Player Matchup

Shiva
Shiva
Akirmax
Shiva
Level 142
God Stats
3W - 1L
1,793 SR
Queue Stats
142W - 136L
1,481 Elo+
Party 2
Sol
Sol
BT_weit
Sol
Level 105
God Stats
12W - 11L
1,328 SR
Queue Stats
161W - 168L
1,446 Elo+
Solo
Loki
Loki
Cosmicphycho251
Loki
Level 49
God Stats
11W - 12L
1,525 SR
Queue Stats
92W - 124L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
Ragnar_AI86
Baron Samedi
Level 140
God Stats
1W - 6L
1,079 SR
Queue Stats
207W - 197L
1,449 Elo+
Party 2
Neith
Neith
rodman-38
Neith
Level 83
God Stats
4W - 2L
1,536 SR
Queue Stats
32W - 24L
1,472 Elo+
Solo
Team Averages
Level 104
1,452 SR
1,457 Elo+

VS

Team Averages
Level 98
1,452 SR
1,396 Elo+
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Alex_o_lotl
Athena
Level 124
God Stats
9W - 16L
1,500 SR
Queue Stats
517W - 521L
1,404 Elo+
Solo
Arachne
Arachne
LilYeaha
Arachne
Level 41
God Stats
19W - 19L
1,381 SR
Queue Stats
84W - 94L
1,297 Elo+
Party 1
Anhur
Anhur
emirjiujitsuboss
Anhur
Level 35
God Stats
25W - 36L
1,377 SR
Queue Stats
167W - 194L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Akirmax
Shiva
14
8 / 1 / 5
9,086
649
14,538
16,032
15,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
13
1 / 1 / 4
7,633
545
7,492
8,435
2,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
4 / 1 / 7
8,130
581
7,186
13,533
5,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Baron Samedi
Ragnar_AI86
Baron Samedi
11
1 / 1 / 5
6,396
457
4,073
6,824
5,667
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
rodman-38
Neith
14
2 / 1 / 4
8,692
621
9,939
7,773
2,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
2 / 0 / 1
9,677
691
6,917
9,403
4,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
 
Chaac
13
1 / 3 / 0
7,910
565
7,820
15,111
15,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
10
0 / 4 / 2
6,249
446
3,181
14,957
13,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
LilYeaha
Arachne
10
1 / 5 / 1
6,107
436
6,232
13,318
5,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

10
0 / 4 / 2
5,978
427
3,474
8,259
2,972
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
16
Kills
4
5
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
0
1
2.5
L
Chaac
 
Chaac
1
3
0
0.33
W
Shiva
Akirmax
Shiva
8
1
5
10.5
L
Athena
0
4
2
0.25
W
Sol
1
1
4
3
W
4
1
7
7.5
L
Arachne
LilYeaha
Arachne
1
5
1
0.3
W
Baron Samedi
Ragnar_AI86
Baron Samedi
1
1
5
3.5
L
0
4
2
0.25
W
Neith
rodman-38
Neith
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,228
Damage
27,624
52,597
Taken
61,048
32,296
Mitigated
41,149
20,121
Healing
17,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,917
664
420
4,395
9,403
4,571
665
2,806
6,597
98,153
1,384
L
Chaac
 
Chaac
7,820
1,848
0
4,037
15,111
15,018
13
1,963
13,148
1,930
55,390
W
Shiva
Akirmax
Shiva
14,538
2,515
82
2,561
16,032
15,832
63
1,971
14,025
1,554
62,178
L
Athena
3,181
559
0
3,559
14,957
13,267
0
4,359
10,598
17,121
0
W
Sol
7,492
2,576
0
4,903
8,435
2,866
1,171
1,867
6,368
53,339
3,165
W
7,186
1,249
0
6,319
13,533
5,264
0
2,833
10,389
0
73,026
L
Arachne
LilYeaha
Arachne
6,232
3,895
0
3,112
13,318
5,321
89
1,899
11,419
0
34,257
W
Baron Samedi
Ragnar_AI86
Baron Samedi
4,073
673
372
1,840
6,824
5,667
54
2,121
4,452
25,329
0
L
3,474
1,857
0
2,118
8,259
2,972
95
1,430
6,829
0
32,742
W
Neith
rodman-38
Neith
9,939
5,024
0
4,044
7,773
2,667
2,521
2,691
5,054
0
66,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,937
Gold Earned
35,921
440
Minions Killed
391
0
Camps Cleared
0
1,375,397
Distance Traveled
1,404,844
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,677
691
174
12
0
295,733
0
L
Chaac
7,910
565
96
7
0
260,132
1
W
Shiva
9,086
649
102
7
0
278,245
4
L
Athena
6,249
446
25
2
0
286,271
7
W
Sol
7,633
545
98
7
0
266,568
1
W
Loki
8,130
581
104
7
0
342,165
0
L
Arachne
6,107
436
41
3
0
301,298
0
W
Baron Samedi
6,396
457
27
2
0
267,206
3
L
Anhur
5,978
427
55
4
0
261,410
0
W
Neith
8,692
621
109
8
0
221,213
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role