Player Matchup

Cthulhu
Cthulhu
NUGGETK22
Cthulhu
Level 124
God Stats
2W - 0L
1,860 SR
Queue Stats
35W - 28L
1,449 Elo+
Party 1
Sylvanus
Sylvanus
NightParakeet
Sylvanus
Level 100
God Stats
2W - 1L
1,879 SR
Queue Stats
31W - 27L
1,433 Elo+
Party 1
Maui
Maui
killer_D2021
Maui
Level 44
God Stats
1W - 3L
1,330 SR
Queue Stats
30W - 25L
1,419 Elo+
Party 1
Team Averages
Level 89
1,690 SR
1,434 Elo+

VS

Team Averages
Level 117
1,492 SR
1,457 Elo+
Merlin
Merlin
Big_Gr59ve
Merlin
Level 128
God Stats
5W - 8L
1,336 SR
Queue Stats
213W - 213L
1,487 Elo+
Party 2
Jormungandr
Jormungandr
R3TRO GEAR
Jormungandr
Level 95
God Stats
9W - 6L
1,640 SR
Queue Stats
56W - 59L
1,438 Elo+
Party 2
Lancelot
Lancelot
shadow9u8
Lancelot
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 72L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NUGGETK22
Cthulhu
13
6 / 1 / 3
8,476
848
8,373
8,852
4,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
NightParakeet
Sylvanus
11
2 / 1 / 4
7,257
726
4,627
9,597
8,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 7
7,306
731
3,401
7,902
6,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Big_Gr59ve
Merlin
13
2 / 3 / 1
7,475
748
5,901
6,520
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
R3TRO GEAR
Jormungandr
12
1 / 4 / 1
7,173
717
9,635
10,194
7,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
shadow9u8
Lancelot
5
0 / 2 / 0
5,653
565
668
2,624
840
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
9
Kills
3
3
Deaths
9
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
Big_Gr59ve
Merlin
2
3
1
0.83
W
Cthulhu
NUGGETK22
Cthulhu
6
1
3
7.5
W
Sylvanus
NightParakeet
Sylvanus
2
1
4
4
L
Jormungandr
R3TRO GEAR
Jormungandr
1
4
1
0.38
W
1
1
7
4.5
L
Lancelot
shadow9u8
Lancelot
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,401
Damage
16,204
26,351
Taken
19,338
19,244
Mitigated
10,807
5,401
Healing
448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Big_Gr59ve
Merlin
5,901
257
0
0
6,520
2,173
0
4,757
1,047
23,934
613
W
Cthulhu
NUGGETK22
Cthulhu
8,373
240
303
500
8,852
4,255
0
3,663
4,922
38,248
0
W
Sylvanus
NightParakeet
Sylvanus
4,627
1,404
1,504
2,556
9,597
8,522
0
7,034
2,000
10,590
4,749
L
Jormungandr
R3TRO GEAR
Jormungandr
9,635
1,617
0
0
10,194
7,794
0
7,035
2,286
20,555
642
W
3,401
832
0
538
7,902
6,467
161
2,887
4,642
13,256
365
L
Lancelot
shadow9u8
Lancelot
668
43
0
448
2,624
840
0
1,749
649
0
3,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,039
Gold Earned
20,301
129
Minions Killed
91
0
Camps Cleared
0
528,455
Distance Traveled
388,002
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,475
748
49
5
0
166,073
0
W
Cthulhu
8,476
848
75
8
0
182,699
0
W
Sylvanus
7,257
726
30
3
0
175,347
0
L
Jormungandr
7,173
717
29
3
0
162,401
0
W
Maui
7,306
731
24
2
0
170,409
0
L
Lancelot
5,653
565
13
1
0
59,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role