Player Matchup

Apollo
Apollo
 
Apollo
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
HappySadMask
Ymir
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 76L
1,464 Elo+
Solo
Atlas
Atlas
MAXIMO-_-KILLER
Atlas
Level 146
God Stats
1W - 2L
1,688 SR
Queue Stats
158W - 152L
1,499 Elo+
Solo
Baron Samedi
Baron Samedi
PrimeGee
Baron Samedi
Level 59
God Stats
3W - 2L
1,776 SR
Queue Stats
70W - 66L
1,470 Elo+
Solo
Lancelot
Lancelot
maicolrojas
Lancelot
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,369 Elo+
Solo
Team Averages
Level 124
1,593 SR
1,460 Elo+

VS

Team Averages
Level 114
1,574 SR
1,455 Elo+
Kuzenbo
Kuzenbo
Ernanepai34
Kuzenbo
Level 141
God Stats
7W - 6L
1,400 SR
Queue Stats
247W - 233L
1,481 Elo+
Solo
Ra
Ra
IFARTED007
Ra
Level 96
God Stats
3W - 0L
1,901 SR
Queue Stats
113W - 102L
1,440 Elo+
Solo
Thanatos
Thanatos
JupiterWingz
Thanatos
Level 106
God Stats
3W - 1L
1,658 SR
Queue Stats
158W - 155L
1,471 Elo+
Solo
Cthulhu
Cthulhu
ThatDudeGp
Cthulhu
Level 101
God Stats
10W - 12L
1,480 SR
Queue Stats
82W - 83L
1,455 Elo+
Solo
Artemis
Artemis
wonderbreadman11
Artemis
Level 125
God Stats
15W - 12L
1,432 SR
Queue Stats
78W - 79L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
3
0 / 1 / 1
3,459
384
1,242
1,996
488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 0
5,440
604
3,527
7,498
5,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

5
1 / 2 / 0
4,026
447
1,332
4,761
2,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Baron Samedi
PrimeGee
Baron Samedi
9
0 / 1 / 0
4,796
533
3,027
4,509
1,856
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
maicolrojas
Lancelot
9
2 / 1 / 0
4,921
547
3,308
5,883
2,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ernanepai34
Kuzenbo
10
2 / 1 / 0
5,259
584
3,942
6,481
4,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 0 / 1
5,132
570
2,185
3,954
1,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Thanatos
JupiterWingz
Thanatos
9
3 / 0 / 1
5,336
593
1,451
5,661
2,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cthulhu
ThatDudeGp
Cthulhu
9
3 / 1 / 1
5,219
580
3,960
5,954
2,723
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 2 / 3
4,689
521
3,231
5,241
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
4
Kills
8
8
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
1
1
0.5
W
Kuzenbo
Ernanepai34
Kuzenbo
2
1
0
2
L
1
3
0
0.33
W
0
0
1
0.5
W
Thanatos
JupiterWingz
Thanatos
3
0
1
3.5
L
1
2
0
0.5
L
Baron Samedi
PrimeGee
Baron Samedi
0
1
0
0
W
Cthulhu
ThatDudeGp
Cthulhu
3
1
1
3.5
L
Lancelot
maicolrojas
Lancelot
2
1
0
2
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,436
Damage
14,769
24,647
Taken
27,291
12,778
Mitigated
12,905
5,453
Healing
10,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
1,242
761
0
420
1,996
488
0
407
1,589
0
6,590
W
Kuzenbo
Ernanepai34
Kuzenbo
3,942
1,477
0
1,705
6,481
4,642
0
3,065
2,999
25,077
1,205
L
3,527
922
0
2,010
7,498
5,221
0
3,652
3,846
25,984
1,899
W
2,185
0
435
1,849
3,954
1,463
0
2,488
1,466
29,260
1,194
W
Thanatos
JupiterWingz
Thanatos
1,451
177
0
3,974
5,661
2,352
0
610
5,051
0
29,380
L
1,332
479
0
1,192
4,761
2,513
0
2,041
2,720
9,906
0
L
Baron Samedi
PrimeGee
Baron Samedi
3,027
255
39
1,792
4,509
1,856
0
1,961
2,492
33,462
1,214
W
Cthulhu
ThatDudeGp
Cthulhu
3,960
511
99
1,162
5,954
2,723
310
864
5,090
27,803
2,265
L
Lancelot
maicolrojas
Lancelot
3,308
404
0
0
5,883
2,700
0
1,401
4,482
0
30,573
W
3,231
1,726
256
1,479
5,241
1,725
720
342
4,899
0
24,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,642
Gold Earned
25,635
180
Minions Killed
238
0
Camps Cleared
0
602,055
Distance Traveled
838,107
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,459
384
13
1
0
45,968
0
W
Kuzenbo
5,259
584
40
4
0
159,962
3
L
Ymir
5,440
604
64
7
0
132,839
0
W
Ra
5,132
570
65
7
0
183,846
0
W
Thanatos
5,336
593
49
5
0
177,159
0
L
Atlas
4,026
447
10
1
0
94,466
0
L
Baron Samedi
4,796
533
42
5
0
147,145
0
W
Cthulhu
5,219
580
42
5
0
178,076
2
L
Lancelot
4,921
547
51
6
0
181,637
0
W
Artemis
4,689
521
42
5
0
139,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role