Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Bucksdonn
Gilgamesh
Level 67
God Stats
6W - 6L
1,101 SR
Queue Stats
63W - 83L
1,322 Elo+
Party 2
Ne Zha
Ne Zha
Jedalicious
Ne Zha
Level 89
God Stats
6W - 7L
1,677 SR
Queue Stats
46W - 55L
1,385 Elo+
Party 2
Ishtar
Ishtar
molle0317
Ishtar
Level 112
God Stats
3W - 5L
1,922 SR
Queue Stats
58W - 47L
1,548 Elo+
Solo
Vulcan
Vulcan
ohBenza
Vulcan
Level 119
God Stats
1W - 5L
1,282 SR
Queue Stats
103W - 122L
1,334 Elo+
Party 2
Team Averages
Level 102
1,496 SR
1,418 Elo+

VS

Team Averages
Level 107
1,521 SR
1,496 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
AshNagDurbatuluk
Hades
Level 66
God Stats
21W - 16L
1,631 SR
Queue Stats
60W - 47L
1,500 Elo+
Solo
Ullr
Ullr
The_Mutalisk_NL
Ullr
Level 147
God Stats
1W - 0L
1,552 SR
Queue Stats
16W - 11L
1,563 Elo+
Solo
Bellona
Bellona
leelix
Bellona
Level 66
God Stats
7W - 9L
1,424 SR
Queue Stats
116W - 134L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
6
0 / 0 / 1
3,738
748
1,231
2,688
1,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Bucksdonn
Gilgamesh
6
0 / 0 / 0
3,526
705
1,731
4,409
2,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
6
1 / 2 / 0
3,328
666
1,859
5,328
1,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
molle0317
Ishtar
6
1 / 0 / 0
3,573
715
2,755
4,140
1,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Vulcan
ohBenza
Vulcan
2
0 / 0 / 0
2,545
509
93
255
67

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
7
1 / 1 / 1
4,151
830
2,769
2,744
814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
 
Fenrir
7
1 / 0 / 0
3,650
730
1,595
3,623
1,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 0
3,180
636
998
2,740
1,242
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 0 / 0
3,138
628
1,913
3,151
904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
leelix
Bellona
7
0 / 0 / 0
3,818
764
1,795
4,262
2,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
2
Kills
2
2
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
1
0.5
W
Ix Chel
 
Ix Chel
1
1
1
1.5
W
Fenrir
 
Fenrir
1
0
0
1
W
0
1
0
0
L
Gilgamesh
Bucksdonn
Gilgamesh
0
0
0
0
L
Ne Zha
1
2
0
0.5
W
0
0
0
0
W
Bellona
leelix
Bellona
0
0
0
0
L
Ishtar
molle0317
Ishtar
1
0
0
1
L
Vulcan
ohBenza
Vulcan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,669
Damage
9,070
16,820
Taken
16,520
7,125
Mitigated
7,015
7,069
Healing
6,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,231
582
1,438
1,201
2,688
1,030
0
606
2,082
8,572
2,105
W
Ix Chel
 
Ix Chel
2,769
519
116
980
2,744
814
39
0
2,744
20,262
0
W
Fenrir
 
Fenrir
1,595
239
0
814
3,623
1,453
0
147
3,476
0
23,848
W
998
123
313
1,352
2,740
1,242
0
549
2,191
13,301
0
L
Gilgamesh
Bucksdonn
Gilgamesh
1,731
439
0
1,268
4,409
2,860
0
0
4,409
0
15,521
L
Ne Zha
1,859
914
0
966
5,328
1,904
0
2,674
2,654
0
13,232
W
1,913
1,273
75
910
3,151
904
0
439
2,712
0
14,857
W
Bellona
leelix
Bellona
1,795
716
0
2,242
4,262
2,602
0
0
3,971
0
19,684
L
Ishtar
molle0317
Ishtar
2,755
2,209
0
2,196
4,140
1,264
0
392
3,748
0
22,888
L
Vulcan
ohBenza
Vulcan
93
25
0
0
255
67
0
95
160
822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,710
Gold Earned
17,937
101
Minions Killed
164
0
Camps Cleared
0
430,855
Distance Traveled
526,722
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
3,738
748
13
3
0
99,484
2
W
Ix Chel
4,151
830
40
8
0
96,154
2
W
Fenrir
3,650
730
41
8
0
132,000
0
W
Hades
3,180
636
17
3
0
103,713
0
L
Gilgamesh
3,526
705
30
6
0
86,100
0
L
Ne Zha
3,328
666
21
4
0
119,326
2
W
Ullr
3,138
628
28
6
0
99,349
0
W
Bellona
3,818
764
38
8
0
95,506
0
L
Ishtar
3,573
715
37
7
0
95,568
0
L
Vulcan
2,545
509
0
0
0
30,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role