Player Matchup

Nemesis
Nemesis
Silver I
Santu-Kun
Nemesis
Silver I
Level 107
God Stats
0W - 1L
1,327 SR
Queue Stats
8W - 17L
1,316 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,327 SR
1,316 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 150
1,876 SR
1,169 MMR
Ne Zha
Ne Zha
Silver IV
KingRomit
Ne Zha
Silver IV
Level 150
God Stats
4W - 2L
1,876 SR
Queue Stats
4W - 6L
1,169 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Santu-Kun
Nemesis
11
0 / 3 / 0
6,587
941
4,294
7,474
4,464
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
Zhong KuiMaman BrigitteVulcanDa JiChronos

VS

Bans
AchillesZeusHachimanAgniBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
KingRomit
Ne Zha
12
3 / 0 / 0
7,104
1,015
4,855
7,052
4,256
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
KingRomit
Ne Zha
3
0
0
3
L
Nemesis
Santu-Kun
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,294
Damage
4,855
7,474
Taken
7,052
4,464
Mitigated
4,256
1,414
Healing
2,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
KingRomit
Ne Zha
4,855
1,537
0
2,520
7,052
4,256
0
566
6,486
0
31,303
L
Nemesis
Santu-Kun
Nemesis
4,294
2,081
0
1,414
7,474
4,464
0
306
7,168
0
28,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,587
Gold Earned
7,104
63
Minions Killed
64
3
Camps Cleared
3
137,429
Distance Traveled
139,780
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,104
1,015
64
9
3
139,780
0
L
Nemesis
6,587
941
63
9
3
137,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role