Player Matchup

Kuzenbo
Kuzenbo
BrunoInestroza
Kuzenbo
Level 147
God Stats
0W - 4L
1,180 SR
Queue Stats
145W - 126L
1,532 Elo+
Party 2
Jing Wei
Jing Wei
Crilefo
Jing Wei
Level 139
God Stats
2W - 3L
1,783 SR
Queue Stats
147W - 121L
1,561 Elo+
Party 2
Bastet
Bastet
D4N13L_2MP
Bastet
Level 135
God Stats
2W - 1L
1,677 SR
Queue Stats
29W - 30L
1,508 Elo+
Solo
Zeus
Zeus
Donnie_Slurp
Zeus
Level 126
God Stats
0W - 1L
1,259 SR
Queue Stats
35W - 34L
1,547 Elo+
Party 1
Guan Yu
Guan Yu
UncleHunty
Guan Yu
Level 152
God Stats
1W - 1L
1,700 SR
Queue Stats
60W - 46L
1,598 Elo+
Party 1
Team Averages
Level 140
1,520 SR
1,549 Elo+

VS

Team Averages
Level 127
1,638 SR
1,470 Elo+
Achilles
Achilles
 
Achilles
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
TruckDriverMonty
Poseidon
Level 64
God Stats
2W - 1L
1,557 SR
Queue Stats
2W - 4L
1,352 Elo+
Solo
Bastet
Bastet
WillBeEazy
Bastet
Level 147
God Stats
18W - 5L
1,726 SR
Queue Stats
60W - 44L
1,542 Elo+
Solo
Danzaburou
Danzaburou
bulbadurk
Danzaburou
Level 145
God Stats
9W - 5L
1,836 SR
Queue Stats
41W - 32L
1,481 Elo+
Solo
Kuzenbo
Kuzenbo
josett2021
Kuzenbo
Level 122
God Stats
4W - 3L
1,573 SR
Queue Stats
92W - 84L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,522
460
3,357
11,378
11,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Crilefo
Jing Wei
11
0 / 1 / 1
5,806
484
4,322
6,855
2,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
D4N13L_2MP
Bastet
11
2 / 3 / 0
5,883
490
4,195
10,773
3,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 3 / 3
6,526
544
3,934
7,364
2,003
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
UncleHunty
Guan Yu
11
1 / 3 / 0
5,975
498
6,065
14,649
10,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 1 / 1
7,645
637
10,113
13,600
10,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 3 / 3
7,363
614
5,826
8,239
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
WillBeEazy
Bastet
13
6 / 2 / 3
7,616
635
8,827
10,571
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
bulbadurk
Danzaburou
12
1 / 0 / 1
7,099
592
5,146
6,070
2,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
josett2021
Kuzenbo
10
0 / 0 / 5
6,623
552
5,829
9,754
9,684
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
11
11
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
1
1
3.5
L
1
1
0
1
L
Jing Wei
Crilefo
Jing Wei
0
1
1
0.5
L
Bastet
D4N13L_2MP
Bastet
2
3
0
0.67
L
1
3
3
0.83
W
1
3
3
0.83
L
Guan Yu
UncleHunty
Guan Yu
1
3
0
0.33
W
Bastet
WillBeEazy
Bastet
6
2
3
3.75
W
Danzaburou
bulbadurk
Danzaburou
1
0
1
1.5
W
Kuzenbo
josett2021
Kuzenbo
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,873
Damage
35,741
51,019
Taken
48,234
29,677
Mitigated
28,119
13,387
Healing
20,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,113
2,305
0
5,601
13,600
10,079
0
0
12,814
0
56,750
L
3,357
1,323
0
2,494
11,378
11,316
0
3,270
8,108
23,541
0
L
Jing Wei
Crilefo
Jing Wei
4,322
3,072
0
750
6,855
2,536
0
3,299
3,556
0
48,278
L
Bastet
D4N13L_2MP
Bastet
4,195
1,157
0
4,091
10,773
3,601
0
2,148
8,625
0
43,462
L
3,934
654
0
1,231
7,364
2,003
0
2,529
4,835
45,831
0
W
5,826
1,586
0
2,720
8,239
2,338
285
2,696
5,543
55,422
1,113
L
Guan Yu
UncleHunty
Guan Yu
6,065
556
0
4,821
14,649
10,221
0
78
14,571
0
38,188
W
Bastet
WillBeEazy
Bastet
8,827
2,826
0
5,135
10,571
3,763
0
1,919
8,607
0
51,677
W
Danzaburou
bulbadurk
Danzaburou
5,146
2,202
360
2,786
6,070
2,255
774
1,819
4,251
0
59,874
W
Kuzenbo
josett2021
Kuzenbo
5,829
2,661
0
3,719
9,754
9,684
22
970
8,784
20,262
2,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,712
Gold Earned
36,346
350
Minions Killed
396
0
Camps Cleared
0
1,176,157
Distance Traveled
1,229,529
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,645
637
85
7
0
256,604
4
L
Kuzenbo
5,522
460
33
3
0
244,695
1
L
Jing Wei
5,806
484
91
8
0
226,760
0
L
Bastet
5,883
490
61
5
0
282,069
3
L
Zeus
6,526
544
98
8
0
201,278
0
W
Poseidon
7,363
614
96
8
0
226,187
2
L
Guan Yu
5,975
498
67
6
0
221,355
1
W
Bastet
7,616
635
79
7
0
272,069
0
W
Danzaburou
7,099
592
104
9
0
219,909
0
W
Kuzenbo
6,623
552
32
3
0
254,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role