Player Matchup

Thor
Thor
LilSaltyBun
Thor
Level 126
God Stats
5W - 4L
1,451 SR
Queue Stats
311W - 124L
1,700 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Mannimmarco
Ah Muzen Cab
Level 115
God Stats
3W - 0L
1,827 SR
Queue Stats
28W - 4L
1,816 Elo+
Party 2
Anubis
Anubis
RetroNeptune
Anubis
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 5L
1,924 Elo+
Party 2
Horus
Horus
TheLOVEbox
Horus
Level 88
God Stats
2W - 0L
1,715 SR
Queue Stats
87W - 22L
1,803 Elo+
Party 2
Cerberus
Cerberus
Zechs039
Cerberus
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
286W - 101L
1,700 Elo+
Party 2
Team Averages
Level 111
1,599 SR
1,789 Elo+

VS

Team Averages
Level 103
1,514 SR
1,389 Elo+
Nox
Nox
AcidX_Valentine
Nox
Level 109
God Stats
5W - 5L
1,579 SR
Queue Stats
106W - 106L
1,469 Elo+
Party 1
Sylvanus
Sylvanus
GoofyWarriorGuy
Sylvanus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 51L
1,468 Elo+
Solo
Ao Kuang
Ao Kuang
Hernader
Ao Kuang
Level 142
God Stats
1W - 2L
1,494 SR
Queue Stats
92W - 102L
1,474 Elo+
Party 1
Surtr
Surtr
kilakoopa
Surtr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,122 Elo+
Solo
Kukulkan
Kukulkan
yxlinq
Kukulkan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 17
8,252
825
9,156
6,966
6,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ah Muzen Cab
Mannimmarco
Ah Muzen Cab
18
10 / 0 / 11
10,918
1,092
20,965
6,856
3,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Anubis
15
4 / 1 / 16
9,064
906
15,082
6,457
3,804
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
14
1 / 1 / 20
9,030
903
4,614
13,616
13,765
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cerberus
Zechs039
Cerberus
14
5 / 2 / 14
9,370
937
8,507
17,948
15,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 3
6,719
672
5,087
8,009
4,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
14
1 / 3 / 3
7,405
741
4,837
13,672
12,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ao Kuang
Hernader
Ao Kuang
12
3 / 6 / 1
6,815
682
5,863
15,841
16,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
kilakoopa
Surtr
12
0 / 4 / 1
6,347
635
5,643
16,280
13,374
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
yxlinq
Kukulkan
14
1 / 4 / 1
6,915
692
5,706
8,721
4,795
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
14
21
Kills
5
5
Deaths
21
78
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
Sylvanus
1
3
3
0.83
L
Ao Kuang
Hernader
Ao Kuang
3
6
1
0.58
W
1
1
17
9.5
W
Ah Muzen Cab
Mannimmarco
Ah Muzen Cab
10
0
11
15.5
W
Anubis
4
1
16
12
W
Horus
1
1
20
11
W
Cerberus
Zechs039
Cerberus
5
2
14
6
L
Surtr
kilakoopa
Surtr
0
4
1
0.13
L
Kukulkan
yxlinq
Kukulkan
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,324
Damage
27,136
51,843
Taken
62,523
43,135
Mitigated
52,121
30,772
Healing
14,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,087
514
240
136
8,009
4,216
0
2,641
5,239
16,790
487
L
Sylvanus
4,837
1,349
3,878
2,360
13,672
12,759
0
5,508
8,116
11,799
0
L
Ao Kuang
Hernader
Ao Kuang
5,863
986
663
2,949
15,841
16,977
0
4,851
10,641
8,187
0
W
9,156
758
1,237
1,172
6,966
6,025
449
3,402
3,389
0
12,899
W
Ah Muzen Cab
Mannimmarco
Ah Muzen Cab
20,965
9,406
0
0
6,856
3,854
2,897
3,079
3,735
0
56,055
W
Anubis
15,082
497
2,343
1,724
6,457
3,804
1,484
1,830
4,497
28,234
1,442
W
Horus
4,614
1,817
7,307
7,510
13,616
13,765
1,062
5,044
8,452
670
5,329
W
Cerberus
Zechs039
Cerberus
8,507
372
3,009
6,470
17,948
15,687
787
7,340
10,427
11,612
1,306
L
Surtr
kilakoopa
Surtr
5,643
1,801
610
3,465
16,280
13,374
0
6,238
9,691
169
11,334
L
Kukulkan
yxlinq
Kukulkan
5,706
1,135
0
0
8,721
4,795
0
3,801
4,833
18,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,634
Gold Earned
34,201
162
Minions Killed
88
0
Camps Cleared
0
966,027
Distance Traveled
762,512
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,719
672
30
3
0
166,392
0
L
Sylvanus
7,405
741
12
1
0
122,693
0
L
Ao Kuang
6,815
682
6
1
0
156,388
0
W
Thor
8,252
825
11
1
0
179,039
0
W
Ah Muzen Cab
10,918
1,092
87
9
0
205,548
0
W
Anubis
9,064
906
37
4
0
185,956
0
W
Horus
9,030
903
6
1
0
194,546
0
W
Cerberus
9,370
937
21
2
0
200,938
0
L
Surtr
6,347
635
9
1
0
164,928
0
L
Kukulkan
6,915
692
31
3
0
152,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role