
872
447
0
684
5,981
5,810
0
663
5,318
9,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,148
Gold Earned
25,507
279
Minions Killed
265
0
Camps Cleared
0
916,916
Distance Traveled
925,582
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
4,599
460
45
5
0
155,995
1
W
Sylvanus
5,746
575
69
7
0
152,709
0
L
Anubis
5,801
580
73
7
0
194,275
0
W
Bacchus
5,012
501
18
2
0
189,695
4
L
Chaac
5,142
514
64
6
0
204,396
0
W
Pele
5,987
599
77
8
0
227,937
0
W
Merlin
5,346
535
63
6
0
182,892
1
L
Kali
5,058
506
68
7
0
217,998
0
W
Artemis
5,057
506
52
5
0
163,683
0
L
Kuzenbo
4,907
491
15
2
0
152,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role