Player Matchup

Loki
Loki
BossMcSwag
Loki
Level 145
God Stats
2W - 3L
1,309 SR
Queue Stats
131W - 112L
1,551 Elo+
Party 3
Charybdis
Charybdis
DeliciousDevious
Charybdis
Level 158
God Stats
3W - 1L
1,590 SR
Queue Stats
167W - 144L
1,548 Elo+
Party 3
Chaac
Chaac
Donkanonjixl
Chaac
Level 149
God Stats
4W - 2L
1,447 SR
Queue Stats
76W - 88L
1,504 Elo+
Party 2
Horus
Horus
Neanderthug
Horus
Level 155
God Stats
6W - 2L
1,585 SR
Queue Stats
83W - 91L
1,496 Elo+
Party 2
Ra
Ra
Xhleep
Ra
Level 155
God Stats
9W - 5L
1,683 SR
Queue Stats
79W - 88L
1,475 Elo+
Party 2
Team Averages
Level 152
1,523 SR
1,515 Elo+

VS

Team Averages
Level 181
1,511 SR
1,525 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 292
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
AlexTh3Great
Ix Chel
Level 156
God Stats
8W - 9L
1,219 SR
Queue Stats
267W - 258L
1,572 Elo+
Party 1
Cernunnos
Cernunnos
Chalanteur
Cernunnos
Level 145
God Stats
0W - 1L
1,634 SR
Queue Stats
12W - 16L
1,497 Elo+
Solo
Nike
Nike
SuperiorAbe
Nike
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
162W - 181L
1,535 Elo+
Party 1
Nut
Nut
TapeWorm419
Nut
Level 172
God Stats
8W - 4L
1,704 SR
Queue Stats
153W - 148L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
5,495
500
1,468
7,236
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
12
6 / 0 / 0
7,021
638
7,824
8,219
2,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 0 / 0
6,244
568
4,189
7,516
7,417
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 0 / 6
6,183
562
3,182
9,552
6,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ra
12
0 / 2 / 0
6,201
564
1,771
7,277
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
0 / 1 / 0
5,641
513
2,437
7,760
3,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ix Chel
AlexTh3Great
Ix Chel
13
2 / 0 / 0
6,756
614
4,355
3,171
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Chalanteur
Cernunnos
8
0 / 5 / 0
4,607
419
5,508
7,735
2,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 2
5,514
501
3,974
7,249
4,168
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 1 / 0
5,793
527
4,530
6,177
2,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
3
3
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
1
0
0
L
Ix Chel
AlexTh3Great
Ix Chel
2
0
0
2
W
1
1
1
1.5
L
Cernunnos
Chalanteur
Cernunnos
0
5
0
0
W
Charybdis
6
0
0
6
W
1
0
0
1
W
1
0
6
4
L
0
2
2
0.5
L
1
1
0
1
W
Ra
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,434
Damage
20,804
39,800
Taken
32,092
22,368
Mitigated
13,456
22,798
Healing
10,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,437
351
0
2,743
7,760
3,406
0
113
7,647
40,610
3,717
L
Ix Chel
AlexTh3Great
Ix Chel
4,355
675
555
2,332
3,171
1,266
0
802
2,369
56,439
1,007
W
1,468
291
0
4,091
7,236
2,320
0
996
6,190
0
38,304
L
Cernunnos
Chalanteur
Cernunnos
5,508
2,489
0
1,201
7,735
2,366
0
0
7,735
0
28,072
W
Charybdis
7,824
4,589
0
4,628
8,219
2,980
779
576
7,643
0
52,776
W
4,189
1,051
0
5,464
7,516
7,417
0
79
7,437
0
41,985
W
3,182
1,246
942
4,456
9,552
6,948
0
1,066
8,486
0
20,159
L
3,974
125
0
1,379
7,249
4,168
0
502
6,747
0
25,903
L
4,530
2,758
0
2,753
6,177
2,250
0
67
6,110
0
37,869
W
Ra
1,771
136
266
2,951
7,277
2,703
0
3,485
3,478
54,924
1,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,144
Gold Earned
28,311
356
Minions Killed
351
0
Camps Cleared
0
1,129,292
Distance Traveled
1,054,401
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,641
513
83
8
0
229,341
0
L
Ix Chel
6,756
614
126
11
0
236,741
2
W
Loki
5,495
500
66
6
0
279,584
0
L
Cernunnos
4,607
419
38
3
0
168,651
0
W
Charybdis
7,021
638
94
9
0
202,339
2
W
Chaac
6,244
568
63
6
0
190,576
0
W
Horus
6,183
562
20
2
0
232,123
6
L
Nike
5,514
501
35
3
0
234,925
0
L
Nut
5,793
527
69
6
0
184,743
3
W
Ra
6,201
564
113
10
0
224,670
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role