Player Matchup

The Morrigan
The Morrigan
FrogNutz
The Morrigan
Level 18
God Stats
1W - 1L
1,325 SR
Queue Stats
43W - 33L
1,556 Elo+
Party 2
Xing Tian
Xing Tian
HorseEater676
Xing Tian
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,479 Elo+
Solo
Lancelot
Lancelot
demorris23
Lancelot
Level 96
God Stats
11W - 8L
1,343 SR
Queue Stats
255W - 222L
1,513 Elo+
Party 3
Scylla
Scylla
dndDP
Scylla
Level 68
God Stats
17W - 25L
1,396 SR
Queue Stats
252W - 241L
1,462 Elo+
Party 3
Anhur
Anhur
kxlled-you
Anhur
Level 64
God Stats
2W - 4L
1,254 SR
Queue Stats
341W - 359L
1,447 Elo+
Party 2
Team Averages
Level 71
1,364 SR
1,491 Elo+

VS

Team Averages
Level 101
1,472 SR
1,459 Elo+
Chaac
Chaac
 
Chaac
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DawgOfTheC
Izanami
Level 103
God Stats
136W - 100L
1,533 SR
Queue Stats
592W - 576L
1,419 Elo+
Party 1
Mercury
Mercury
GG WENTW0RTH
Mercury
Level 51
God Stats
5W - 7L
1,267 SR
Queue Stats
251W - 248L
1,440 Elo+
Party 1
Xing Tian
Xing Tian
JadePhoenix086
Xing Tian
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
341W - 343L
1,470 Elo+
Party 1
Tiamat
Tiamat
NYCQueensFinest
Tiamat
Level 149
God Stats
1W - 3L
1,559 SR
Queue Stats
19W - 24L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FrogNutz
The Morrigan
14
3 / 5 / 4
8,594
506
7,400
13,194
5,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
HorseEater676
Xing Tian
14
3 / 0 / 3
8,697
512
7,588
13,414
13,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Lancelot
demorris23
Lancelot
16
5 / 0 / 1
10,345
609
13,150
13,071
10,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Scylla
dndDP
Scylla
16
2 / 0 / 1
9,361
551
12,386
7,226
3,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
14
1 / 0 / 3
7,712
454
7,343
8,541
3,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
0 / 3 / 1
8,397
494
8,632
16,680
15,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
DawgOfTheC
Izanami
14
1 / 2 / 2
8,141
479
6,073
9,599
3,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
GG WENTW0RTH
Mercury
9
0 / 5 / 2
6,286
370
1,486
10,046
3,098
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
JadePhoenix086
Xing Tian
13
1 / 0 / 2
7,074
416
4,574
18,442
14,143
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 4 / 1
8,064
474
5,047
13,320
5,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
14
Kills
4
5
Deaths
14
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
1
0.17
L
Izanami
DawgOfTheC
Izanami
1
2
2
1
W
The Morrigan
FrogNutz
The Morrigan
3
5
4
1
L
Mercury
GG WENTW0RTH
Mercury
0
5
2
0.2
W
Xing Tian
HorseEater676
Xing Tian
3
0
3
4.5
L
Xing Tian
JadePhoenix086
Xing Tian
1
0
2
2
L
2
4
1
0.63
W
Lancelot
demorris23
Lancelot
5
0
1
5.5
W
Scylla
dndDP
Scylla
2
0
1
2.5
W
Anhur
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,867
Damage
25,812
55,446
Taken
68,087
35,886
Mitigated
42,525
10,912
Healing
14,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,632
988
0
4,118
16,680
15,963
0
2,439
14,201
983
68,737
L
Izanami
DawgOfTheC
Izanami
6,073
2,883
0
1,549
9,599
3,459
569
2,784
6,775
0
82,756
W
The Morrigan
FrogNutz
The Morrigan
7,400
1,053
0
4,788
13,194
5,589
49
1,593
11,563
64,453
2,635
L
Mercury
GG WENTW0RTH
Mercury
1,486
624
0
1,665
10,046
3,098
166
2,682
7,324
0
22,811
W
Xing Tian
HorseEater676
Xing Tian
7,588
440
0
1,801
13,414
13,540
231
2,148
11,207
27,587
0
L
Xing Tian
JadePhoenix086
Xing Tian
4,574
151
931
3,854
18,442
14,143
81
8,681
9,477
20,691
2,079
L
5,047
286
0
2,325
13,320
5,862
0
9,561
3,194
47,620
0
W
Lancelot
demorris23
Lancelot
13,150
3,566
0
3,323
13,071
10,414
132
1,460
11,543
0
83,487
W
Scylla
dndDP
Scylla
12,386
1,008
0
500
7,226
3,157
0
3,349
3,784
81,623
757
W
Anhur
7,343
2,967
0
500
8,541
3,186
970
1,008
7,513
0
55,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,709
Gold Earned
37,962
495
Minions Killed
411
0
Camps Cleared
0
1,713,234
Distance Traveled
1,539,275
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,397
494
114
7
0
324,767
0
L
Izanami
8,141
479
139
8
0
335,340
0
W
The Morrigan
8,594
506
98
6
0
323,195
0
L
Mercury
6,286
370
36
2
0
252,026
0
W
Xing Tian
8,697
512
30
2
0
350,210
2
L
Xing Tian
7,074
416
30
2
0
317,895
0
L
Tiamat
8,064
474
92
5
0
309,247
2
W
Lancelot
10,345
609
132
8
0
368,952
4
W
Scylla
9,361
551
160
9
0
341,261
0
W
Anhur
7,712
454
75
4
0
329,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role