Player Matchup

Arachne
Arachne
Gold II
 
Arachne
Gold II
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Platinum III
 
Vamana
Platinum III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Platinum III
GoldMouth_X
Ah Puch
Platinum III
Level 159
God Stats
24W - 12L
1,737 SR
Queue Stats
78W - 67L
1,746 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 161
1,579 SR
1,582 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,682 SR
1,652 MMR
Ganesha
Ganesha
Silver I
V0lkear
Ganesha
Silver I
Level 60
God Stats
3W - 1L
1,773 SR
Queue Stats
6W - 1L
1,676 MMR
Party 2
Hou Yi
Hou Yi
Gold V
Vurkish
Hou Yi
Gold V
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Gold IV
Zekr40ui
Hercules
Gold IV
Level 237
God Stats
1W - 0L
1,772 SR
Queue Stats
11W - 2L
1,781 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 9 / 1
7,308
731
3,463
15,455
10,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
 
Vamana
10
1 / 5 / 2
6,741
674
7,708
11,216
9,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
GoldMouth_X
Ah Puch
14
0 / 1 / 3
7,885
789
11,299
5,320
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AchillesBacchusXing TianCthulhuKuzenbo

VS

Bans
Ah Muzen CabIx ChelJormungandrScyllaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
V0lkear
Ganesha
12
0 / 1 / 12
7,203
720
3,611
8,640
8,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Vurkish
Hou Yi
15
11 / 0 / 4
9,769
977
12,897
8,761
3,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
Zekr40ui
Hercules
13
4 / 2 / 8
8,162
816
11,125
11,517
8,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
3
Kills
15
15
Deaths
3
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
9
1
0.28
L
Vamana
 
Vamana
1
5
2
0.4
L
Ah Puch
GoldMouth_X
Ah Puch
0
1
3
1.5
W
Ganesha
V0lkear
Ganesha
0
1
12
6
W
Hou Yi
Vurkish
Hou Yi
11
0
4
13
W
Hercules
Zekr40ui
Hercules
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,470
Damage
27,633
31,991
Taken
28,918
21,854
Mitigated
20,130
5,246
Healing
9,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,463
1,920
0
1,647
15,455
10,585
0
1,428
13,642
0
18,061
L
Vamana
 
Vamana
7,708
3,133
0
1,407
11,216
9,006
117
1,722
9,143
0
19,698
L
Ah Puch
GoldMouth_X
Ah Puch
11,299
243
0
2,192
5,320
2,263
164
231
5,010
42,886
0
W
Ganesha
V0lkear
Ganesha
3,611
428
0
1,420
8,640
8,316
0
3,795
4,530
17,201
1,261
W
Hou Yi
Vurkish
Hou Yi
12,897
6,732
0
3,284
8,761
3,801
0
3,900
4,702
0
46,839
W
Hercules
Zekr40ui
Hercules
11,125
5,063
0
4,472
11,517
8,013
116
4,125
7,138
0
25,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,934
Gold Earned
25,134
130
Minions Killed
170
0
Camps Cleared
0
546,421
Distance Traveled
629,009
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,308
731
27
3
0
170,847
0
L
Vamana
6,741
674
19
2
0
183,144
0
L
Ah Puch
7,885
789
84
8
0
192,430
3
W
Ganesha
7,203
720
13
1
0
211,088
2
W
Hou Yi
9,769
977
92
9
0
208,033
0
W
Hercules
8,162
816
65
7
0
209,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role