Player Matchup

Fenrir
Fenrir
BigBoswell
Fenrir
Level 82
God Stats
1W - 2L
1,490 SR
Queue Stats
2W - 3L
1,342 Elo+
Party 3
Odin
Odin
BlackDemon008
Odin
Level 129
God Stats
2W - 3L
1,704 SR
Queue Stats
3W - 5L
1,261 Elo+
Party 3
Hou Yi
Hou Yi
Kanundrum1134
Hou Yi
Level 125
God Stats
1W - 3L
1,399 SR
Queue Stats
3W - 5L
1,261 Elo+
Party 3
Hel
Hel
MetaVolke
Hel
Level 201
God Stats
2W - 3L
1,518 SR
Queue Stats
229W - 216L
1,434 Elo+
Party 3
Anubis
Anubis
manķoyaki
Anubis
Level 102
God Stats
19W - 12L
1,520 SR
Queue Stats
38W - 42L
1,437 Elo+
Solo
Team Averages
Level 128
1,526 SR
1,347 Elo+

VS

Team Averages
Level 130
1,585 SR
1,437 Elo+
Danzaburou
Danzaburou
Evacious
Danzaburou
Level 83
God Stats
56W - 41L
1,722 SR
Queue Stats
77W - 66L
1,462 Elo+
Party 1
Lancelot
Lancelot
ORIO99
Lancelot
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,353 Elo+
Party 2
Nu Wa
Nu Wa
Silversiphon
Nu Wa
Level 187
God Stats
14W - 9L
1,540 SR
Queue Stats
54W - 72L
1,386 Elo+
Solo
Baron Samedi
Baron Samedi
TroPicGlitch128
Baron Samedi
Level 141
God Stats
16W - 9L
1,759 SR
Queue Stats
230W - 209L
1,496 Elo+
Party 1
Vamana
Vamana
morthus22
Vamana
Level 136
God Stats
5W - 5L
1,404 SR
Queue Stats
216W - 211L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigBoswell
Fenrir
6
0 / 3 / 1
3,847
550
916
6,713
2,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 1 / 2
3,971
567
2,037
4,471
2,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
2 / 1 / 0
4,312
616
3,539
3,706
1,081
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8
0 / 2 / 0
4,435
634
2,564
5,937
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
manķoyaki
Anubis
6
0 / 0 / 0
3,805
544
369
2,240
879
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Evacious
Danzaburou
8
2 / 1 / 1
4,561
652
2,558
3,969
1,327
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
ORIO99
Lancelot
9
2 / 0 / 1
4,934
705
2,411
4,853
2,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 0 / 2
4,827
690
2,071
1,112
364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
TroPicGlitch128
Baron Samedi
8
1 / 1 / 2
4,900
700
1,462
4,538
3,320
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Vamana
morthus22
Vamana
9
1 / 0 / 1
5,295
756
3,301
4,804
2,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
2
Kills
6
7
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BigBoswell
Fenrir
0
3
1
0.17
L
0
1
2
1
W
Danzaburou
Evacious
Danzaburou
2
1
1
2.5
L
2
1
0
2
L
0
2
0
0
W
Lancelot
ORIO99
Lancelot
2
0
1
2.5
W
0
0
2
1
W
Baron Samedi
TroPicGlitch128
Baron Samedi
1
1
2
2
L
Anubis
manķoyaki
Anubis
0
0
0
0
W
Vamana
morthus22
Vamana
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,425
Damage
11,803
23,067
Taken
19,276
8,523
Mitigated
9,204
6,923
Healing
7,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BigBoswell
Fenrir
916
321
0
926
6,713
2,582
0
703
6,010
0
21,039
L
2,037
428
130
664
4,471
2,167
0
530
3,941
2,314
15,025
W
Danzaburou
Evacious
Danzaburou
2,558
725
0
1,128
3,969
1,327
0
0
3,969
0
26,840
L
3,539
1,134
0
1,242
3,706
1,081
0
925
2,781
0
20,839
L
2,564
365
0
2,708
5,937
1,814
0
147
5,790
27,133
542
W
Lancelot
ORIO99
Lancelot
2,411
568
0
1,290
4,853
2,165
240
85
4,768
0
34,203
W
2,071
443
0
500
1,112
364
90
284
828
25,240
0
W
Baron Samedi
TroPicGlitch128
Baron Samedi
1,462
142
299
2,039
4,538
3,320
0
0
4,538
13,278
0
L
Anubis
manķoyaki
Anubis
369
85
0
1,253
2,240
879
0
1,228
1,012
17,785
1,856
W
Vamana
morthus22
Vamana
3,301
1,142
0
1,974
4,804
2,028
0
2,484
2,320
0
33,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,370
Gold Earned
24,517
206
Minions Killed
218
0
Camps Cleared
0
671,432
Distance Traveled
752,714
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,847
550
41
6
0
159,188
2
L
Odin
3,971
567
30
4
0
155,525
0
W
Danzaburou
4,561
652
48
7
0
136,277
0
L
Hou Yi
4,312
616
36
5
0
147,439
0
L
Hel
4,435
634
53
8
0
137,213
0
W
Lancelot
4,934
705
52
7
0
211,250
0
W
Nu Wa
4,827
690
42
6
0
125,223
4
W
Baron Samedi
4,900
700
15
2
0
126,168
2
L
Anubis
3,805
544
46
7
0
72,067
2
W
Vamana
5,295
756
61
9
0
153,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role