Player Matchup

Sylvanus
Sylvanus
BreakingCereal
Sylvanus
Level 148
God Stats
6W - 5L
1,694 SR
Queue Stats
354W - 347L
1,502 Elo+
Solo
Kukulkan
Kukulkan
Eightbitgus11
Kukulkan
Level 157
God Stats
16W - 6L
1,729 SR
Queue Stats
193W - 182L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
Gods_House2014
Sun Wukong
Level 99
God Stats
94W - 71L
1,542 SR
Queue Stats
95W - 74L
1,602 Elo+
Solo
Ymir
Ymir
HungoverGoat
Ymir
Level 108
God Stats
1W - 2L
1,547 SR
Queue Stats
212W - 214L
1,552 Elo+
Solo
Merlin
Merlin
sahgey
Merlin
Level 93
God Stats
3W - 4L
1,664 SR
Queue Stats
130W - 112L
1,527 Elo+
Solo
Team Averages
Level 121
1,635 SR
1,531 Elo+

VS

Team Averages
Level 141
1,572 SR
1,508 Elo+
Hercules
Hercules
 
Hercules
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
BigChunguSmoke
The Morrigan
Level 157
God Stats
1W - 1L
1,335 SR
Queue Stats
40W - 38L
1,541 Elo+
Solo
Cupid
Cupid
HeartDarkness
Cupid
Level 158
God Stats
7W - 2L
1,927 SR
Queue Stats
133W - 105L
1,539 Elo+
Solo
Ymir
Ymir
YmirTrump
Ymir
Level 119
God Stats
69W - 56L
1,529 SR
Queue Stats
70W - 60L
1,498 Elo+
Solo
Anubis
Anubis
michall500
Anubis
Level 127
God Stats
6W - 4L
1,569 SR
Queue Stats
199W - 194L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
5
0 / 2 / 0
3,002
600
1,460
4,001
2,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
Eightbitgus11
Kukulkan
4
0 / 3 / 0
2,941
588
1,292
3,510
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Gods_House2014
Sun Wukong
5
0 / 1 / 0
3,414
683
1,910
3,290
1,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

3
0 / 1 / 0
2,714
543
680
1,906
603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
sahgey
Merlin
7
0 / 1 / 0
3,439
688
588
2,328
479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
0 / 0 / 1
3,548
710
1,739
3,752
2,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
BigChunguSmoke
The Morrigan
6
2 / 0 / 2
3,552
710
1,240
2,711
729
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
4 / 0 / 1
4,181
836
3,234
1,791
543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ymir
6
1 / 0 / 4
3,557
711
2,383
3,421
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
michall500
Anubis
7
1 / 0 / 1
3,841
768
1,169
2,173
900
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
8
8
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
0
1
0.5
W
The Morrigan
BigChunguSmoke
The Morrigan
2
0
2
3
L
Sylvanus
0
2
0
0
L
Kukulkan
Eightbitgus11
Kukulkan
0
3
0
0
L
Sun Wukong
Gods_House2014
Sun Wukong
0
1
0
0
W
4
0
1
4.5
L
0
1
0
0
W
Ymir
1
0
4
3
W
Anubis
michall500
Anubis
1
0
1
1.5
L
Merlin
sahgey
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,930
Damage
9,765
15,035
Taken
13,848
5,847
Mitigated
5,934
3,211
Healing
7,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
1,739
525
0
1,710
3,752
2,338
0
67
3,685
0
16,477
W
The Morrigan
BigChunguSmoke
The Morrigan
1,240
462
0
1,832
2,711
729
0
273
2,438
12,631
526
L
Sylvanus
1,460
698
73
840
4,001
2,235
0
1,283
2,534
7,875
3,107
L
Kukulkan
Eightbitgus11
Kukulkan
1,292
337
0
184
3,510
1,083
0
962
2,426
13,393
0
L
Sun Wukong
Gods_House2014
Sun Wukong
1,910
533
0
900
3,290
1,447
0
487
2,557
67
16,595
W
3,234
2,359
377
721
1,791
543
0
465
1,326
0
17,725
L
680
371
0
728
1,906
603
0
568
1,338
4,567
1,613
W
Ymir
2,383
852
0
1,000
3,421
1,424
0
2,002
1,419
12,276
2,047
W
Anubis
michall500
Anubis
1,169
0
0
1,487
2,173
900
0
1,094
1,079
19,384
0
L
Merlin
sahgey
Merlin
588
68
0
486
2,328
479
0
1,137
1,191
17,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,510
Gold Earned
18,679
113
Minions Killed
162
0
Camps Cleared
0
392,819
Distance Traveled
481,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
3,548
710
33
7
0
99,466
0
W
The Morrigan
3,552
710
27
5
0
105,999
0
L
Sylvanus
3,002
600
21
4
0
72,923
0
L
Kukulkan
2,941
588
15
3
0
94,390
0
L
Sun Wukong
3,414
683
29
6
0
89,712
0
W
Cupid
4,181
836
38
8
0
87,794
0
L
Ymir
2,714
543
16
3
0
52,223
0
W
Ymir
3,557
711
24
5
0
98,213
0
W
Anubis
3,841
768
40
8
0
90,204
0
L
Merlin
3,439
688
32
6
0
83,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role