Player Matchup

Shiva
Shiva
Gold I
AwesomePeeel
Shiva
Gold I
Level 149
God Stats
2W - 0L
1,740 SR
Queue Stats
204W - 196L
1,666 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
Pencilane
Erlang Shen
Platinum V
Level 123
God Stats
6W - 3L
1,652 SR
Queue Stats
260W - 258L
1,665 MMR
Solo
Apollo
Apollo
Platinum V
ShowOuut
Apollo
Platinum V
Level 162
God Stats
5W - 2L
1,588 SR
Queue Stats
172W - 177L
1,669 MMR
Solo
Kali
Kali
Gold I
wiIlpro
Kali
Gold I
Level 129
God Stats
2W - 0L
1,763 SR
Queue Stats
202W - 201L
1,681 MMR
Solo
Ix Chel
Ix Chel
Gold IV
xxnumbersxx4
Ix Chel
Gold IV
Level 117
God Stats
4W - 2L
1,817 SR
Queue Stats
30W - 21L
1,688 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,712 SR
1,674 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,549 SR
1,617 MMR
Hachiman
Hachiman
Platinum III
 
Hachiman
Platinum III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Platinum II
 
Ymir
Platinum II
Level 242
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum I
BigYurdyy
Medusa
Platinum I
Level 121
God Stats
21W - 18L
1,524 SR
Queue Stats
136W - 116L
1,825 MMR
Party 1
Fenrir
Fenrir
Gold III
sputnikss
Fenrir
Gold III
Level 158
God Stats
7W - 7L
1,555 SR
Queue Stats
275W - 269L
1,511 MMR
Party 2
Sylvanus
Sylvanus
Platinum I
xYOOx
Sylvanus
Platinum I
Level 78
God Stats
5W - 7L
1,665 SR
Queue Stats
125W - 92L
1,752 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 11
8,054
503
13,092
19,434
12,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
Pencilane
Erlang Shen
15
5 / 4 / 8
9,348
584
10,637
18,526
12,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
ShowOuut
Apollo
17
2 / 0 / 3
10,097
631
1,795
8,340
3,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kali
wiIlpro
Kali
16
7 / 3 / 7
9,562
598
13,527
22,171
10,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
xxnumbersxx4
Ix Chel
15
4 / 1 / 10
9,737
609
12,114
9,103
3,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
SusanoBastetNutOdin

VS

Bans
AnhurSobekLancelotOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
0 / 3 / 0
8,539
534
4,988
7,362
2,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
 
Ymir
12
1 / 5 / 4
7,428
464
7,347
16,089
14,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
BigYurdyy
Medusa
14
7 / 5 / 2
8,420
526
15,331
17,785
7,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
sputnikss
Fenrir
13
1 / 3 / 2
7,425
464
5,803
13,011
6,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sylvanus
xYOOx
Sylvanus
14
3 / 5 / 0
8,947
559
10,869
16,373
9,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
21
Kills
12
13
Deaths
21
39
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
0
0
L
Ymir
 
Ymir
1
5
4
0.6
W
3
5
11
1.7
L
Medusa
BigYurdyy
Medusa
7
5
2
1.6
W
Erlang Shen
Pencilane
Erlang Shen
5
4
8
2.25
W
Apollo
ShowOuut
Apollo
2
0
3
3.5
L
Fenrir
sputnikss
Fenrir
1
3
2
0.67
W
Kali
wiIlpro
Kali
7
3
7
3.5
L
Sylvanus
xYOOx
Sylvanus
3
5
0
0.6
W
Ix Chel
xxnumbersxx4
Ix Chel
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,165
Damage
44,338
77,574
Taken
70,620
42,985
Mitigated
41,098
37,706
Healing
16,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,988
2,518
0
2,248
7,362
2,652
0
228
7,134
0
72,394
L
Ymir
 
Ymir
7,347
890
0
1,703
16,089
14,388
0
3,700
12,389
24,509
0
W
13,092
3,102
1,377
5,725
19,434
12,804
16
4,962
14,472
516
27,938
L
Medusa
BigYurdyy
Medusa
15,331
5,254
0
4,044
17,785
7,696
0
4,335
13,450
0
59,052
W
Erlang Shen
Pencilane
Erlang Shen
10,637
5,418
0
7,968
18,526
12,275
1,047
8,078
10,448
0
66,668
W
Apollo
ShowOuut
Apollo
1,795
1,068
0
4,838
8,340
3,513
725
1,451
6,889
0
89,462
L
Fenrir
sputnikss
Fenrir
5,803
889
0
3,226
13,011
6,442
0
1,524
11,487
0
59,520
W
Kali
wiIlpro
Kali
13,527
6,072
0
10,631
22,171
10,481
0
3,851
18,320
0
78,807
L
Sylvanus
xYOOx
Sylvanus
10,869
2,172
304
4,914
16,373
9,920
0
2,029
14,344
60,807
15,048
W
Ix Chel
xxnumbersxx4
Ix Chel
12,114
972
3,540
3,627
9,103
3,912
0
1,958
7,145
72,919
4,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,798
Gold Earned
40,759
510
Minions Killed
440
0
Camps Cleared
0
1,732,574
Distance Traveled
1,497,431
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,539
534
119
7
0
301,433
4
L
Ymir
7,428
464
35
2
0
291,850
4
W
Shiva
8,054
503
31
2
0
322,366
0
L
Medusa
8,420
526
86
5
0
308,573
2
W
Erlang Shen
9,348
584
95
6
0
331,031
0
W
Apollo
10,097
631
170
11
0
319,029
3
L
Fenrir
7,425
464
85
5
0
348,034
2
W
Kali
9,562
598
92
6
0
392,790
0
L
Sylvanus
8,947
559
115
7
0
247,541
2
W
Ix Chel
9,737
609
122
8
0
367,358
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role