Player Matchup

Sylvanus
Sylvanus
F3AR_TH3_MAT3S
Sylvanus
Level 148
God Stats
1W - 4L
1,402 SR
Queue Stats
322W - 331L
1,528 Elo+
Solo
Hera
Hera
Ironhide_1999
Hera
Level 109
God Stats
24W - 25L
1,471 SR
Queue Stats
171W - 156L
1,483 Elo+
Party 2
Mulan
Mulan
MedianPanda
Mulan
Level 148
God Stats
27W - 19L
1,611 SR
Queue Stats
219W - 226L
1,513 Elo+
Solo
Thanatos
Thanatos
S-ERROR
Thanatos
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 35L
1,494 Elo+
Party 2
Xbalanque
Xbalanque
corona_or_lose
Xbalanque
Level 68
God Stats
4W - 2L
1,736 SR
Queue Stats
306W - 282L
1,491 Elo+
Party 2
Team Averages
Level 120
1,544 SR
1,502 Elo+

VS

Team Averages
Level 112
1,511 SR
1,475 Elo+
Bacchus
Bacchus
Barbamath
Bacchus
Level 148
God Stats
21W - 15L
1,567 SR
Queue Stats
84W - 72L
1,510 Elo+
Solo
Chaac
Chaac
BigRhys1507
Chaac
Level 115
God Stats
24W - 19L
1,460 SR
Queue Stats
767W - 750L
1,452 Elo+
Party 1
Charybdis
Charybdis
DolFyn00
Charybdis
Level 109
God Stats
9W - 6L
1,607 SR
Queue Stats
110W - 97L
1,513 Elo+
Solo
Janus
Janus
VoidDB
Janus
Level 79
God Stats
35W - 41L
1,477 SR
Queue Stats
460W - 462L
1,467 Elo+
Party 1
Anubis
Anubis
kavan00
Anubis
Level 109
God Stats
5W - 1L
1,444 SR
Queue Stats
61W - 69L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
2 / 2 / 2
6,012
501
5,260
11,403
7,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 0
6,337
528
6,161
7,461
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 0 / 0
7,764
647
6,653
12,105
7,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
S-ERROR
Thanatos
10
1 / 3 / 2
5,993
499
2,904
10,926
4,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
corona_or_lose
Xbalanque
10
0 / 3 / 0
5,878
490
3,520
8,906
3,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Barbamath
Bacchus
11
3 / 0 / 5
6,863
572
7,949
10,817
10,888
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 1 / 1
7,385
615
6,777
9,895
9,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
DolFyn00
Charybdis
14
1 / 1 / 1
7,594
633
3,226
4,911
1,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
VoidDB
Janus
11
1 / 2 / 3
6,918
577
5,053
6,269
2,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
kavan00
Anubis
13
4 / 2 / 5
7,128
594
8,267
8,475
3,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
12
12
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Barbamath
Bacchus
3
0
5
5.5
W
3
1
1
3.5
W
Charybdis
DolFyn00
Charybdis
1
1
1
1.5
L
Sylvanus
2
2
2
1.5
L
1
4
0
0.25
L
2
0
0
2
L
Thanatos
S-ERROR
Thanatos
1
3
2
0.67
W
Janus
VoidDB
Janus
1
2
3
1.25
L
Xbalanque
corona_or_lose
Xbalanque
0
3
0
0
W
Anubis
kavan00
Anubis
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,498
Damage
31,272
50,801
Taken
40,367
24,375
Mitigated
28,182
19,056
Healing
14,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Barbamath
Bacchus
7,949
1,427
0
3,336
10,817
10,888
0
3,428
7,389
21,339
0
W
6,777
970
0
3,578
9,895
9,278
0
177
9,718
0
49,233
W
Charybdis
DolFyn00
Charybdis
3,226
1,656
0
1,897
4,911
1,802
3,093
1,187
3,724
0
73,306
L
Sylvanus
5,260
2,103
620
3,520
11,403
7,117
0
5,184
6,139
21,861
7,825
L
6,161
1,516
0
1,446
7,461
2,643
8
5,416
1,731
44,622
373
L
6,653
800
0
6,967
12,105
7,270
0
1,538
10,567
0
61,534
L
Thanatos
S-ERROR
Thanatos
2,904
386
0
4,460
10,926
4,305
0
4,938
5,810
0
42,532
W
Janus
VoidDB
Janus
5,053
290
0
522
6,269
2,215
144
4,639
1,630
43,664
208
L
Xbalanque
corona_or_lose
Xbalanque
3,520
882
0
2,043
8,906
3,040
59
3,515
5,391
0
43,116
W
Anubis
kavan00
Anubis
8,267
520
0
4,894
8,475
3,999
0
1,550
6,925
58,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,984
Gold Earned
35,888
356
Minions Killed
403
0
Camps Cleared
0
1,171,551
Distance Traveled
1,218,003
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,863
572
14
1
0
269,749
5
W
Chaac
7,385
615
96
8
0
239,580
0
W
Charybdis
7,594
633
129
11
0
228,503
0
L
Sylvanus
6,012
501
43
4
0
214,653
1
L
Hera
6,337
528
79
7
0
231,570
4
L
Mulan
7,764
647
110
9
0
214,939
2
L
Thanatos
5,993
499
64
5
0
274,841
0
W
Janus
6,918
577
81
7
0
229,187
4
L
Xbalanque
5,878
490
60
5
0
235,548
0
W
Anubis
7,128
594
83
7
0
250,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role