Player Matchup

Freya
Freya
Duhnurt
Freya
Level 66
God Stats
114W - 84L
1,619 SR
Queue Stats
226W - 203L
1,530 Elo+
Solo
Geb
Geb
Exode76
Geb
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,463 Elo+
Party 2
Nu Wa
Nu Wa
Humanoid333
Nu Wa
Level 86
God Stats
2W - 5L
1,290 SR
Queue Stats
178W - 169L
1,613 Elo+
Solo
Ravana
Ravana
LsFyre
Ravana
Level 142
God Stats
1W - 1L
1,663 SR
Queue Stats
18W - 12L
1,536 Elo+
Party 2
Da Ji
Da Ji
davabr0
Da Ji
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
63W - 67L
1,483 Elo+
Solo
Team Averages
Level 95
1,514 SR
1,525 Elo+

VS

Team Averages
Level 151
1,551 SR
1,527 Elo+
Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DragonKingLibra
Thanatos
Level 158
God Stats
5W - 2L
1,663 SR
Queue Stats
78W - 77L
1,493 Elo+
Party 1
Atlas
Atlas
Recondite
Atlas
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 11L
1,640 Elo+
Solo
Charon
Charon
THE WARLORD BOX
Charon
Level 157
God Stats
5W - 3L
1,590 SR
Queue Stats
153W - 142L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Duhnurt
Freya
9
0 / 4 / 1
4,792
479
2,565
8,569
3,106
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
6
1 / 4 / 0
4,388
439
2,702
10,272
5,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 0 / 1
6,124
612
5,391
4,683
1,862
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ravana
LsFyre
Ravana
9
0 / 3 / 0
5,132
513
1,695
6,477
2,843
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
davabr0
Da Ji
10
1 / 3 / 2
5,322
532
5,741
9,748
3,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 0 / 0
7,518
752
4,853
5,078
2,215
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
 
Neith
12
2 / 1 / 5
7,029
703
6,615
5,569
2,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
10
5 / 0 / 2
5,918
592
6,134
9,005
3,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Atlas
Recondite
Atlas
10
4 / 1 / 7
6,608
661
4,488
7,996
5,360
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 2 / 0
5,696
570
4,384
6,413
2,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
14
14
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
0
3
W
Neith
 
Neith
2
1
5
4.5
W
Thanatos
5
0
2
6
L
Freya
Duhnurt
Freya
0
4
1
0.13
L
Geb
1
4
0
0.25
L
2
0
1
2.5
L
Ravana
LsFyre
Ravana
0
3
0
0
W
Atlas
Recondite
Atlas
4
1
7
7.5
W
0
2
0
0
L
Da Ji
davabr0
Da Ji
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,094
Damage
26,474
39,749
Taken
34,061
16,489
Mitigated
16,518
10,303
Healing
17,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,853
478
0
3,997
5,078
2,215
0
321
4,757
60,463
1,872
W
Neith
 
Neith
6,615
2,763
0
2,465
5,569
2,298
736
2,474
3,095
0
59,733
W
Thanatos
6,134
1,714
0
7,128
9,005
3,929
0
2,656
6,349
0
38,976
L
Freya
Duhnurt
Freya
2,565
820
0
2,055
8,569
3,106
0
1,200
7,369
28,875
0
L
Geb
2,702
515
0
907
10,272
5,405
0
1,995
8,277
10,614
0
L
5,391
1,893
0
771
4,683
1,862
0
2,909
1,774
53,533
0
L
Ravana
LsFyre
Ravana
1,695
182
0
1,879
6,477
2,843
0
4,753
1,724
0
33,920
W
Atlas
Recondite
Atlas
4,488
1,908
1,202
1,686
7,996
5,360
0
2,097
5,899
15,792
924
W
4,384
1,058
0
1,461
6,413
2,716
0
3,106
3,303
34,673
9,136
L
Da Ji
davabr0
Da Ji
5,741
1,490
0
4,691
9,748
3,273
0
2,066
7,682
0
31,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,758
Gold Earned
32,769
277
Minions Killed
392
0
Camps Cleared
0
971,171
Distance Traveled
929,110
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,518
752
117
12
0
147,642
1
W
Neith
7,029
703
99
10
0
177,021
3
W
Thanatos
5,918
592
70
7
0
225,032
0
L
Freya
4,792
479
51
5
0
182,415
0
L
Geb
4,388
439
10
1
0
211,417
2
L
Nu Wa
6,124
612
88
9
0
208,232
0
L
Ravana
5,132
513
66
7
0
166,518
0
W
Atlas
6,608
661
21
2
0
209,612
0
W
Charon
5,696
570
85
9
0
169,803
3
L
Da Ji
5,322
532
62
6
0
202,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role