Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
GioTheKing69
Chang'e
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,120 Elo+
Party 4
Thor
Thor
Kol6zTTV
Thor
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,327 Elo+
Party 1
Persephone
Persephone
RayofSunshine6
Persephone
Level 7
God Stats
1W - 0L
1,745 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 4
Hun Batz
Hun Batz
SinBunn
Hun Batz
Level 127
God Stats
2W - 0L
1,393 SR
Queue Stats
19W - 23L
1,452 Elo+
Party 1
Team Averages
Level 68
1,528 SR
1,380 Elo+

VS

Team Averages
Level 82
1,537 SR
1,395 Elo+
Cerberus
Cerberus
CAMERONSON
Cerberus
Level 102
God Stats
25W - 26L
1,533 SR
Queue Stats
275W - 312L
1,471 Elo+
Party 3
Ix Chel
Ix Chel
Deadly_sins_123
Ix Chel
Level 64
God Stats
7W - 4L
1,741 SR
Queue Stats
67W - 79L
1,435 Elo+
Solo
Cupid
Cupid
LilGelfling
Cupid
Level 48
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 14L
1,298 Elo+
Party 2
Jing Wei
Jing Wei
YaBoiD0m03
Jing Wei
Level 107
God Stats
1W - 6L
1,500 SR
Queue Stats
9W - 18L
1,298 Elo+
Party 2
Kuzenbo
Kuzenbo
speed number 34
Kuzenbo
Level 89
God Stats
3W - 7L
1,410 SR
Queue Stats
245W - 291L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
1 / 0 / 6
7,942
1,135
7,823
3,380
1,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
GioTheKing69
Chang'e
13
2 / 4 / 3
7,953
1,136
6,060
9,364
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
13
3 / 0 / 3
8,270
1,181
7,176
6,134
2,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Persephone
RayofSunshine6
Persephone
13
0 / 2 / 4
8,050
1,150
7,666
4,997
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
SinBunn
Hun Batz
13
1 / 2 / 5
7,971
1,139
11,392
8,304
4,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

345

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CAMERONSON
Cerberus
14
5 / 1 / 3
9,539
1,363
9,096
13,573
11,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 0 / 0
6,669
953
247
699
221
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 1 / 3
8,103
1,158
6,161
7,175
3,300
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
YaBoiD0m03
Jing Wei
13
0 / 3 / 7
7,841
1,120
7,277
9,680
4,259
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
1 / 2 / 8
8,754
1,251
5,509
13,429
18,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
7
Kills
9
8
Deaths
7
21
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
6
4
L
Cerberus
CAMERONSON
Cerberus
5
1
3
6.5
L
0
0
0
0
W
Chang'e
GioTheKing69
Chang'e
2
4
3
0.88
W
Thor
3
0
3
4.5
L
3
1
3
4.5
W
Persephone
RayofSunshine6
Persephone
0
2
4
1
W
Hun Batz
SinBunn
Hun Batz
1
2
5
1.75
L
Jing Wei
YaBoiD0m03
Jing Wei
0
3
7
1.17
L
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,117
Damage
28,290
32,179
Taken
44,556
13,415
Mitigated
37,742
5,044
Healing
4,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,823
3,613
206
659
3,380
1,654
0
1,618
1,762
0
13,162
L
Cerberus
CAMERONSON
Cerberus
9,096
415
0
1,928
13,573
11,197
0
4,440
9,133
30,438
70
L
247
0
0
50
699
221
0
108
591
1,950
0
W
Chang'e
GioTheKing69
Chang'e
6,060
671
1,460
2,041
9,364
3,395
0
4,606
4,758
16,461
0
W
Thor
7,176
1,716
74
114
6,134
2,491
0
2,438
3,696
0
12,915
L
6,161
2,276
402
615
7,175
3,300
0
1,442
5,733
0
10,716
W
Persephone
RayofSunshine6
Persephone
7,666
994
0
120
4,997
1,683
0
3,101
1,886
23,721
1,484
W
Hun Batz
SinBunn
Hun Batz
11,392
3,232
0
370
8,304
4,192
0
3,009
4,962
0
26,542
L
Jing Wei
YaBoiD0m03
Jing Wei
7,277
5,183
0
540
9,680
4,259
0
2,631
7,049
0
15,770
L
5,509
2,155
0
728
13,429
18,765
0
4,611
8,818
10,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,186
Gold Earned
40,906
146
Minions Killed
118
5
Camps Cleared
2
721,461
Distance Traveled
642,556
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,942
1,135
18
3
0
143,281
1
L
Cerberus
9,539
1,363
75
11
0
166,645
0
L
Ix Chel
6,669
953
4
1
0
17,225
0
W
Chang'e
7,953
1,136
29
4
1
149,209
0
W
Thor
8,270
1,181
13
2
0
138,897
0
L
Cupid
8,103
1,158
14
2
0
132,195
0
W
Persephone
8,050
1,150
54
8
0
136,393
0
W
Hun Batz
7,971
1,139
32
5
4
153,681
0
L
Jing Wei
7,841
1,120
13
2
2
148,057
0
L
Kuzenbo
8,754
1,251
12
2
0
178,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role