Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Susano
Susano
Silver I
Aveqzy Hades
Susano
Silver I
Level 141
God Stats
42W - 38L
1,616 SR
Queue Stats
200W - 214L
1,627 MMR
Solo
Charon
Charon
Gold I
ShioÑo
Charon
Gold I
Level 77
God Stats
8W - 5L
1,874 SR
Queue Stats
48W - 57L
1,588 MMR
Party 1
Rama
Rama
Silver I
UBOTCHEDIT
Rama
Silver I
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 59L
1,562 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
aju12345
Morgan Le Fay
Gold IV
Level 149
God Stats
1W - 2L
1,334 SR
Queue Stats
35W - 36L
1,621 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,565 SR
1,580 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 126
1,553 SR
1,624 MMR
Tiamat
Tiamat
Platinum II
AlatumCross
Tiamat
Platinum II
Level 149
God Stats
9W - 7L
1,583 SR
Queue Stats
552W - 533L
1,731 MMR
Solo
Medusa
Medusa
Platinum IV
Novaturient
Medusa
Platinum IV
Level 147
God Stats
4W - 11L
1,523 SR
Queue Stats
374W - 371L
1,616 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
SpookyKawaki
Sun Wukong
Gold I
Level 107
God Stats
2W - 2L
1,422 SR
Queue Stats
133W - 137L
1,495 MMR
Solo
Sobek
Sobek
Platinum IV
srMystogan
Sobek
Platinum IV
Level 89
God Stats
4W - 6L
1,402 SR
Queue Stats
133W - 131L
1,603 MMR
Solo
Awilix
Awilix
Platinum V
Киннэти
Awilix
Platinum V
Level 136
God Stats
2W - 0L
1,833 SR
Queue Stats
24W - 25L
1,675 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 1 / 0
3,332
666
1,631
4,805
1,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Susano
1
0 / 0 / 0
2,554
511
0
978
314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
ShioÑo
Charon
6
0 / 0 / 1
3,802
760
1,335
4,070
2,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 0 / 0
3,886
777
1,817
2,172
657
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
aju12345
Morgan Le Fay
7
0 / 0 / 0
3,866
773
1,321
1,556
552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Bake KujiraCu ChulainnAresThothAo Kuang

VS

Bans
JanusBastetThanatosKuzenboRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
7
0 / 0 / 0
3,761
752
543
1,948
949
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Medusa
7
0 / 1 / 0
3,596
719
2,577
3,468
1,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
SpookyKawaki
Sun Wukong
7
1 / 0 / 0
4,012
802
2,028
3,415
1,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sobek
5
0 / 0 / 0
3,351
670
913
2,785
1,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 0 / 0
3,434
687
0
4,975
1,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
1
Kills
1
1
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
W
Tiamat
0
0
0
0
L
Susano
0
0
0
0
W
Medusa
0
1
0
0
L
Charon
ShioÑo
Charon
0
0
1
0.5
W
Sun Wukong
SpookyKawaki
Sun Wukong
1
0
0
1
L
1
0
0
1
L
Morgan Le Fay
aju12345
Morgan Le Fay
0
0
0
0
W
Sobek
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,104
Damage
6,061
13,581
Taken
16,591
5,768
Mitigated
6,666
5,247
Healing
7,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,631
627
0
2,400
4,805
1,573
0
0
4,805
0
16,148
W
Tiamat
543
0
0
1,097
1,948
949
0
917
1,031
17,493
1,185
L
Susano
0
0
0
0
978
314
0
0
978
0
1,048
W
Medusa
2,577
942
0
1,259
3,468
1,021
0
615
2,853
0
23,945
L
Charon
ShioÑo
Charon
1,335
314
0
1,517
4,070
2,672
0
609
3,461
10,267
1,743
W
Sun Wukong
SpookyKawaki
Sun Wukong
2,028
356
0
1,012
3,415
1,533
52
0
3,415
0
20,363
L
1,817
1,684
0
1,190
2,172
657
0
304
1,868
0
25,303
L
Morgan Le Fay
aju12345
Morgan Le Fay
1,321
443
0
140
1,556
552
0
511
1,035
21,054
0
W
Sobek
913
84
0
1,944
2,785
1,719
0
695
2,090
5,536
0
W
0
0
0
2,283
4,975
1,444
0
404
4,571
0
16,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,440
Gold Earned
18,154
146
Minions Killed
164
0
Camps Cleared
0
465,828
Distance Traveled
544,434
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,332
666
35
7
0
139,230
0
W
Tiamat
3,761
752
32
6
0
103,417
0
L
Susano
2,554
511
3
1
0
15,398
0
W
Medusa
3,596
719
48
10
0
113,665
0
L
Charon
3,802
760
15
3
0
108,743
2
W
Sun Wukong
4,012
802
34
7
0
107,150
0
L
Rama
3,886
777
45
9
0
103,431
0
L
Morgan Le Fay
3,866
773
48
10
0
99,026
0
W
Sobek
3,351
670
5
1
0
85,265
1
W
Awilix
3,434
687
45
9
0
134,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role