Player Matchup

Bacchus
Bacchus
Silver III
BrothaChez
Bacchus
Silver III
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,306 MMR
Party 1
Chaac
Chaac
Gold V
ICantFindMyDad
Chaac
Gold V
Level 156
God Stats
13W - 14L
1,507 SR
Queue Stats
68W - 74L
1,336 MMR
Solo
Nemesis
Nemesis
Gold V
Isaacisaturd
Nemesis
Gold V
Level 75
God Stats
13W - 11L
1,573 SR
Queue Stats
38W - 42L
1,366 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
Mixe817
Baron Samedi
Gold III
Level 83
God Stats
5W - 3L
1,546 SR
Queue Stats
104W - 100L
1,377 MMR
Solo
Chiron
Chiron
Gold V
santy_dorian
Chiron
Gold V
Level 159
God Stats
13W - 12L
1,627 SR
Queue Stats
59W - 61L
1,321 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,550 SR
1,341 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,413 SR
1,370 MMR
Jormungandr
Jormungandr
Bronze III
 
Jormungandr
Bronze III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver III
MOMO-ASSASSIN95
King Arthur
Silver III
Level 69
God Stats
0W - 5L
1,112 SR
Queue Stats
1W - 7L
1,308 MMR
Solo
Hachiman
Hachiman
Gold V
Zaboomafoot
Hachiman
Gold V
Level 83
God Stats
6W - 9L
1,554 SR
Queue Stats
49W - 56L
1,361 MMR
Solo
Bastet
Bastet
Gold V
oCrissCross
Bastet
Gold V
Level 263
God Stats
2W - 6L
1,595 SR
Queue Stats
233W - 234L
1,339 MMR
Solo
Vulcan
Vulcan
Gold V
rugger875
Vulcan
Gold V
Level 208
God Stats
2W - 8L
1,306 SR
Queue Stats
308W - 306L
1,344 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BrothaChez
Bacchus
13
4 / 0 / 8
8,247
589
5,376
10,482
11,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 0 / 2
9,323
666
9,182
10,676
10,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
Isaacisaturd
Nemesis
14
1 / 0 / 4
7,454
532
4,163
9,825
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Mixe817
Baron Samedi
14
3 / 0 / 3
8,370
598
8,019
8,034
5,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
14
7 / 1 / 3
8,939
639
9,525
10,356
4,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
Xing TianKukulkanBake KujiraThanatos

VS

Bans
Zhong KuiAthenaOdinThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
0 / 4 / 0
5,850
418
5,131
13,409
10,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

King Arthur
MOMO-ASSASSIN95
King Arthur
10
0 / 3 / 0
5,919
423
4,412
13,719
9,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Zaboomafoot
Hachiman
12
0 / 3 / 0
6,477
463
3,090
7,993
2,781
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
9
0 / 3 / 0
5,596
400
3,757
10,106
3,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vulcan
rugger875
Vulcan
11
1 / 4 / 0
6,292
449
7,591
6,835
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
17
Kills
1
1
Deaths
17
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
4
0
0
W
Bacchus
BrothaChez
Bacchus
4
0
8
8
W
2
0
2
3
W
Nemesis
Isaacisaturd
Nemesis
1
0
4
3
L
King Arthur
MOMO-ASSASSIN95
King Arthur
0
3
0
0
W
Baron Samedi
Mixe817
Baron Samedi
3
0
3
4.5
L
Hachiman
Zaboomafoot
Hachiman
0
3
0
0
L
Bastet
0
3
0
0
L
Vulcan
rugger875
Vulcan
1
4
0
0.25
W
Chiron
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,265
Damage
23,981
49,373
Taken
52,062
35,174
Mitigated
28,916
21,668
Healing
9,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,131
1,516
0
2,354
13,409
10,472
0
5,010
8,232
28,982
0
W
Bacchus
BrothaChez
Bacchus
5,376
746
196
2,950
10,482
11,455
14
3,414
7,068
28,422
0
W
9,182
1,622
0
4,774
10,676
10,611
0
188
10,488
11,589
65,842
W
Nemesis
Isaacisaturd
Nemesis
4,163
1,342
0
6,369
9,825
3,964
0
1,959
7,866
0
64,130
L
King Arthur
MOMO-ASSASSIN95
King Arthur
4,412
895
0
2,272
13,719
9,356
0
3,669
9,906
0
38,132
W
Baron Samedi
Mixe817
Baron Samedi
8,019
471
305
2,156
8,034
5,018
0
4,564
3,470
63,848
0
L
Hachiman
Zaboomafoot
Hachiman
3,090
1,809
0
2,601
7,993
2,781
0
936
7,057
0
53,323
L
Bastet
3,757
627
0
1,495
10,106
3,928
0
2,118
7,880
0
37,058
L
Vulcan
rugger875
Vulcan
7,591
0
0
646
6,835
2,379
0
2,382
4,213
40,579
0
W
Chiron
9,525
3,589
464
4,454
10,356
4,126
847
3,049
7,307
0
67,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,333
Gold Earned
30,134
494
Minions Killed
324
0
Camps Cleared
0
1,384,379
Distance Traveled
1,254,643
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,850
418
32
2
0
246,710
2
W
Bacchus
8,247
589
40
3
0
296,779
4
W
Chaac
9,323
666
132
9
0
215,536
0
W
Nemesis
7,454
532
95
7
0
342,896
2
L
King Arthur
5,919
423
61
4
0
272,667
12
W
Baron Samedi
8,370
598
135
10
0
263,919
5
L
Hachiman
6,477
463
88
6
0
262,119
0
L
Bastet
5,596
400
61
4
0
232,438
0
L
Vulcan
6,292
449
82
6
0
240,709
1
W
Chiron
8,939
639
92
7
0
265,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role