Player Matchup

Achilles
Achilles
A Decent Dude
Achilles
Level 109
God Stats
10W - 11L
1,570 SR
Queue Stats
176W - 190L
1,490 Elo+
Party 1
Artemis
Artemis
BuvMIW
Artemis
Level 98
God Stats
2W - 1L
1,846 SR
Queue Stats
51W - 81L
1,389 Elo+
Party 1
Apollo
Apollo
Ynw Xai
Apollo
Level 125
God Stats
3W - 3L
1,600 SR
Queue Stats
52W - 73L
1,459 Elo+
Party 1
Sobek
Sobek
Zomborum
Sobek
Level 102
God Stats
4W - 5L
1,515 SR
Queue Stats
27W - 38L
1,458 Elo+
Party 1
Susano
Susano
overtmariln
Susano
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 65L
1,446 Elo+
Party 1
Team Averages
Level 105
1,606 SR
1,448 Elo+

VS

Team Averages
Level 146
1,428 SR
1,493 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Blaura
Neith
Level 197
God Stats
59W - 54L
1,401 SR
Queue Stats
109W - 101L
1,520 Elo+
Party 2
Awilix
Awilix
ProjectJanusz
Awilix
Level 136
God Stats
11W - 13L
1,415 SR
Queue Stats
61W - 54L
1,453 Elo+
Solo
Janus
Janus
Retime
Janus
Level 158
God Stats
4W - 4L
1,145 SR
Queue Stats
83W - 75L
1,490 Elo+
Party 2
Lancelot
Lancelot
Velethid
Lancelot
Level 62
God Stats
35W - 22L
1,681 SR
Queue Stats
94W - 92L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
A Decent Dude
Achilles
8
0 / 3 / 0
5,807
447
5,506
10,324
5,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Artemis
BuvMIW
Artemis
13
0 / 0 / 1
6,700
515
4,001
5,176
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Ynw Xai
Apollo
11
0 / 1 / 0
6,003
462
2,030
6,743
2,619
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
Zomborum
Sobek
9
0 / 3 / 0
5,706
439
1,542
9,049
6,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
12
1 / 4 / 0
6,241
480
3,125
12,701
5,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
3 / 0 / 3
7,813
601
3,473
6,808
5,421
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
Blaura
Neith
13
1 / 1 / 3
7,444
573
6,645
4,539
1,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

16
4 / 0 / 3
8,970
690
5,433
8,961
4,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Retime
Janus
15
2 / 0 / 3
8,797
677
3,889
4,884
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Velethid
Lancelot
14
1 / 0 / 5
8,269
636
7,646
12,887
9,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
11
11
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
3
0
3
4.5
L
Achilles
A Decent Dude
Achilles
0
3
0
0
W
Neith
Blaura
Neith
1
1
3
2.5
L
Artemis
BuvMIW
Artemis
0
0
1
0.5
W
4
0
3
5.5
W
Janus
Retime
Janus
2
0
3
3.5
W
Lancelot
Velethid
Lancelot
1
0
5
3.5
L
Apollo
Ynw Xai
Apollo
0
1
0
0
L
Sobek
Zomborum
Sobek
0
3
0
0
L
Susano
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,204
Damage
27,086
43,993
Taken
38,079
21,846
Mitigated
23,187
15,277
Healing
9,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,473
201
0
3,507
6,808
5,421
352
763
6,045
18,090
1,436
L
Achilles
A Decent Dude
Achilles
5,506
1,913
0
3,800
10,324
5,373
0
852
9,432
0
30,980
W
Neith
Blaura
Neith
6,645
2,264
0
504
4,539
1,991
351
340
4,199
0
61,842
L
Artemis
BuvMIW
Artemis
4,001
1,229
0
1,905
5,176
1,826
0
2,007
3,005
0
56,914
W
5,433
1,815
0
1,665
8,961
4,291
3,012
149
8,770
0
76,391
W
Janus
Retime
Janus
3,889
182
0
872
4,884
1,958
1,388
0
4,884
70,446
769
W
Lancelot
Velethid
Lancelot
7,646
1,524
0
2,993
12,887
9,526
942
290
11,951
0
64,002
L
Apollo
Ynw Xai
Apollo
2,030
941
0
2,318
6,743
2,619
0
207
6,536
0
48,427
L
Sobek
Zomborum
Sobek
1,542
131
0
2,356
9,049
6,955
0
2,676
6,305
12,505
0
L
Susano
3,125
592
0
4,898
12,701
5,073
0
1,101
11,517
0
44,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,457
Gold Earned
41,293
341
Minions Killed
483
0
Camps Cleared
0
1,178,584
Distance Traveled
1,377,229
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,813
601
26
2
0
279,432
0
L
Achilles
5,807
447
50
4
0
168,117
0
W
Neith
7,444
573
101
8
0
205,393
0
L
Artemis
6,700
515
107
8
0
248,433
2
W
Awilix
8,970
690
117
9
0
316,176
0
W
Janus
8,797
677
140
11
0
300,966
5
W
Lancelot
8,269
636
99
8
0
275,262
0
L
Apollo
6,003
462
91
7
0
222,966
0
L
Sobek
5,706
439
17
1
0
238,156
3
L
Susano
6,241
480
76
6
0
300,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role