Player Matchup

Ao Kuang
Ao Kuang
Drake012
Ao Kuang
Level 127
God Stats
7W - 4L
1,784 SR
Queue Stats
30W - 32L
1,517 Elo+
Party 4
Rama
Rama
SQD Goldie
Rama
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 200L
1,231 Elo+
Party 2
Bakasura
Bakasura
SQD Zomhuntr
Bakasura
Level 62
God Stats
11W - 13L
1,332 SR
Queue Stats
69W - 84L
1,330 Elo+
Party 2
Sylvanus
Sylvanus
Thnrzz
Sylvanus
Level 36
God Stats
5W - 3L
1,628 SR
Queue Stats
24W - 21L
1,527 Elo+
Party 4
Scylla
Scylla
ŁightningŁui
Scylla
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 41L
1,538 Elo+
Party 4
Team Averages
Level 75
1,549 SR
1,429 Elo+

VS

Team Averages
Level 45
1,623 SR
1,668 Elo+
Anubis
Anubis
AmBillAgain
Anubis
Level 18
God Stats
15W - 13L
1,690 SR
Queue Stats
99W - 98L
1,519 Elo+
Party 3
Cupid
Cupid
DMB_Playboy
Cupid
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,757 Elo+
Party 1
Da Ji
Da Ji
Gob831
Da Ji
Level 102
God Stats
9W - 8L
1,735 SR
Queue Stats
71W - 61L
1,577 Elo+
Party 3
Bacchus
Bacchus
LordOni0n
Bacchus
Level 39
God Stats
1W - 2L
1,689 SR
Queue Stats
5W - 5L
1,732 Elo+
Party 3
Nike
Nike
Twitch-itstosly
Nike
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 27L
1,757 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Drake012
Ao Kuang
17
14 / 0 / 3
11,297
665
15,181
15,225
15,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 2 / 3
7,922
466
6,053
8,832
3,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
SQD Zomhuntr
Bakasura
15
3 / 3 / 10
8,508
500
10,154
17,612
7,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Thnrzz
Sylvanus
12
1 / 0 / 7
8,058
474
4,431
13,369
9,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
6 / 3 / 3
9,445
556
10,408
10,670
3,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
3 / 7 / 0
8,720
513
7,120
11,820
5,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

12
0 / 4 / 1
7,749
456
6,910
10,831
3,567
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Gob831
Da Ji
16
5 / 2 / 1
8,834
520
10,460
16,434
6,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
LordOni0n
Bacchus
11
0 / 4 / 2
7,552
444
4,739
12,289
11,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 9 / 0
7,537
443
4,577
15,782
9,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
26
Kills
8
8
Deaths
26
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
7
0
0.43
L
0
4
1
0.13
W
Ao Kuang
Drake012
Ao Kuang
14
0
3
15.5
L
Da Ji
Gob831
Da Ji
5
2
1
2.75
L
Bacchus
LordOni0n
Bacchus
0
4
2
0.25
W
2
2
3
1.75
W
Bakasura
SQD Zomhuntr
Bakasura
3
3
10
2.67
W
Sylvanus
Thnrzz
Sylvanus
1
0
7
4.5
L
0
9
0
0
W
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,227
Damage
33,806
65,708
Taken
67,156
40,047
Mitigated
35,983
26,216
Healing
15,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
7,120
303
0
1,088
11,820
5,452
867
6,165
5,141
53,423
975
L
6,910
3,230
588
3,867
10,831
3,567
248
2,971
7,344
0
52,275
W
Ao Kuang
Drake012
Ao Kuang
15,181
3,196
0
6,240
15,225
15,635
408
1,338
13,771
63,699
8,105
L
Da Ji
Gob831
Da Ji
10,460
2,841
0
6,298
16,434
6,672
0
4,459
11,572
0
79,044
L
Bacchus
LordOni0n
Bacchus
4,739
395
0
2,402
12,289
11,206
0
4,226
7,182
13,774
3,413
W
6,053
5,060
0
1,933
8,832
3,771
231
969
7,863
0
53,933
W
Bakasura
SQD Zomhuntr
Bakasura
10,154
6,199
0
7,649
17,612
7,193
0
3,165
14,303
0
63,618
W
Sylvanus
Thnrzz
Sylvanus
4,431
1,254
3,359
5,970
13,369
9,652
0
1,460
11,867
15,401
0
L
4,577
1,305
0
765
15,782
9,086
358
9,874
4,924
0
38,051
W
10,408
2,203
0
1,065
10,670
3,796
0
3,309
6,959
76,814
792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,230
Gold Earned
40,392
416
Minions Killed
393
0
Camps Cleared
0
1,707,157
Distance Traveled
1,612,156
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,720
513
103
6
0
274,610
0
L
Cupid
7,749
456
89
5
0
298,418
0
W
Ao Kuang
11,297
665
103
6
0
340,502
2
L
Da Ji
8,834
520
119
7
0
384,262
1
L
Bacchus
7,552
444
29
2
0
359,209
8
W
Rama
7,922
466
81
5
0
323,042
2
W
Bakasura
8,508
500
90
5
0
396,030
0
W
Sylvanus
8,058
474
21
1
0
334,531
4
L
Nike
7,537
443
53
3
0
295,657
0
W
Scylla
9,445
556
121
7
0
313,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role