Player Matchup

Yemoja
Yemoja
Byron_75665
Yemoja
Level 41
God Stats
8W - 13L
1,400 SR
Queue Stats
20W - 34L
1,328 Elo+
Party 2
Zeus
Zeus
Simpz_NG
Zeus
Level 103
God Stats
33W - 19L
1,694 SR
Queue Stats
92W - 84L
1,500 Elo+
Party 2
Sol
Sol
Theus_Gerrard
Sol
Level 121
God Stats
37W - 38L
1,576 SR
Queue Stats
166W - 141L
1,594 Elo+
Solo
Mulan
Mulan
iAnKillerZx
Mulan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 49L
1,377 Elo+
Solo
Lancelot
Lancelot
thiago86224
Lancelot
Level 159
God Stats
12W - 19L
1,542 SR
Queue Stats
291W - 270L
1,540 Elo+
Solo
Team Averages
Level 111
1,542 SR
1,468 Elo+

VS

Team Averages
Level 98
1,563 SR
1,426 Elo+
Hera
Hera
Finsxnity
Hera
Level 63
God Stats
10W - 5L
1,464 SR
Queue Stats
327W - 330L
1,456 Elo+
Party 1
Chernobog
Chernobog
Quillium61
Chernobog
Level 48
God Stats
6W - 1L
1,483 SR
Queue Stats
187W - 208L
1,386 Elo+
Party 1
Jormungandr
Jormungandr
RafinhaSenseih
Jormungandr
Level 194
God Stats
2W - 0L
1,760 SR
Queue Stats
16W - 7L
1,516 Elo+
Solo
Arachne
Arachne
TheMigas
Arachne
Level 29
God Stats
15W - 11L
1,635 SR
Queue Stats
159W - 163L
1,361 Elo+
Party 1
Surtr
Surtr
True Dajanrys
Surtr
Level 157
God Stats
58W - 53L
1,470 SR
Queue Stats
177W - 187L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 0 / 1
5,574
465
1,393
4,254
2,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Zeus
12
0 / 2 / 1
6,316
526
1,997
4,052
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 1 / 0
5,061
422
2,584
6,789
2,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
0 / 1 / 0
5,715
476
3,692
11,215
5,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
thiago86224
Lancelot
13
2 / 1 / 0
6,573
548
5,980
10,340
6,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
0 / 0 / 2
6,970
581
2,586
5,058
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Quillium61
Chernobog
11
1 / 1 / 1
6,297
525
4,656
5,189
1,783
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
RafinhaSenseih
Jormungandr
10
0 / 0 / 2
6,262
522
2,295
7,712
5,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Arachne
TheMigas
Arachne
11
3 / 1 / 0
6,375
531
3,188
8,049
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 0 / 0
7,025
585
8,609
10,411
10,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
5
5
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
0
1
0.5
W
Hera
0
0
2
1
W
Chernobog
Quillium61
Chernobog
1
1
1
1.5
W
Jormungandr
RafinhaSenseih
Jormungandr
0
0
2
1
L
Zeus
0
2
1
0.25
W
Arachne
TheMigas
Arachne
3
1
0
3
L
0
1
0
0
W
1
0
0
1
L
0
1
0
0
L
Lancelot
thiago86224
Lancelot
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,646
Damage
21,334
36,650
Taken
36,419
18,331
Mitigated
21,578
11,417
Healing
12,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
1,393
181
472
1,261
4,254
2,608
0
804
3,288
16,356
0
W
Hera
2,586
343
0
1,611
5,058
1,709
530
1,231
3,827
60,607
877
W
Chernobog
Quillium61
Chernobog
4,656
2,257
0
1,365
5,189
1,783
517
2,126
3,063
0
37,443
W
Jormungandr
RafinhaSenseih
Jormungandr
2,295
177
0
2,102
7,712
5,183
0
1,477
6,235
28,158
2,028
L
Zeus
1,997
35
0
325
4,052
1,436
0
1,734
2,283
46,002
651
W
Arachne
TheMigas
Arachne
3,188
1,781
0
4,574
8,049
2,881
540
771
7,278
0
34,693
L
2,584
998
0
1,989
6,789
2,694
0
944
5,769
30,167
5,419
W
8,609
2,877
0
2,926
10,411
10,022
0
221
10,190
3,338
50,186
L
3,692
183
0
4,044
11,215
5,569
0
548
10,030
0
35,812
L
Lancelot
thiago86224
Lancelot
5,980
1,219
0
3,326
10,340
6,024
0
1,508
8,641
0
66,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,239
Gold Earned
32,929
375
Minions Killed
345
0
Camps Cleared
0
1,127,684
Distance Traveled
1,187,501
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,574
465
22
2
0
232,077
7
W
Hera
6,970
581
116
10
0
239,422
3
W
Chernobog
6,297
525
57
5
0
234,313
0
W
Jormungandr
6,262
522
42
4
0
228,353
7
L
Zeus
6,316
526
106
9
0
205,087
3
W
Arachne
6,375
531
59
5
0
271,465
0
L
Sol
5,061
422
56
5
0
214,423
3
W
Surtr
7,025
585
71
6
0
213,948
0
L
Mulan
5,715
476
74
6
0
194,079
0
L
Lancelot
6,573
548
117
10
0
282,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role