Player Matchup

Bacchus
Bacchus
Platinum I
 
Bacchus
Platinum I
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum I
ChanThatMan24
Hachiman
Platinum I
Level 173
God Stats
13W - 9L
1,593 SR
Queue Stats
80W - 70L
1,935 MMR
Solo
Vulcan
Vulcan
Diamond V
RufoCV
Vulcan
Diamond V
Level 188
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 72L
1,918 MMR
Solo
Awilix
Awilix
Platinum II
akchinjaxin
Awilix
Platinum II
Level 147
God Stats
1W - 3L
1,205 SR
Queue Stats
229W - 221L
1,954 MMR
Solo
Bellona
Bellona
Diamond IV
darkknightx23x
Bellona
Diamond IV
Level 139
God Stats
7W - 1L
1,755 SR
Queue Stats
76W - 59L
1,935 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 164
1,511 SR
1,848 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 166
1,685 SR
1,935 MMR
Scylla
Scylla
Platinum III
AaKerr
Scylla
Platinum III
Level 197
God Stats
2W - 2L
1,829 SR
Queue Stats
83W - 74L
1,946 MMR
Solo
Xing Tian
Xing Tian
Platinum I
MikeFoos
Xing Tian
Platinum I
Level 196
God Stats
34W - 23L
1,723 SR
Queue Stats
142W - 135L
1,883 MMR
Solo
Achilles
Achilles
Diamond III
Neopolitan
Achilles
Diamond III
Level 123
God Stats
7W - 4L
1,688 SR
Queue Stats
202W - 170L
2,041 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum I
feeper
Sun Wukong
Platinum I
Level 158
God Stats
10W - 6L
1,655 SR
Queue Stats
103W - 90L
1,910 MMR
Solo
Anhur
Anhur
Platinum III
xeeta
Anhur
Platinum III
Level 158
God Stats
2W - 1L
1,528 SR
Queue Stats
91W - 73L
1,894 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 0 / 0
3,293
659
1,615
3,209
2,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
ChanThatMan24
Hachiman
5
0 / 1 / 0
3,020
604
3,108
2,897
813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vulcan
RufoCV
Vulcan
7
0 / 2 / 1
3,683
737
531
2,245
673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
6
1 / 1 / 0
3,354
671
1,130
3,413
1,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 2 / 0
3,552
710
2,523
4,791
2,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Bans
OsirisBastetCharonAgniKuzenbo

VS

Bans
LancelotSurtrThanatosBake KujiraTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AaKerr
Scylla
1
0 / 0 / 0
923
185
0
0
0
Xing Tian
MikeFoos
Xing Tian
6
0 / 0 / 4
3,594
719
1,962
4,387
2,220
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
Neopolitan
Achilles
7
3 / 1 / 2
4,145
829
2,764
4,148
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
feeper
Sun Wukong
7
2 / 0 / 1
3,852
770
2,437
4,321
2,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
xeeta
Anhur
6
1 / 0 / 0
3,539
708
1,596
3,794
1,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
6
6
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
0
0
L
Scylla
AaKerr
Scylla
0
0
0
0
W
Hachiman
ChanThatMan24
Hachiman
0
1
0
0
L
Xing Tian
MikeFoos
Xing Tian
0
0
4
2
L
Achilles
Neopolitan
Achilles
3
1
2
4
W
Vulcan
RufoCV
Vulcan
0
2
1
0.25
W
Awilix
1
1
0
1
W
0
2
0
0
L
Sun Wukong
feeper
Sun Wukong
2
0
1
2.5
L
Anhur
xeeta
Anhur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,907
Damage
8,759
16,555
Taken
16,650
7,611
Mitigated
6,895
7,485
Healing
7,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,615
350
0
2,030
3,209
2,393
0
516
2,693
8,061
0
L
Scylla
AaKerr
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
ChanThatMan24
Hachiman
3,108
2,129
0
1,599
2,897
813
0
855
2,042
0
18,371
L
Xing Tian
MikeFoos
Xing Tian
1,962
195
605
1,292
4,387
2,220
0
582
3,805
7,740
2,098
L
Achilles
Neopolitan
Achilles
2,764
1,238
0
1,842
4,148
1,563
0
638
3,435
0
19,304
W
Vulcan
RufoCV
Vulcan
531
46
0
150
2,245
673
0
189
2,056
21,268
0
W
Awilix
1,130
273
0
1,700
3,413
1,077
0
213
3,200
0
14,491
W
2,523
880
0
2,006
4,791
2,655
0
0
4,791
0
21,940
L
Sun Wukong
feeper
Sun Wukong
2,437
530
0
1,923
4,321
2,077
0
0
4,321
0
21,374
L
Anhur
xeeta
Anhur
1,596
984
0
2,071
3,794
1,035
0
851
2,943
0
19,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,902
Gold Earned
16,053
148
Minions Killed
132
0
Camps Cleared
0
493,712
Distance Traveled
443,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,293
659
9
2
0
102,754
0
L
Scylla
923
185
0
0
0
0
0
W
Hachiman
3,020
604
31
6
0
94,618
0
L
Xing Tian
3,594
719
14
3
0
116,766
0
L
Achilles
4,145
829
41
8
0
127,540
0
W
Vulcan
3,683
737
41
8
0
96,852
0
W
Awilix
3,354
671
30
6
0
113,921
0
W
Bellona
3,552
710
37
7
0
85,567
0
L
Sun Wukong
3,852
770
35
7
0
104,563
0
L
Anhur
3,539
708
42
8
0
94,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role