Player Matchup

Tiamat
Tiamat
AXEL117
Tiamat
Level 124
God Stats
28W - 32L
1,563 SR
Queue Stats
71W - 88L
1,501 Elo+
Party 1
Loki
Loki
GaelTF
Loki
Level 154
God Stats
21W - 11L
1,692 SR
Queue Stats
94W - 98L
1,516 Elo+
Party 1
Fafnir
Fafnir
MikeSanz
Fafnir
Level 129
God Stats
4W - 1L
1,673 SR
Queue Stats
87W - 94L
1,496 Elo+
Party 1
Olorun
Olorun
NewPaquito116
Olorun
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 62L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
danielito XD73
Cthulhu
Level 145
God Stats
20W - 10L
1,680 SR
Queue Stats
88W - 89L
1,505 Elo+
Party 1
Team Averages
Level 127
1,622 SR
1,504 Elo+

VS

Team Averages
Level 180
1,522 SR
1,543 Elo+
King Arthur
King Arthur
I_Never-Feed
King Arthur
Level 214
God Stats
2W - 2L
1,731 SR
Queue Stats
175W - 218L
1,481 Elo+
Party 2
Cerberus
Cerberus
Su7P37
Cerberus
Level 156
God Stats
1W - 6L
1,236 SR
Queue Stats
108W - 116L
1,539 Elo+
Party 2
Ra
Ra
jänüß
Ra
Level 99
God Stats
5W - 5L
1,617 SR
Queue Stats
200W - 186L
1,570 Elo+
Solo
Hachiman
Hachiman
lII-Nyx-IIl
Hachiman
Level 202
God Stats
14W - 20L
1,492 SR
Queue Stats
406W - 467L
1,553 Elo+
Party 2
Pele
Pele
meril123
Pele
Level 227
God Stats
4W - 3L
1,534 SR
Queue Stats
303W - 351L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AXEL117
Tiamat
13
0 / 2 / 1
7,506
469
3,309
8,792
7,924
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
GaelTF
Loki
16
7 / 3 / 1
9,386
587
14,383
13,921
5,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fafnir
MikeSanz
Fafnir
12
2 / 1 / 6
8,890
556
6,392
15,509
18,443
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 4 / 1
8,774
548
10,431
11,908
4,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
4 / 1 / 5
10,735
671
10,821
14,101
17,856
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
I_Never-Feed
King Arthur
9
1 / 4 / 0
7,070
442
5,231
11,687
6,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Su7P37
Cerberus
14
2 / 1 / 5
8,379
524
6,955
17,652
16,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 5 / 2
8,304
519
9,180
10,216
4,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
lII-Nyx-IIl
Hachiman
16
3 / 0 / 3
9,271
579
7,426
9,599
4,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
14
3 / 3 / 1
7,953
497
8,961
15,706
6,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
22
13
Kills
11
11
Deaths
13
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AXEL117
Tiamat
0
2
1
0.25
W
Loki
GaelTF
Loki
7
3
1
2.5
L
King Arthur
I_Never-Feed
King Arthur
1
4
0
0.25
W
Fafnir
MikeSanz
Fafnir
2
1
6
5
W
0
4
1
0.13
L
Cerberus
Su7P37
Cerberus
2
1
5
4.5
W
4
1
5
6.5
L
2
5
2
0.6
L
Hachiman
lII-Nyx-IIl
Hachiman
3
0
3
4.5
L
Pele
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,336
Damage
37,753
64,231
Taken
64,860
54,756
Mitigated
39,442
19,104
Healing
19,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AXEL117
Tiamat
3,309
46
0
1,595
8,792
7,924
0
3,304
5,186
51,914
0
W
Loki
GaelTF
Loki
14,383
4,435
0
5,448
13,921
5,704
0
2,040
11,653
0
87,510
L
King Arthur
I_Never-Feed
King Arthur
5,231
1,502
0
1,410
11,687
6,590
0
6,246
5,441
0
34,965
W
Fafnir
MikeSanz
Fafnir
6,392
1,984
0
3,392
15,509
18,443
18
3,975
11,215
22,837
2,706
W
10,431
6,006
198
3,612
11,908
4,829
2,334
3,059
8,686
87,117
0
L
Cerberus
Su7P37
Cerberus
6,955
426
0
5,389
17,652
16,912
0
9,361
8,205
41,004
0
W
10,821
1,576
284
4,575
14,101
17,856
211
2,065
11,768
78,692
3,017
L
9,180
153
1,463
1,780
10,216
4,486
0
4,547
5,641
66,961
886
L
Hachiman
lII-Nyx-IIl
Hachiman
7,426
3,760
0
3,974
9,599
4,507
657
4,500
5,089
0
81,260
L
Pele
8,961
1,960
0
5,885
15,706
6,947
0
5,746
9,915
0
58,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,291
Gold Earned
40,977
542
Minions Killed
452
0
Camps Cleared
0
1,600,399
Distance Traveled
1,424,839
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,506
469
91
6
0
272,011
0
W
Loki
9,386
587
124
8
0
360,099
0
L
King Arthur
7,070
442
77
5
0
175,547
2
W
Fafnir
8,890
556
29
2
0
351,339
2
W
Olorun
8,774
548
147
9
0
292,553
0
L
Cerberus
8,379
524
56
4
0
319,300
6
W
Cthulhu
10,735
671
151
9
0
324,397
0
L
Ra
8,304
519
101
6
0
327,293
0
L
Hachiman
9,271
579
136
9
0
309,712
6
L
Pele
7,953
497
82
5
0
292,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role