Player Matchup

Erlang Shen
Erlang Shen
Diamond V
 
Erlang Shen
Diamond V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold IV
ElBigodon98
Bastet
Gold IV
Level 157
God Stats
3W - 4L
1,664 SR
Queue Stats
226W - 239L
1,378 MMR
Solo
Ra
Ra
Gold I
Giannini
Ra
Gold I
Level 158
God Stats
7W - 1L
1,667 SR
Queue Stats
68W - 62L
1,583 MMR
Solo
Sylvanus
Sylvanus
Gold I
chikenteriyaki
Sylvanus
Gold I
Level 149
God Stats
2W - 0L
1,737 SR
Queue Stats
117W - 117L
1,600 MMR
Solo
Anhur
Anhur
Diamond IV
hítt
Anhur
Diamond IV
Level 193
God Stats
4W - 2L
1,500 SR
Queue Stats
175W - 153L
1,754 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 159
1,614 SR
1,563 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 162
1,552 SR
1,632 MMR
Heimdallr
Heimdallr
Gold III
 
Heimdallr
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver III
BRJoaop
King Arthur
Silver III
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 38L
1,256 MMR
Solo
Thor
Thor
Platinum I
NeedSugarMommy
Thor
Platinum I
Level 159
God Stats
49W - 37L
1,593 SR
Queue Stats
399W - 404L
1,896 MMR
Solo
Ne Zha
Ne Zha
Gold I
Nekrorised
Ne Zha
Gold I
Level 182
God Stats
15W - 11L
1,590 SR
Queue Stats
1,059W - 1,091L
1,605 MMR
Solo
Scylla
Scylla
Platinum I
TheArmageddonn
Scylla
Platinum I
Level 247
God Stats
11W - 12L
1,578 SR
Queue Stats
314W - 324L
1,901 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
8
0 / 0 / 0
4,301
860
0
2,527
1,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
6
0 / 2 / 1
3,366
673
890
4,844
1,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 0
4,035
807
580
1,729
519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
5
0 / 2 / 2
3,481
696
1,881
5,516
2,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
hítt
Anhur
6
2 / 1 / 0
3,614
723
3,082
4,382
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ThothBellonaAo KuangOsiris

VS

Bans
Da JiApolloKuzenboAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
5
0 / 1 / 3
3,258
652
3,007
3,407
894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
BRJoaop
King Arthur
1
0 / 0 / 0
2,550
510
0
478
174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
4 / 0 / 0
4,218
844
2,489
3,162
1,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
Nekrorised
Ne Zha
4
0 / 1 / 4
3,326
665
2,808
4,317
2,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 0 / 0
3,639
728
1,230
985
257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
2
Kills
5
5
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
0
0
0
L
Heimdallr
 
Heimdallr
0
1
3
1.5
L
King Arthur
BRJoaop
King Arthur
0
0
0
0
W
Bastet
0
2
1
0.25
W
0
0
0
0
L
4
0
0
4
L
Ne Zha
Nekrorised
Ne Zha
0
1
4
2
L
1
0
0
1
W
Sylvanus
0
2
2
0.5
W
Anhur
hítt
Anhur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,433
Damage
9,534
18,998
Taken
12,349
7,047
Mitigated
4,600
9,141
Healing
2,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
0
0
0
1,614
2,527
1,156
0
0
2,527
0
26,063
L
Heimdallr
 
Heimdallr
3,007
660
0
614
3,407
894
0
710
2,697
0
17,405
L
King Arthur
BRJoaop
King Arthur
0
0
0
0
478
174
0
0
478
0
1,756
W
Bastet
890
175
0
1,720
4,844
1,339
0
172
4,618
0
17,387
W
580
0
132
980
1,729
519
0
460
1,125
27,342
0
L
2,489
1,039
0
406
3,162
1,181
0
187
2,975
0
21,713
L
Ne Zha
Nekrorised
Ne Zha
2,808
891
0
1,928
4,317
2,094
0
1,291
3,026
0
8,420
L
1,230
40
0
0
985
257
0
273
712
17,751
337
W
Sylvanus
1,881
764
1,019
2,150
5,516
2,795
0
331
5,168
9,116
0
W
Anhur
hítt
Anhur
3,082
1,822
0
1,526
4,382
1,238
0
0
4,382
0
16,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,797
Gold Earned
16,991
190
Minions Killed
122
0
Camps Cleared
0
599,088
Distance Traveled
494,259
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
4,301
860
52
10
0
128,212
0
L
Heimdallr
3,258
652
25
5
0
108,206
0
L
King Arthur
2,550
510
5
1
0
31,259
0
W
Bastet
3,366
673
31
6
0
122,216
2
W
Ra
4,035
807
58
12
0
132,654
1
L
Thor
4,218
844
41
8
0
125,424
0
L
Ne Zha
3,326
665
8
2
0
116,123
0
L
Scylla
3,639
728
43
9
0
113,247
0
W
Sylvanus
3,481
696
20
4
0
112,457
0
W
Anhur
3,614
723
29
6
0
103,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role