Player Matchup

Shiva
Shiva
Gold II
BigDaddyChowder
Shiva
Gold II
Level 84
God Stats
10W - 4L
1,765 SR
Queue Stats
29W - 12L
1,890 MMR
Party 2
Cerberus
Cerberus
Gold IV
Elitesanwich
Cerberus
Gold IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,754 MMR
Party 2
Vulcan
Vulcan
Gold III
KINGLOEY
Vulcan
Gold III
Level 140
God Stats
8W - 1L
1,764 SR
Queue Stats
15W - 3L
1,812 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,676 SR
1,819 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,433 SR
1,675 MMR
Fafnir
Fafnir
Gold II
 
Fafnir
Gold II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
EPiC_the_Legend
Sun Wukong
Gold I
Level 129
God Stats
11W - 17L
1,521 SR
Queue Stats
288W - 340L
1,699 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
FreesheffG
Ah Muzen Cab
Platinum III
Level 141
God Stats
0W - 2L
1,276 SR
Queue Stats
108W - 89L
1,826 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 5
8,842
737
10,909
8,832
5,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
Elitesanwich
Cerberus
14
0 / 2 / 6
8,638
720
6,132
16,386
10,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
KINGLOEY
Vulcan
16
6 / 0 / 1
10,252
854
10,479
6,626
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CthulhuAchillesOsirisThoth

VS

Bans
AresNe ZhaAgniMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
0 / 3 / 2
7,480
623
6,740
11,501
9,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
EPiC_the_Legend
Sun Wukong
12
0 / 2 / 2
7,275
606
4,920
11,983
11,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Muzen Cab
FreesheffG
Ah Muzen Cab
15
2 / 2 / 0
8,457
705
8,519
9,362
2,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
7
Kills
2
2
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
3
2
0.33
W
1
0
5
3.5
L
Sun Wukong
EPiC_the_Legend
Sun Wukong
0
2
2
0.5
W
Cerberus
Elitesanwich
Cerberus
0
2
6
1.5
L
Ah Muzen Cab
FreesheffG
Ah Muzen Cab
2
2
0
1
W
Vulcan
KINGLOEY
Vulcan
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,520
Damage
20,179
31,844
Taken
32,846
19,200
Mitigated
23,452
11,579
Healing
5,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
6,740
1,615
0
2,307
11,501
9,004
0
5,651
5,629
13,376
735
W
10,909
2,405
294
2,470
8,832
5,935
664
1,534
7,298
0
45,119
L
Sun Wukong
EPiC_the_Legend
Sun Wukong
4,920
616
0
1,740
11,983
11,794
0
4,955
6,514
810
21,926
W
Cerberus
Elitesanwich
Cerberus
6,132
509
0
6,627
16,386
10,607
202
3,318
13,068
19,974
2,120
L
Ah Muzen Cab
FreesheffG
Ah Muzen Cab
8,519
2,309
0
953
9,362
2,654
0
4,934
4,105
0
47,202
W
Vulcan
KINGLOEY
Vulcan
10,479
557
0
2,188
6,626
2,658
746
2,200
4,426
57,740
1,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,732
Gold Earned
23,212
225
Minions Killed
133
0
Camps Cleared
0
776,379
Distance Traveled
663,675
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,480
623
18
2
0
207,307
0
W
Shiva
8,842
737
73
6
0
260,188
0
L
Sun Wukong
7,275
606
34
3
0
232,511
0
W
Cerberus
8,638
720
53
4
0
246,359
0
L
Ah Muzen Cab
8,457
705
81
7
0
223,857
0
W
Vulcan
10,252
854
99
8
0
269,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role