Player Matchup

Bakasura
Bakasura
Diamond I
EgonKowaIski
Bakasura
Diamond I
Level 125
God Stats
1W - 1L
1,396 SR
Queue Stats
230W - 149L
1,949 MMR
Party 2
Fafnir
Fafnir
Diamond V
xJukeMasterJones
Fafnir
Diamond V
Level 84
God Stats
2W - 7L
1,421 SR
Queue Stats
190W - 83L
1,825 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Diamond I
zingeljig
Morgan Le Fay
Diamond I
Level 87
God Stats
3W - 2L
1,580 SR
Queue Stats
103W - 55L
2,024 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 99
1,466 SR
1,933 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,713 SR
1,684 MMR
Artemis
Artemis
Silver I
Lancerenum
Artemis
Silver I
Level 140
God Stats
3W - 6L
1,586 SR
Queue Stats
4W - 6L
1,564 MMR
Party 1
Nike
Nike
Gold III
XxMinniManxX
Nike
Gold III
Level 158
God Stats
1W - 1L
1,857 SR
Queue Stats
9W - 5L
1,866 MMR
Solo
Nu Wa
Nu Wa
Gold V
orionblind
Nu Wa
Gold V
Level 89
God Stats
4W - 6L
1,698 SR
Queue Stats
4W - 6L
1,623 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
EgonKowaIski
Bakasura
14
8 / 3 / 3
10,416
868
13,066
19,654
16,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 0 / 12
10,452
871
11,652
13,418
18,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
zingeljig
Morgan Le Fay
15
4 / 2 / 6
9,892
824
13,055
13,992
6,500
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
AchillesNe ZhaAtlasThothKuzenbo

VS

Bans
PersephoneAnhurSobekCthulhuBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Lancerenum
Artemis
13
2 / 5 / 2
8,830
736
11,360
13,256
5,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 3 / 2
8,604
717
11,172
18,519
12,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
13
1 / 5 / 3
8,969
747
12,265
11,742
3,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
13
Kills
5
5
Deaths
13
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
EgonKowaIski
Bakasura
8
3
3
3.17
L
Artemis
Lancerenum
Artemis
2
5
2
0.6
L
2
3
2
1
L
Nu Wa
1
5
3
0.5
W
1
0
12
7
W
Morgan Le Fay
zingeljig
Morgan Le Fay
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,773
Damage
34,797
47,064
Taken
43,517
40,781
Mitigated
21,422
24,217
Healing
4,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
EgonKowaIski
Bakasura
13,066
7,422
0
9,501
19,654
16,010
1,656
5,563
13,468
0
39,407
L
Artemis
Lancerenum
Artemis
11,360
4,357
0
1,608
13,256
5,089
0
8,196
3,939
0
38,171
L
11,172
740
0
2,320
18,519
12,358
0
9,652
6,871
0
28,424
L
Nu Wa
12,265
2,756
80
546
11,742
3,975
8
6,062
4,232
39,651
0
W
11,652
3,351
0
7,930
13,418
18,271
700
3,403
9,422
32,558
1,559
W
Morgan Le Fay
zingeljig
Morgan Le Fay
13,055
1,754
0
6,786
13,992
6,500
411
2,315
11,289
54,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,760
Gold Earned
26,403
170
Minions Killed
166
0
Camps Cleared
0
709,272
Distance Traveled
625,063
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,416
868
66
6
0
231,540
0
L
Artemis
8,830
736
59
5
0
188,007
0
L
Nike
8,604
717
50
4
0
245,303
2
L
Nu Wa
8,969
747
57
5
0
191,753
0
W
Fafnir
10,452
871
39
3
0
241,953
0
W
Morgan Le Fay
9,892
824
65
5
0
235,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role