Player Matchup

Fenrir
Fenrir
BigRaisins
Fenrir
Level 135
God Stats
4W - 3L
1,379 SR
Queue Stats
92W - 123L
1,482 Elo+
Party 2
Olorun
Olorun
BustibleLemon
Olorun
Level 138
God Stats
1W - 2L
1,217 SR
Queue Stats
154W - 262L
1,478 Elo+
Party 2
Mulan
Mulan
DavidtheSerb
Mulan
Level 97
God Stats
11W - 6L
1,615 SR
Queue Stats
225W - 174L
1,609 Elo+
Solo
Vamana
Vamana
LonelyDragon24
Vamana
Level 157
God Stats
1W - 4L
1,285 SR
Queue Stats
93W - 155L
1,461 Elo+
Party 2
Zhong Kui
Zhong Kui
lector07
Zhong Kui
Level 159
God Stats
5W - 3L
1,559 SR
Queue Stats
215W - 349L
1,436 Elo+
Party 2
Team Averages
Level 137
1,411 SR
1,493 Elo+

VS

Team Averages
Level 113
1,565 SR
1,546 Elo+
Neith
Neith
 
Neith
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
RAWR_LENIN_UwU
Cu Chulainn
Level 140
God Stats
2W - 3L
1,633 SR
Queue Stats
55W - 57L
1,501 Elo+
Party 1
Merlin
Merlin
RAWR_STALIN_UwU
Merlin
Level 95
God Stats
1W - 3L
1,789 SR
Queue Stats
9W - 14L
1,528 Elo+
Party 1
Da Ji
Da Ji
SquinTree34
Da Ji
Level 107
God Stats
1W - 3L
1,496 SR
Queue Stats
49W - 40L
1,550 Elo+
Party 1
Terra
Terra
abedblue
Terra
Level 124
God Stats
1W - 2L
1,409 SR
Queue Stats
28W - 12L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigRaisins
Fenrir
13
4 / 2 / 5
7,881
563
8,308
14,078
5,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
2 / 4 / 2
7,641
546
6,574
10,618
3,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
8 / 0 / 1
10,459
747
16,688
13,763
11,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 3
6,835
488
4,218
12,566
8,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
lector07
Zhong Kui
15
2 / 1 / 4
8,826
630
7,525
10,286
9,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
4 / 1 / 2
8,355
597
11,678
10,332
4,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Cu Chulainn
RAWR_LENIN_UwU
Cu Chulainn
12
0 / 7 / 0
6,798
486
5,839
17,969
11,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 4 / 0
6,934
495
3,574
8,861
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 4 / 3
6,552
468
8,943
13,797
7,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Terra
abedblue
Terra
11
1 / 1 / 6
6,879
491
5,880
9,412
9,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
17
Kills
8
9
Deaths
17
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
1
2
5
W
Fenrir
BigRaisins
Fenrir
4
2
5
3.25
W
2
4
2
0.75
W
8
0
1
8.5
W
1
2
3
1.25
L
Cu Chulainn
RAWR_LENIN_UwU
Cu Chulainn
0
7
0
0
L
1
4
0
0.25
L
2
4
3
0.88
L
Terra
abedblue
Terra
1
1
6
4
W
Zhong Kui
lector07
Zhong Kui
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,313
Damage
35,914
61,311
Taken
60,371
39,381
Mitigated
35,708
21,572
Healing
10,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,678
2,907
0
3,983
10,332
4,695
0
4,160
6,172
0
79,505
W
Fenrir
BigRaisins
Fenrir
8,308
2,758
0
5,853
14,078
5,960
0
2,087
11,991
0
58,308
W
6,574
1,978
410
4,089
10,618
3,954
290
1,602
9,016
46,436
5,005
W
16,688
2,803
0
5,062
13,763
11,376
0
545
13,218
0
96,929
W
4,218
916
0
3,943
12,566
8,311
62
1,321
11,245
1,363
38,872
L
Cu Chulainn
RAWR_LENIN_UwU
Cu Chulainn
5,839
971
0
2,607
17,969
11,043
0
0
17,969
55
54,418
L
3,574
646
0
504
8,861
3,502
0
3,986
4,483
46,105
0
L
8,943
2,675
0
250
13,797
7,291
0
3,035
10,646
0
62,685
L
Terra
abedblue
Terra
5,880
1,208
556
2,799
9,412
9,177
0
2,152
7,218
25,104
2,667
W
Zhong Kui
lector07
Zhong Kui
7,525
1,199
0
2,215
10,286
9,780
990
3,842
6,444
63,576
4,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,642
Gold Earned
35,518
507
Minions Killed
439
0
Camps Cleared
0
1,414,895
Distance Traveled
1,376,980
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,355
597
114
8
0
273,835
4
W
Fenrir
7,881
563
83
6
0
350,434
0
W
Olorun
7,641
546
88
6
0
230,089
1
W
Mulan
10,459
747
156
11
0
271,004
0
W
Vamana
6,835
488
62
4
0
308,958
0
L
Cu Chulainn
6,798
486
100
7
0
240,305
2
L
Merlin
6,934
495
93
7
0
224,393
0
L
Da Ji
6,552
468
81
6
0
310,148
0
L
Terra
6,879
491
51
4
0
328,299
0
W
Zhong Kui
8,826
630
118
8
0
254,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role