Player Matchup

Chaac
Chaac
Marmota99
Chaac
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 46L
1,387 Elo+
Party 2
Ishtar
Ishtar
SnowYouKnow
Ishtar
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,325 Elo+
Party 1
Thor
Thor
Zatulet
Thor
Level 69
God Stats
6W - 11L
1,662 SR
Queue Stats
146W - 142L
1,472 Elo+
Party 2
Ymir
Ymir
hak0n
Ymir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,325 Elo+
Party 1
Kukulkan
Kukulkan
xBlackGandalfx
Kukulkan
Level 124
God Stats
8W - 15L
1,584 SR
Queue Stats
218W - 212L
1,437 Elo+
Solo
Team Averages
Level 73
1,549 SR
1,389 Elo+

VS

Team Averages
Level 127
1,506 SR
1,503 Elo+
Gilgamesh
Gilgamesh
BoxCircle
Gilgamesh
Level 216
God Stats
3W - 2L
1,601 SR
Queue Stats
204W - 205L
1,510 Elo+
Party 3
Kali
Kali
Melonar
Kali
Level 146
God Stats
9W - 5L
1,585 SR
Queue Stats
117W - 98L
1,539 Elo+
Party 4
Cthulhu
Cthulhu
MrPickle256
Cthulhu
Level 63
God Stats
43W - 13L
1,761 SR
Queue Stats
258W - 243L
1,440 Elo+
Solo
Poseidon
Poseidon
Ta5h4
Poseidon
Level 84
God Stats
5W - 3L
1,283 SR
Queue Stats
24W - 17L
1,535 Elo+
Party 4
Cupid
Cupid
z666Penguino
Cupid
Level 125
God Stats
12W - 7L
1,299 SR
Queue Stats
214W - 207L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Marmota99
Chaac
10
0 / 4 / 0
7,008
389
5,837
14,123
6,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
14
1 / 3 / 0
7,533
419
6,532
10,404
4,813
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Zatulet
Thor
9
0 / 2 / 0
6,118
340
1,803
8,405
2,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
hak0n
Ymir
12
0 / 6 / 2
7,549
419
6,050
21,541
23,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
11
0 / 4 / 0
6,841
380
4,760
6,963
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BoxCircle
Gilgamesh
18
4 / 0 / 1
12,058
670
8,446
15,750
17,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
Melonar
Kali
19
8 / 1 / 4
11,436
635
11,524
19,500
9,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
MrPickle256
Cthulhu
16
0 / 0 / 6
10,536
585
5,836
11,193
9,814
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Ta5h4
Poseidon
17
4 / 1 / 3
11,383
632
6,245
9,247
3,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 1 / 4
10,925
607
11,156
10,616
5,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
19
19
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BoxCircle
Gilgamesh
4
0
1
4.5
L
Chaac
Marmota99
Chaac
0
4
0
0
W
Kali
Melonar
Kali
8
1
4
10
W
Cthulhu
MrPickle256
Cthulhu
0
0
6
3
L
Ishtar
1
3
0
0.33
W
Poseidon
Ta5h4
Poseidon
4
1
3
5.5
L
Thor
Zatulet
Thor
0
2
0
0
L
Ymir
hak0n
Ymir
0
6
2
0.17
L
Kukulkan
0
4
0
0
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,982
Damage
43,207
61,436
Taken
66,306
41,010
Mitigated
45,798
10,080
Healing
25,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BoxCircle
Gilgamesh
8,446
2,759
0
2,357
15,750
17,220
3,656
1,215
14,535
157
88,899
L
Chaac
Marmota99
Chaac
5,837
1,386
0
3,126
14,123
6,972
0
172
13,951
0
39,073
W
Kali
Melonar
Kali
11,524
5,335
0
11,617
19,500
9,855
1,209
1,093
18,407
0
109,939
W
Cthulhu
MrPickle256
Cthulhu
5,836
515
2,539
3,517
11,193
9,814
443
2,882
8,311
62,427
2,290
L
Ishtar
6,532
3,784
0
1,964
10,404
4,813
0
2,550
7,854
0
49,947
W
Poseidon
Ta5h4
Poseidon
6,245
867
0
490
9,247
3,695
3,131
2,515
6,732
93,586
190
L
Thor
Zatulet
Thor
1,803
528
0
2,671
8,405
2,912
0
1,226
7,179
0
23,231
L
Ymir
hak0n
Ymir
6,050
1,565
0
2,069
21,541
23,443
0
6,580
14,961
33,056
0
L
Kukulkan
4,760
168
0
250
6,963
2,870
0
1,512
5,451
43,957
243
W
11,156
6,978
634
4,250
10,616
5,214
5,252
3,096
7,520
0
73,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,049
Gold Earned
56,338
317
Minions Killed
658
0
Camps Cleared
0
1,191,541
Distance Traveled
1,794,724
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,058
670
144
8
0
290,246
2
L
Chaac
7,008
389
74
4
0
192,655
2
W
Kali
11,436
635
142
8
0
437,790
2
W
Cthulhu
10,536
585
88
5
0
384,732
0
L
Ishtar
7,533
419
92
5
0
308,848
1
W
Poseidon
11,383
632
165
9
0
395,544
8
L
Thor
6,118
340
41
2
0
191,108
1
L
Ymir
7,549
419
43
2
0
305,418
0
L
Kukulkan
6,841
380
67
4
0
193,512
6
W
Cupid
10,925
607
119
7
0
286,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role