Player Matchup

Fafnir
Fafnir
CreativeBaker
Fafnir
Level 109
God Stats
5W - 5L
1,495 SR
Queue Stats
286W - 265L
1,495 Elo+
Solo
Rama
Rama
FaronVDR
Rama
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 43L
1,430 Elo+
Solo
Nu Wa
Nu Wa
MilaAvatar
Nu Wa
Level 176
God Stats
387W - 334L
1,575 SR
Queue Stats
708W - 715L
1,501 Elo+
Solo
Mercury
Mercury
WhiteKotya
Mercury
Level 39
God Stats
1W - 2L
1,306 SR
Queue Stats
6W - 10L
1,253 Elo+
Party 2
Thoth
Thoth
huymamonta
Thoth
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,299 Elo+
Party 2
Team Averages
Level 79
1,475 SR
1,396 Elo+

VS

Team Averages
Level 45
1,599 SR
1,420 Elo+
Amaterasu
Amaterasu
Comfuwu
Amaterasu
Level 35
God Stats
3W - 0L
1,684 SR
Queue Stats
23W - 25L
1,425 Elo+
Party 1
Zhong Kui
Zhong Kui
Gottlob_1
Zhong Kui
Level 102
God Stats
12W - 1L
1,500 SR
Queue Stats
68W - 63L
1,495 Elo+
Solo
Hel
Hel
Zigshtainer
Hel
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 39L
1,398 Elo+
Party 1
Fenrir
Fenrir
cerfwitch
Fenrir
Level 18
God Stats
6W - 3L
1,627 SR
Queue Stats
33W - 39L
1,398 Elo+
Party 1
Neith
Neith
mustacherabb1t
Neith
Level 18
God Stats
5W - 3L
1,684 SR
Queue Stats
28W - 32L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
8,025
472
5,891
14,829
18,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
13
0 / 2 / 0
7,455
439
5,425
10,696
4,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
15
0 / 0 / 1
8,345
491
11,125
7,868
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
WhiteKotya
Mercury
13
2 / 8 / 2
7,631
449
6,397
14,982
6,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thoth
12
1 / 8 / 1
7,424
437
5,550
11,665
4,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Comfuwu
Amaterasu
15
1 / 1 / 1
8,960
527
6,997
13,819
11,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Zhong Kui
Gottlob_1
Zhong Kui
17
14 / 0 / 1
11,000
647
13,119
10,241
8,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 2
8,371
492
5,324
10,655
8,051
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
cerfwitch
Fenrir
15
2 / 2 / 8
8,794
517
6,675
12,903
6,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 0 / 3
7,358
433
10,264
11,116
4,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
20
20
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Comfuwu
Amaterasu
1
1
1
1.5
L
1
2
1
0.75
L
Rama
0
2
0
0
W
Zhong Kui
Gottlob_1
Zhong Kui
14
0
1
14.5
L
Nu Wa
0
0
1
0.5
L
Mercury
WhiteKotya
Mercury
2
8
2
0.38
W
1
1
2
2
W
Fenrir
cerfwitch
Fenrir
2
2
8
3
L
Thoth
1
8
1
0.19
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,388
Damage
42,379
60,040
Taken
58,734
36,572
Mitigated
39,160
10,856
Healing
25,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Comfuwu
Amaterasu
6,997
1,827
0
5,259
13,819
11,604
331
6,989
6,009
0
74,712
L
5,891
1,156
0
4,502
14,829
18,478
0
3,796
11,033
20,969
0
L
Rama
5,425
4,553
0
3,089
10,696
4,269
0
3,816
6,880
0
68,253
W
Zhong Kui
Gottlob_1
Zhong Kui
13,119
681
0
5,920
10,241
8,941
1,532
3,337
6,778
75,029
2,753
L
Nu Wa
11,125
3,370
0
2,350
7,868
2,780
115
0
7,294
62,202
261
L
Mercury
WhiteKotya
Mercury
6,397
1,893
0
585
14,982
6,667
0
4,518
10,413
0
59,800
W
5,324
1,312
3,266
5,960
10,655
8,051
391
2,913
7,626
39,460
820
W
Fenrir
cerfwitch
Fenrir
6,675
1,334
0
2,314
12,903
6,310
907
3,661
9,095
0
77,170
L
Thoth
5,550
743
0
330
11,665
4,378
0
6,093
5,520
50,208
0
W
10,264
4,363
0
3,221
11,116
4,254
416
4,305
6,703
0
46,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,880
Gold Earned
44,483
391
Minions Killed
477
0
Camps Cleared
0
1,551,401
Distance Traveled
1,605,640
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,960
527
116
7
0
293,949
0
L
Fafnir
8,025
472
18
1
0
315,878
0
L
Rama
7,455
439
115
7
0
304,163
0
W
Zhong Kui
11,000
647
125
7
0
326,063
0
L
Nu Wa
8,345
491
99
6
0
290,973
7
L
Mercury
7,631
449
76
4
0
347,713
0
W
Hel
8,371
492
55
3
0
304,081
3
W
Fenrir
8,794
517
111
7
0
372,340
0
L
Thoth
7,424
437
83
5
0
292,674
0
W
Neith
7,358
433
70
4
0
309,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role