Player Matchup

Hercules
Hercules
 
Hercules
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
LegDayEnjoyer
Janus
Level 157
God Stats
3W - 4L
1,525 SR
Queue Stats
38W - 45L
1,520 Elo+
Party 2
Bellona
Bellona
TeruCasablancas
Bellona
Level 149
God Stats
13W - 8L
1,533 SR
Queue Stats
87W - 88L
1,574 Elo+
Party 2
Team Averages
Level 173
1,519 SR
1,531 Elo+

VS

Team Averages
Level 100
1,504 SR
1,368 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
ciphercircle
Nox
Level 123
God Stats
7W - 5L
1,513 SR
Queue Stats
17W - 23L
1,302 Elo+
Party 1
Medusa
Medusa
moT1986
Medusa
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
3 / 0 / 6
7,153
715
6,259
7,075
6,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 0 / 6
7,949
795
7,449
6,235
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 1 / 6
8,288
829
7,486
10,800
10,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 1 / 0
6,995
700
8,291
10,508
10,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 0
6,188
619
1,763
5,686
2,470
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
moT1986
Medusa
8
0 / 6 / 0
5,844
584
2,362
7,560
2,637
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
11
Kills
1
1
Deaths
11
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
6
6
L
Cthulhu
 
Cthulhu
1
1
0
1
W
3
0
6
6
W
5
1
6
8
L
0
4
0
0
L
Medusa
moT1986
Medusa
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,194
Damage
12,416
24,110
Taken
23,754
20,312
Mitigated
15,321
3,326
Healing
3,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,259
1,689
0
2,065
7,075
6,609
0
2,091
4,984
0
12,458
L
Cthulhu
 
Cthulhu
8,291
768
176
3,008
10,508
10,214
0
3,178
6,988
23,589
555
W
7,449
796
0
250
6,235
2,846
969
3,288
2,947
40,545
694
W
7,486
1,194
0
1,011
10,800
10,857
101
4,434
6,366
28
25,038
L
1,763
119
107
190
5,686
2,470
0
2,435
3,155
14,967
0
L
Medusa
moT1986
Medusa
2,362
1,088
0
288
7,560
2,637
0
1,612
5,708
0
6,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,390
Gold Earned
19,027
135
Minions Killed
76
0
Camps Cleared
0
553,866
Distance Traveled
489,988
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,153
715
11
1
0
168,299
0
L
Cthulhu
6,995
700
43
4
0
179,594
0
W
Janus
7,949
795
81
8
0
196,730
0
W
Bellona
8,288
829
43
4
0
188,837
2
L
Nox
6,188
619
20
2
0
166,548
0
L
Medusa
5,844
584
13
1
0
143,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role