Player Matchup

Tiamat
Tiamat
Draconix4256
Tiamat
Level 140
God Stats
1W - 0L
1,523 SR
Queue Stats
116W - 95L
1,647 Elo+
Party 1
Danzaburou
Danzaburou
MaIediction
Danzaburou
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 17L
1,759 Elo+
Party 1
Thanatos
Thanatos
NoYouViceVersa
Thanatos
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Yuskos4
Sobek
Level 155
God Stats
8W - 5L
1,545 SR
Queue Stats
169W - 142L
1,656 Elo+
Party 1
Janus
Janus
billbø
Janus
Level 149
God Stats
2W - 0L
1,799 SR
Queue Stats
10W - 8L
1,428 Elo+
Party 1
Team Averages
Level 117
1,573 SR
1,598 Elo+

VS

Team Averages
Level 93
1,573 SR
1,460 Elo+
Bacchus
Bacchus
Alm1ghtyMeech
Bacchus
Level 127
God Stats
4W - 2L
1,420 SR
Queue Stats
89W - 125L
1,464 Elo+
Party 2
Mulan
Mulan
Big_Cricket777
Mulan
Level 142
God Stats
1W - 10L
1,659 SR
Queue Stats
99W - 122L
1,487 Elo+
Party 2
Kukulkan
Kukulkan
CptSauce31
Kukulkan
Level 60
God Stats
4W - 8L
1,595 SR
Queue Stats
13W - 25L
1,431 Elo+
Party 2
Danzaburou
Danzaburou
Q_Shuttlesworth
Danzaburou
Level 89
God Stats
1W - 7L
1,545 SR
Queue Stats
48W - 83L
1,379 Elo+
Party 2
Arachne
Arachne
uLOSTgoHOME
Arachne
Level 48
God Stats
13W - 26L
1,647 SR
Queue Stats
27W - 44L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 1 / 0
5,501
550
3,757
6,125
4,120
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
MaIediction
Danzaburou
11
3 / 0 / 5
6,160
616
5,414
2,992
1,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
13
4 / 0 / 0
6,432
643
2,870
7,538
3,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sobek
Yuskos4
Sobek
11
2 / 1 / 6
6,327
633
3,047
8,648
7,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
billbø
Janus
12
0 / 0 / 1
6,236
624
1,838
2,441
880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
7
0 / 3 / 0
4,661
466
1,772
6,733
5,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 0 / 0
6,400
640
2,759
7,692
4,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
CptSauce31
Kukulkan
9
0 / 0 / 0
5,300
530
358
904
266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Q_Shuttlesworth
Danzaburou
8
1 / 4 / 0
4,613
461
3,418
6,072
2,015
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
uLOSTgoHOME
Arachne
9
0 / 2 / 1
5,065
507
2,761
6,935
2,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
9
Kills
2
2
Deaths
9
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
3
0
0
L
1
0
0
1
L
Kukulkan
CptSauce31
Kukulkan
0
0
0
0
W
Tiamat
0
1
0
0
W
Danzaburou
MaIediction
Danzaburou
3
0
5
5.5
W
Thanatos
4
0
0
4
L
Danzaburou
Q_Shuttlesworth
Danzaburou
1
4
0
0.25
W
Sobek
Yuskos4
Sobek
2
1
6
5
W
Janus
billbø
Janus
0
0
1
0.5
L
Arachne
uLOSTgoHOME
Arachne
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,926
Damage
11,068
27,744
Taken
28,336
17,256
Mitigated
14,360
18,654
Healing
6,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
1,772
321
0
1,087
6,733
5,203
0
1,236
5,490
9,307
0
L
2,759
289
0
3,131
7,692
4,664
0
3,422
4,078
0
45,900
L
Kukulkan
CptSauce31
Kukulkan
358
37
0
0
904
266
0
412
434
35,983
252
W
Tiamat
3,757
316
0
3,343
6,125
4,120
0
0
6,125
37,539
0
W
Danzaburou
MaIediction
Danzaburou
5,414
3,362
0
2,177
2,992
1,171
0
784
2,208
0
48,877
W
Thanatos
2,870
754
0
8,237
7,538
3,560
0
126
7,412
0
60,149
L
Danzaburou
Q_Shuttlesworth
Danzaburou
3,418
1,306
0
663
6,072
2,015
0
1,950
4,114
0
25,235
W
Sobek
Yuskos4
Sobek
3,047
189
0
4,397
8,648
7,525
0
862
7,786
19,586
1,724
W
Janus
billbø
Janus
1,838
125
0
500
2,441
880
0
337
2,104
52,139
0
L
Arachne
uLOSTgoHOME
Arachne
2,761
2,166
0
1,493
6,935
2,212
0
944
5,943
0
31,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,656
Gold Earned
26,039
408
Minions Killed
255
0
Camps Cleared
0
1,030,247
Distance Traveled
988,292
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,661
466
10
1
0
192,843
3
L
Mulan
6,400
640
85
9
0
201,869
1
L
Kukulkan
5,300
530
56
6
0
186,746
3
W
Tiamat
5,501
550
79
8
0
172,155
0
W
Danzaburou
6,160
616
97
10
0
196,294
2
W
Thanatos
6,432
643
97
10
0
224,786
1
L
Danzaburou
4,613
461
48
5
0
189,886
2
W
Sobek
6,327
633
18
2
0
216,215
1
W
Janus
6,236
624
117
12
0
220,797
2
L
Arachne
5,065
507
56
6
0
216,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role