Player Matchup

Medusa
Medusa
Stoaxy
Medusa
Level 100
God Stats
3W - 3L
1,727 SR
Queue Stats
18W - 21L
1,453 Elo+
Solo
Anubis
Anubis
Thee Peasant
Anubis
Level 203
God Stats
14W - 11L
1,649 SR
Queue Stats
399W - 405L
1,551 Elo+
Solo
Jormungandr
Jormungandr
ViscidZero
Jormungandr
Level 156
God Stats
12W - 9L
1,675 SR
Queue Stats
201W - 166L
1,570 Elo+
Solo
Bakasura
Bakasura
alex723
Bakasura
Level 193
God Stats
71W - 55L
1,493 SR
Queue Stats
763W - 718L
1,499 Elo+
Solo
Discordia
Discordia
ederbless
Discordia
Level 155
God Stats
3W - 2L
1,623 SR
Queue Stats
36W - 27L
1,633 Elo+
Solo
Team Averages
Level 161
1,633 SR
1,542 Elo+

VS

Team Averages
Level 145
1,512 SR
1,549 Elo+
Lancelot
Lancelot
 
Lancelot
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Donits
Skadi
Level 148
God Stats
69W - 29L
1,652 SR
Queue Stats
197W - 187L
1,510 Elo+
Party 1
Mulan
Mulan
JaySeal
Mulan
Level 156
God Stats
3W - 2L
1,404 SR
Queue Stats
77W - 65L
1,596 Elo+
Solo
Athena
Athena
MichaelScarn007
Athena
Level 137
God Stats
15W - 10L
1,836 SR
Queue Stats
61W - 58L
1,583 Elo+
Party 1
Janus
Janus
PrimalSangoma
Janus
Level 157
God Stats
6W - 9L
1,169 SR
Queue Stats
39W - 35L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Stoaxy
Medusa
12
3 / 1 / 3
7,099
546
6,992
8,222
3,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
12
1 / 4 / 3
6,564
505
4,075
10,534
5,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
ViscidZero
Jormungandr
11
3 / 2 / 3
6,302
485
10,869
14,170
9,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
alex723
Bakasura
3
0 / 1 / 0
4,448
342
470
1,782
676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
ederbless
Discordia
14
1 / 1 / 0
7,274
560
3,964
4,889
1,908
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
2 / 2 / 5
7,059
543
5,396
9,421
3,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Skadi
Donits
Skadi
11
2 / 3 / 0
6,341
488
7,888
8,861
3,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
JaySeal
Mulan
14
3 / 0 / 1
8,865
682
4,063
7,745
7,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 3 / 2
6,567
505
5,343
14,424
10,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 0 / 4
7,174
552
3,476
4,708
1,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
8
Kills
8
9
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
2
5
2.25
W
Skadi
Donits
Skadi
2
3
0
0.67
W
Mulan
JaySeal
Mulan
3
0
1
3.5
W
1
3
2
0.67
W
0
0
4
2
L
Medusa
Stoaxy
Medusa
3
1
3
4.5
L
Anubis
1
4
3
0.63
L
Jormungandr
ViscidZero
Jormungandr
3
2
3
2.25
L
Bakasura
alex723
Bakasura
0
1
0
0
L
Discordia
ederbless
Discordia
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,370
Damage
26,166
39,597
Taken
45,159
20,140
Mitigated
26,490
14,434
Healing
12,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,396
1,223
0
4,617
9,421
3,960
0
2,891
6,530
0
58,566
W
Skadi
Donits
Skadi
7,888
2,839
0
878
8,861
3,199
0
4,065
4,796
0
45,747
W
Mulan
JaySeal
Mulan
4,063
673
0
1,967
7,745
7,472
58
1,179
6,492
225
61,242
W
5,343
1,743
114
4,050
14,424
10,251
12
8,160
6,264
22,278
1,623
W
3,476
132
0
460
4,708
1,608
0
2,548
2,160
57,900
0
L
Medusa
Stoaxy
Medusa
6,992
2,668
0
2,755
8,222
3,185
964
1,359
6,812
0
47,518
L
Anubis
4,075
446
0
4,183
10,534
5,070
0
1,116
9,281
60,550
460
L
Jormungandr
ViscidZero
Jormungandr
10,869
4,145
0
6,530
14,170
9,301
0
3,481
10,638
38,007
0
L
Bakasura
alex723
Bakasura
470
396
0
466
1,782
676
0
0
1,712
0
5,210
L
Discordia
ederbless
Discordia
3,964
83
0
500
4,889
1,908
0
2,792
2,050
58,318
1,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,687
Gold Earned
36,006
370
Minions Killed
413
0
Camps Cleared
0
1,040,631
Distance Traveled
1,337,052
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,059
543
90
7
0
324,102
0
W
Skadi
6,341
488
72
6
0
235,053
0
W
Mulan
8,865
682
119
9
0
251,164
0
W
Athena
6,567
505
26
2
0
264,623
0
W
Janus
7,174
552
106
8
0
262,110
1
L
Medusa
7,099
546
92
7
0
244,529
0
L
Anubis
6,564
505
106
8
0
238,621
0
L
Jormungandr
6,302
485
51
4
0
257,693
0
L
Bakasura
4,448
342
18
1
0
38,871
0
L
Discordia
7,274
560
103
8
0
260,917
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role